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dustyhansen

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Everything posted by dustyhansen

  1. dustyhansen

    Bandit Vendors Missing?

    So we loaded the vending profiles and edited the map and it appears that there are no Bandit vendors at all. The Outpost and Horse are th ere, but not Bandit.
  2. I am getting a similar error on mine. I switched to Physgun and they use Wisp I believe, not Pterodactyl. So I am not sure if my issue is the same as above or not: wipe dev [2026-03-29 19:31:31] Wipe command sent to server: https://gamecp.physgun.com/server/REDACTED with config: dev. DEBUG:urllib3.connectionpool:Starting new HTTPS connection (1): gamecp.physgun.com:443 DEBUG:urllib3.connectionpool:https://gamecp.physgun.com:443 "POST /api/client/servers/REDACTED/power HTTP/1.1" 204 0 [2026-03-29 19:31:32] Server https://gamecp.physgun.com/server/299106f9 stopped. Waiting on the server to shutdown properly. DEBUG:urllib3.connectionpool:Starting new HTTPS connection (1): gamecp.physgun.com:443 DEBUG:urllib3.connectionpool:https://gamecp.physgun.com:443 "GET /api/client/servers/REDACTED/resources HTTP/1.1" 200 None Exception in thread Thread-1 (run_command): Traceback (most recent call last): File "/usr/local/lib/python3.10/threading.py", line 1016, in _bootstrap_inner self.run() File "/usr/local/lib/python3.10/threading.py", line 953, in run self._target(*self._args, **self._kwargs) File "/home/container/main.py", line 299, in run_command self.wipe_command(config_file) File "/home/container/main.py", line 137, in wipe_command server = self.api.client.servers.get_server_utilization(config["server_id"]) File "/home/container/.local/lib/python3.10/site-packages/pydactyl/api/client/servers/base.py", line 60, in get_server_utilization return base.parse_response(response, detail) File "/home/container/.local/lib/python3.10/site-packages/pydactyl/api/base.py", line 24, in parse_response if response['object'] == 'list': KeyError: 'object'
  3. @Limmek please review
  4. Cam here to report the same issue. Players want it to work on player boats.
  5. dustyhansen

    Prestige

    It seems the 1.7.6 update fixed this or it was the restarting of the plugin, sorry.
  6. dustyhansen

    Prestige

    Players are complaining that they are not getting the bonus XP when they Prestige since the updates.
  7. dustyhansen

    Rocks & XP

    I just tested again and still am not getting XP. We have it set to pay XP on final hit though, not sure if that makes a difference.
  8. dustyhansen

    Rocks & XP

    We seem to not get awarded XP when mining nodes with a rock. Tools pay out. Not sure if other items are affected yet.
  9. Dev got his $12k and split
  10. @Mr01sam can you check the last few questions on War Mode?
  11. Is it possible to disable the countdown next to the health bar? Or move it? I already have something in that area. Also, would it be possible to add Advanced Status and Simple Status integration so that the timer shows above the health bar with other notifications?
  12. What plugin is needed to use the CLAIMEDMONUMENT functionality?
  13. I second this. There doesn't appear to be a plugin or convar to disable or edit the new radiation at monuments. Adding such a feature would really help.
  14. I don't think posting a review that says your plugin has compatibility issues with other plugins is bullying. I think it is good information for those of us considering purchasing it. People don't run your plugin in isolation. Your plugin is going to be one of many on a server. Most developers on here understand that and are willing to make their plugin useful for more people by adapting it to work with other plugins. Nobody is threatening, manipulating, or bullying you. That is fine. Have a closed minded attitude and sell fewer plugins than you could if you were to be open to the idea of adapting to what customers are wanting and needing. But don't get upset when someone calls you out on it. The market will decide, especially now that reviews are no longer censored.
  15. You are able to reply to the review and downvote it. Maybe now you will have to offer better customer service and be willing to adjust your plugins to the wants of the buyers instead of always denying everything because it doesn't meet your original vision.
  16. I have 10 plugins that use instantiate, 56 that use createentity, and 22 that use findprefab. You want me to deactivate 88 plugins and contact all of the devs? Is that your recommendation?
  17. Does this allow you to define your own messages to suppress? Or is it what the plugin determines should be suppressed? I am getting a ton of the 'Converting prefab name to lowercase:' spam that I would like to block, but not sure if this will do it.
  18. Do you have an ETA on this? Thanks!
  19. Does this prevent patrol heli, bradley, and NPCs as well? Seems like this had a greater effect than I intended.
  20. Can this be used to prevent turrets from killing all players if the use permission is given to default? We are a PVE server and looking to disable turrets until purge night.
  21. @Rustonauts
  22. Thanks, that makes sense. I think I understand now.
  23. Sorry, but I don't understand how this is supposed to work. I have the groups setup like so: "admin": "admin_onduty", "mod": "mod_onduty" But, when you go off duty, you stay in the admin group, so you keep all of your admin perms. Am I doing something wrong?
  24. What kinds of kills does this show? PVP? PVE? Suicides? Can you disable killing of NPCs and animals? Can you customize the prefab names?

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