
COSMO
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Everything posted by COSMO
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- 25 comments
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- 56 comments
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- 1
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- #serverpanel
- #info
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(and 32 more)
Tagged with:
- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
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- 570 comments
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- #hud
- #interface
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(and 6 more)
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Some plugins function this way. Not all of them though. A good majority dont. What should happen is the plugin should fail to load and not overwrite the config to default values. I cant think of any situation in where anyone would want their config reverted. If it was my plugin I would NOT want it to function this way.
- 570 comments
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- 1
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- #hud
- #interface
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Its the same thing for every person who links.
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- 134 comments
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- #chatsystem
- #chat
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In the config you can remove the ability for a player to select the prefix in the interface. So like I have a VIP prefix. Players get the prefix but it does not show up to be selected in the UI so they cant remove it. Maybe this helps you. This is how mine is I have the default player tag removed and VIP is not able to be toggled by the players "List and configuration of prefixes in chat": { "Enable support for multiple prefixes at once (true - multiple prefixes can be set/false - only 1 can be set to choose from)": true, "The maximum number of prefixes that can be set at a time (This option only works if setting multiple prefixes is enabled)": 5, "List of prefixes and their settings": [ { "Permission": "iqchat.default", "Argument": "", "Block the player's ability to select this parameter in the plugin menu (true - yes/false - no)": true }, { "Permission": "kits.vip", "Argument": "<color=#ffff99>[VIP]</color>", "Block the player's ability to select this parameter in the plugin menu (true - yes/false - no)": true }, Also this stuff true "Setting up player information": { "Function switches": { "Set automatically a prefix to a player when he got the rights to it": true, "Set automatically the color of the nickname to the player when he got the rights to it": true, "Set the chat color automatically to the player when he got the rights to it": true, "Automatically reset the prefix when the player's rights to it expire": true, "Automatically reset the color of the nickname when the player's rights to it expire": true, "Automatically reset the color of the chat when the rights to it from the player expire": true
- 134 comments
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- 2
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- #chatsystem
- #chat
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Hello I just purchased today. Ive got it all setup on two servers. Everything is working perfect except it is not renaming anyone in the discord to their steam name. "SYNC_STEAM_NAMES_TO_DISCORD": true, "UPDATE_STEAM_INFO (Every x hours on player join)": "24", TypeError: Cannot read properties of null (reading 'setNickname') at Statement.<anonymous> (/home/container/src/linkingHandler.js:578:105)
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Thanks man! One more thing that just came up. When someone uses @player in the chat with their message the response to me will show like [Mention From Cosmo]@cosmo (followed by the message the player sent) Basically its showing the mention is from the player its being sent to not who sent it so in the chat the person doesnt know who is talking.
- 134 comments
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- #chatsystem
- #chat
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- 134 comments
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- #chatsystem
- #chat
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- 134 comments
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- #chatsystem
- #chat
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- 1,290 comments
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- #leveling
- #progression
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Thank you. I have to use this for moderators only. Only being used to give alerts to admin when a player report gets made from f7. I use Chadius AI admin, and it requires the reports to be send to facepunch. Since reports internally in the plugin don't go to facepunch letting players use the new interface to make reports is not something that can't happen for me. In my perfect world this plugin would have the same 4 default options for reporting that are in f7 interface. Racism/Sexism/Abusive, Cheating, Spamming, and Offensive name. They should be sent to facepunch. Then if you wanted more reason like over team limit suspicious, etc they could also be there. It should be clear to the player that those additional report options don't go to facepunch. I just opted to change the report command in the cs to something no player would think to type since the panel is useless for them. Hide permission prevents from seeing player to report them also but menu still can be opened. Other people may prefer it this way also it would be useful to be able to change the command /report to something else in the .json like you can the /discord command already. "Index from the list of complaints when sent via F7 and the RUST game menu (From your list - starts from 0)" Can you explain this to me? what difference does putting zero or any other number make? The wording is a bit confusing to me what this does. I really like this plugin. It has nice functionality I can still take advantage of. I just wish I could utilize it in the more traditional way that I require. Thank you for the time you spend making these fantastic iq plugins
- 8 comments
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- #checking cheats
- #check system
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- 8 comments
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- #checking cheats
- #check system
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- 8 comments
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- #checking cheats
- #check system
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Hey I just finally got it working. I did have to delete the config but it is odd because it was the unaltered one that it generated. Thank you for the help. I get that same exception error when first loading onto my other server as well. It also required a restart. No other plugins I have exhibit this behavior. Do you have any idea why that issue is isolated to only this plugin?
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- 41 comments
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- #rats
- #miniature
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On restart i no longer have that issue and it loads butttt Unloaded plugin IQReportSystem v2.18.77 by Mercury [IQReportSystem] Failed to call hook 'OnServerInitialized' on plugin 'IQReportSystem v2.18.77' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Game.Rust.Libraries.Command.AddChatCommand (System.String command, Oxide.Core.Plugins.Plugin plugin, System.Action`3[T1,T2,T3] callback) [0x00000] in <9e0cc252496b4d5f8ce251aa7e32f582>:0 at Oxide.Game.Rust.Libraries.Command.AddChatCommand (System.String name, Oxide.Core.Plugins.Plugin plugin, System.String callback) [0x00014] in <9e0cc252496b4d5f8ce251aa7e32f582>:0 at Oxide.Plugins.IQReportSystem.StartPluginLoad () [0x00006] in <5a924f2c12d34148ba4fed4b6e127a35>:0 at Oxide.Plugins.IQReportSystem.OnServerInitialized () [0x00006] in <5a924f2c12d34148ba4fed4b6e127a35>:0 at Oxide.Plugins.IQReportSystem.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x036e6] in <5a924f2c12d34148ba4fed4b6e127a35>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Loaded plugin IQReportSystem v2.18.77 by Mercury [IQReportSystem] 24 images downloaded successfully!