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Everything posted by dustyhansen
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Regardless of what you say, server saving does not save the file during restarts.
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I had these events disabled in tier 1. Now that we are in tier 2 they are enabled, but they are not occurring. I waited until today after server restart and they are still not happening. It seems like the plugin is still blocking them somehow.
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yes, i didn't change any of the settings, just the duration and chance i think: { "Name": "Overcast", "Duration [seconds]": 2700, "Transition time [seconds]": 300, "Chance [0 - 100%]": 10, "Wind": 0.0, "Rain": 0.0, "Thunder": 0.0, "Rainbow": 0.0, "Ocean": 3.5, "Atmosphere rayleigh": 0.2, "Atmosphere mie": 5.0, "Atmosphere contrast": 1.5, "Atmosphere directionality": 0.75, "Atmosphere fogginess": 0.8, "Atmosphere brightness": 0.9, "Clouds size": 2.0, "Clouds opacity": 1.0, "Clouds coverage": 1.0, "Clouds sharpness": 0.05, "Clouds coloring": 0.15, "Clouds attenuation": 0.15, "Clouds saturation": 0.8, "Clouds scattering": 20.0, "Clouds brightness": 1.0 },
- 88 comments
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- #rust weather control
- #weather presets
- (and 7 more)
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This is hard to explain, but a player had a SAR and tried loading it with explosive 5.56 ammo, which is blocked in our current tier. When they tried to reload the gun with regular ammo it wouldn't let them reload it and just kept showing the error for the explosive 5.56, making the gun useless.
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I got it working, I didn't realize that there was a permission for it. But yes, I am running both npcspawn and betterscarecrows to answer your question.
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- 88 comments
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- 1
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- #rust weather control
- #weather presets
- (and 7 more)
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I have this installed and have yet to see a single NPC from it. I saw the following in the logs, not sure if this is related: 03:29 [Error] Failed to call hook 'OnEntitySpawned' on plugin 'PumpkinHead v1.1.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PumpkinHead.OnEntitySpawned (NPCPlayerCorpse corpse) [0x00041] in <fa969b6a19894105b22ffaafcc4944df>:0 at Oxide.Plugins.PumpkinHead.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0023e] in <fa969b6a19894105b22ffaafcc4944df>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 03:29 [Error] Failed to call hook 'OnEntitySpawned' on plugin 'PumpkinHead v1.1.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PumpkinHead.OnEntitySpawned (NPCPlayerCorpse corpse) [0x00041] in <fa969b6a19894105b22ffaafcc4944df>:0 at Oxide.Plugins.PumpkinHead.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0023e] in <fa969b6a19894105b22ffaafcc4944df>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 03:29 [Error] Failed to call hook 'OnEntitySpawned' on plugin 'PumpkinHead v1.1.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PumpkinHead.OnEntitySpawned (NPCPlayerCorpse corpse) [0x00041] in <fa969b6a19894105b22ffaafcc4944df>:0 at Oxide.Plugins.PumpkinHead.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0023e] in <fa969b6a19894105b22ffaafcc4944df>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 03:29 [Error] Failed to call hook 'OnEntitySpawned' on plugin 'PumpkinHead v1.1.7' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PumpkinHead.OnEntitySpawned (NPCPlayerCorpse corpse) [0x00041] in <fa969b6a19894105b22ffaafcc4944df>:0 at Oxide.Plugins.PumpkinHead.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0023e] in <fa969b6a19894105b22ffaafcc4944df>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0
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I have tried increasing the time from 30s to 60s and it still isn't wiping my Server Rewards on server wipe. The command works after, but the wipe does not occur automatically.
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03:18 [Error] Failed to call hook 'OnServerInitialized' on plugin 'CMe v1.0.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Game.Rust.Libraries.Command.AddChatCommand (System.String command, Oxide.Core.Plugins.Plugin plugin, System.Action`3[T1,T2,T3] callback) [0x00000] in <bde8d5eeaa2a44b0b930e3fb376a162e>:0 at Oxide.Game.Rust.Libraries.Command.AddChatCommand (System.String name, Oxide.Core.Plugins.Plugin plugin, System.String callback) [0x00014] in <bde8d5eeaa2a44b0b930e3fb376a162e>:0 at Oxide.Plugins.CMe.OnServerInitialized () [0x00037] in <fb73f4df31c14942af9a3c93e7c048be>:0 at Oxide.Plugins.CMe.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00038] in <fb73f4df31c14942af9a3c93e7c048be>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 03:18 [Info] Loaded plugin CMe v1.0.4 by TF Crazy
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I lost my skins on restart as well. I can make another ticket if you want, but add me to the list.
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- 1,253 comments
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- 1
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- #leveling
- #progression
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yea this appears to not be compatible with autoauth from umod? @LAGZYA
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The name of the current tier is not showing in the message at the top left of the screen like it does in your example pictures.
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I have input my key. I was able to add 1 skin successfully.
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@AminoI am supposed to switch to your skin controller from skinbox today. Can you please reply here? You have multiple open tickets about skins getting lost on server restart too btw.
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Downgrading Node,js seems to have fixed the issue!
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I will give that a try. No, I didn't change anything in the code.
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- 86 comments
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I do have Rust Edit installed.
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I have a player reporting that Rodger's Dam is not working properly. There is a green card and red card room but there appear to be no fuse boxes to activate the doors. I am not sure if this is fixed in a later version already, but thought I would report it.
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Even though it says in the console that these should not be spawning, they are still spawning on my server.