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On restart i no longer have that issue and it loads butttt Unloaded plugin IQReportSystem v2.18.77 by Mercury [IQReportSystem] Failed to call hook 'OnServerInitialized' on plugin 'IQReportSystem v2.18.77' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Game.Rust.Libraries.Command.AddChatCommand (System.String command, Oxide.Core.Plugins.Plugin plugin, System.Action`3[T1,T2,T3] callback) [0x00000] in <9e0cc252496b4d5f8ce251aa7e32f582>:0 at Oxide.Game.Rust.Libraries.Command.AddChatCommand (System.String name, Oxide.Core.Plugins.Plugin plugin, System.String callback) [0x00014] in <9e0cc252496b4d5f8ce251aa7e32f582>:0 at Oxide.Plugins.IQReportSystem.StartPluginLoad () [0x00006] in <5a924f2c12d34148ba4fed4b6e127a35>:0 at Oxide.Plugins.IQReportSystem.OnServerInitialized () [0x00006] in <5a924f2c12d34148ba4fed4b6e127a35>:0 at Oxide.Plugins.IQReportSystem.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x036e6] in <5a924f2c12d34148ba4fed4b6e127a35>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Loaded plugin IQReportSystem v2.18.77 by Mercury [IQReportSystem] 24 images downloaded successfully!
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Tagged with:
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- #better config
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Consider ditching translationapi and coding the capability to use apis specifcally openai in the plugin itsself this is so dumb **sigh** Over on umod it seems to be dead. No responses for any recent support posts. It looks like the last time someone responded to a support post besides a user was 2 or 3 years ago and it was an admin. I will message the author but I do not have high expectations at all that it will even be acknowledged. I messaged Flutes who made AITranslationPro a few days and asked if he could add support for IQChat but it hasnt been read yet. I would much rather use that than deal with this TranslationAPI crap anymore. My fingers are crossed lol.
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are you by chance doing this without translationapi on the server at all? Because when I try this with translationapi on the server but with the blank settings like you suggested it just does not work. Instead of translating the message nothing shows up. As soon as I disable translation from the IQChat config the message is not blocked just not translated. I dont understand what the difference is here between ours. TranslationAPI is not a translator in itself is it? It relies on the api from a service to do the job right? I cant wrap my head around how yours does the job without the instructions. I tried it and it only produces failing results
- 129 comments
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- #chatsystem
- #chat
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- 129 comments
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If anyone can help me make the translation work please chime in. Ive got a little progress i think with the microsoft key. Its not blocking the messages anymore but It is making this error. Translation API Invalid language code, please check that it is vaild and try again (to: it, from: auto) this is with the language blank as specified in the config to use each players preferred language.
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With the setting like this when a messages is supposed to be translated for a player with a client in a different language it displays nothing for that person and Translation api tells me Invalid API key. This is super frustrating. I asked the developer of the Translation plugin i previously used AITranslationPro to consider supporting IQChat. Its easy you can use openai API and hasnt been 3 years since its last update.
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Does this look correct for how you are telling me to do it? IQCHAT CONFIG "Settings TranslationAPI": { "To use automatic message translation using the TranslationAPI": true, "Translate team chat": true, "Translate chat in private messages.": true, "The code for the preferred language (leave it empty, and then the translation will be done in each player's language)": "" TRANSLATION API CONFIG { "API key (if required)": "", "Translation service": "" }
- 129 comments
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- #chatsystem
- #chat
- (and 11 more)
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- 5 comments
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- 1
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- #10x
- #x10
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(and 27 more)
Tagged with:
- #10x
- #x10
- #10x loot
- #10x loot table
- #better loot config
- #10x loot tables
- #loot table configs
- #better loot
- #better loot cfg
- #better config
- #loot config
- #loot cfg
- #10x loot cfg
- #10x server
- #10x loot config
- #x10 loot config
- #rust 10x
- #10x rust config
- #10x server files
- #10x loot file
- #x10 loot file
- #best loot table
- #10xserver
- #10x rust server loot table
- #better
- #betterloot
- #10x better
- #10x betterloot
- #10x better loot tables
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I did with the key empty in translation api still had the same effect. I signed up for microsoft account got a translator api key tried translationapi with it the chat is not blocked anymore but it still isint translating. My client is set to a different language no translate in global or team or pm from other players chat in english. "Settings TranslationAPI": { "To use automatic message translation using the TranslationAPI": true, "Translate team chat": true, "Translate chat in private messages.": true, "The code for the preferred language (leave it empty, and then the translation will be done in each player's language)": "" { "API key (if required)": "666*********************************", "Translation service": "microsoft" }
- 129 comments
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- #chatsystem
- #chat
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- 129 comments
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- #chatsystem
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- 129 comments
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So im trying to get the translation to work. I've got a yandex key. instead of translating the message when a client is on another language the message does not not show at all for that person in chat. Not even the original text. Is this a problem with yandex? What service are you guys using with translationapi?
- 129 comments
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- 129 comments
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