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Everything posted by dustyhansen
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@MalsI don't think it is working. My torches are breaking in the torch holders.
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no, i didn't remove the config. it doesn't store the custom events in the config anyways, does it? i didn't see it in there when i added it. not sure what changed, but i have my custom events setup to start randomly every 75 minutes and last wipe it worked fine, but this wipe two events are running at the same time.
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- #eventmanager
- #manager
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- 207 comments
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- #eventmanager
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- 69 comments
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- #rust
- #rust plugin
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- 98 comments
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- #lighting
- #automation
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Thanks for adding search! Any plans to make adding skins easier by removing the need to enter the short name? Most other skin plugins are just something like "xskin add <skinID>" and the plugin figures out the short name automatically. This is probably the only thing holding me back from buying at this point.
- 234 comments
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Unloading Plugin Deletes Data Files?
dustyhansen replied to dustyhansen's Support Request in Support
No problem! I love the plugin and have been looking for something like this for quite some time. I only had it happen the first time I did it, so I reported it immediately. I just tried reproducing it this morning and was unable to do so. I will try again later and see if it happens again, but it may have just been a one-time thing I guess. Very odd. -
So I used your plugin to turn off or unload the plugin Skin Controller and when I did so, somehow the data files for the plugin got deleted. This does not happen when I type "oxide.unload SkinController" in the console, so I am not sure what "extra" steps your plugin is taking, but something is happening. This is a big deal because it deleted all the imported skins I had, but luckily I had a backup file I could use to restore them.
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- 234 comments
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I have 2 plugins that have the correct links posted, but they are coming back as Not Found: { "Name": "TheStorm", "Author": "Razor", "Plugin version": "1.1.7", "Link to plugin": "https://www.myvector.xyz/index.php?resources/land-flood.3/", "Marketplace": "MyVector", "Ignore": false }, { "Name": "ChaosUpdateChecker", "Author": "k1lly0u", "Plugin version": "2.0.2", "Link to plugin": "https://chaoscode.io/resources/chaos-update-checker.21/", "Marketplace": "Chaos", "Ignore": false },
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We have been having an issue where the plate has been flickering and haven't been able to figure out why, but just figured out tonight that a mini had multiple signs on it. It appears to be adding a new sign every restart. We shot off about 20 or so signs and the flickering finally stopped when we were down to the last one.
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- 272 comments
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- #updates checker
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Airdrops, Chinook, Patrol Heli, Cargo Broken
dustyhansen replied to dustyhansen's Support Request in Support
It appears to be the skip night plugin. Sorry, I installed that at the same time as yours. -
Does the TC auth list support Automatic Authorization from umod? I bought another plugin from Codefling, which shows the list of users on the TC, but it doesn't show all of the users in the clan, especially if they haven't been online. We use Automatic Authorization so when you place a TC it might have up to 15 clan members on the TC immediately.
- 224 comments
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- #builder
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It doesn't look like this is working at all for standard events (heli, cargo, chinook, airdrops, etc.). I set it up to do one of these events every 30 minutes and it just wasn't happening. Also, is it supposed to disable the default events? Because I don't think it does. Also, it's not really "random" start when an event starts every 30 minutes. It would be more useful if you could set each event to start between a range of time, for example, have heli come out randomly between every 60-90 minutes, have airdrops happen between every 30 to 45 minutes, etc. The Automated Events plugin on umod seems to do a good job of this (but currently has no maintainer), so that is what I am using for now for these standard events, until this plugin works correctly.
- 207 comments
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- #eventmanager
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I hear what you are saying, but something is not adding up here. For months now they have been getting good loot from these NPCs and have not complained at all. Then suddenly, over the past couple days something changes and they start getting hammers, building plans, food, etc. out of nowhere in the loot. They also started getting MLRS rockets and modules, which I removed from the loot table using Alpha Loot. I check the settings and Rust Loot Source is set to "Random" and Allow Alpha Loot is set to "false". Nobody on my team has changed these settings, but yet somehow the loot is different? I tried changing Allow Alpha Loot to "true", but then the NPCs had no loot on them at all for some reason. I tried selecting alternative loot sources, but they are still getting MLRS rockets and modules and complaining that the loot isn't as varied and good as it was a few days ago. Why did "Random" suddenly start including food crates and low tier loot? How can I force the loot to respect my Alpha Loot tables so no MLRS items are given out? For the record, I have made no recent changes to Alpha Loot either.
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It has nothing to do with how long their names are. If they are all authorized to the TC, why wouldn't your plugin show the names? If I use admin hammer I see all of the names just fine.
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What? That doesn't make sense. It worked for some players, but not the others.
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Not compatible with Automatic Authorization, so when you place a cupboard down and it automatically adds your clanmates, for example, they all show up as blank in CupboardSet. I opened a support case about this, but never heard back from the developer. I will update this review if this gets fixed and I get a response. Supposedly Auto Auth compatibility has been fixed, but I can no longer test it since I do not use that plugin anymore. I did test it with DynamicCupShare, however, and it does work with that. And since the dev has responded, I have adjusted my review accordingly.
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@LAGZYAI am a paying customer, can you please respond?
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- 7 comments
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- #rust
- #custom map
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