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Everything posted by dustyhansen
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Same issue, plugin fails to compile.
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Building Damage Regardless of Setting
dustyhansen replied to dustyhansen's Support Request in Support
What response were you looking for? When I place a wall with a window in it it is raidable, but a regular wall isn't. -
- 67 comments
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- #stacks
- #chest stacks
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Did you try picking up items? Like stone and hemp? Those are not showing the gather rate for me.
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- 67 comments
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- #stacks
- #chest stacks
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- 99 comments
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- #panel
- #infopanel
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It appears to be broken after today's Rust update. I am no longer getting 2x gather rates as I have it configured at.
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- 67 comments
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- 1
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- #stacks
- #chest stacks
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I am trying to use this plugin to prevent players from damaging each others buildings, that's all. I set a rule with default to allow and then I added block player_building. It works great for walls and doors, but not for windows and ceilings, etc. Was this an oversight or am I missing something?
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How about you write the plugin so it isn't required to delete the config file every time you update it?
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When I upgrade to this latest version of the plugin I get this error in console and the plugin unloads:
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- 67 comments
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- #stacks
- #chest stacks
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Since the update was installed, none of my snowmobiles float, they all now sink to the bottom. Attaching my config for reference. WaterBikes.json
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I have Convoy and the PVE plugin and damage done to the heli in the convoy does not count toward claiming ownership of the event. So if someone takes heli first, which they usually do, the rest of the convoy will attack innocent people in the area and the person taking heli won't become the owner of the event until they damage NPCs or brad.
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- 272 comments
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- #updates checker
- #plugin
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Yes, I have all 3 enabled.
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I have turned "Automatic Startup" to false on both the standard and hard convoys and it is still starting them automatically. Isn't this setting supposed to prevent the event from running automatically?
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Yes? I literally just bought and downloaded it.