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Everything posted by dustyhansen
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sorry, but i don't see this option in the config file
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My players are requesting the ability to be able to search for skins by tags/metadata that do not currently exist for skins, such as "christmas" or "camo" or "blue" etc., Obviously this would involve adding a tag field of some kind to each skin and the ability to add/remove/edit tags for skins. As I am typing this, I know the answer is no, but I told them I would pass on the feedback because it would be nice to be able to further categorize your skin collection as an option. Thank you for reading lol.
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there is a link to a video above...
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DM sent.
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I created an issue on your GitHub: https://github.com/Whispers88/SkinDataConverter/issues/1
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https://1drv.ms/v/c/090952a5dc267a43/ES6c8IJnEItEs9r50pVaW1YB58Zwib3ClTct3aHovbmnQg
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- 69 comments
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- #rust
- #rust plugin
- (and 9 more)
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sorry this one was already closed, so wasn't sure if it would get the attention it needed.
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Mevent's
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alrighty then
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Would it be possible to add a config option that prevents placing items on top of each other/layering? Would it be possible to add a config option that prevents building on top of items? We have players exploiting the plugin by placing a rock and building on top of it and then removing the rock and having a sky base then. Or building a staircase of rocks, stuff like that.
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So when crafting items that stack, Skinner is not stacking those items when skinning them. This applies to both vanilla stack sizes like F1 grenades and satchels and custom stack sizes with our stack plugin. This was not an issue with our previous skin plugin.
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I have doors at 50 and torch holders at 50. Player placed 10 doors and was stopped. Another player placed 15 torch holders and was stopped. They are being told they reached the limit even though they have not (nor has the clan).
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I am still having this issue in version 1.1.5. I have players hitting limits without placing the actual number of items.
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- 226 comments
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Continuation of the conversation from this ticket: https://codefling.com/files/support/18497-quarry-limit/ When I enter the console command "gq [steamID]" in the F1 console, the command works and a quarry is delivered. When I enter the same command in the RCON console or when a player purchases an quarry from my shop, the command throws the following error message in console and does not give a quarry: Failed executing console command 'gq' in 'Quarry Computer v1.4.1 by Marte6' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.QuarryComputer.GiveQuarryCommandCmd(Arg arg) in /home/container/carbon/plugins/QuarryComputer.cs:line 1277 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) After discussing this with the ShoppyStock developer, he has recommended a change to your code. You are checking for a null player, which doesn't work when the command is sent through the shop or RCON. For example, In 1277 of your code, you are searching for Player() and in a console command the player is null and that is what is throwing the error. [ConsoleCommand("gq")] private void GiveQuarryCommandCmd(ConsoleSystem.Arg arg) => GiveQuarryCommand(arg.Player().IPlayer, "gq", arg.Args); He suggests changing it to the following method instead: [ConsoleCommand("gq")] private void GiveQuarryCommandCmd(ConsoleSystem.Arg arg) => GiveQuarryCommand(arg.Player()?.IPlayer ?? null, "gq", arg.Args); There are several areas in your code where this would need to be updated. I do not want to share the code with anyone to get it updated and I am not a developer myself. .Would you please review and make the corrections so that this can be used with different shop plugins and consoles?
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DM sent
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Suggestion: ability to change stack size by container
dustyhansen replied to BjarkeH's Support Request in Support
Actually I was under the impression that this was possible. One of your pictures makes it look like you are editing the stack size for the tool cupboard specifically. I am a bit disappointed that this is not possible. -
{ "Log chat messages (true/false)": true, "Log command usage (true/false)": true, "Log player connections (true/false)": true, "Log player disconnections (true/false)": true, "Log player respawns (true/false)": true, "Log when crafting started (true/false)": true, "Log when crafting cancelled (true/false)": true, "Log when crafting finished (true/false)": true, "Log items dropped by players (true/false)": true, "Log output to console (true/false)": false, "Rotate logs daily (true/false)": true, "Command list (full or short commands)": [], "Command list type (blacklist or whitelist)": "blacklist" }
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Hi, me again. These plugins are on both my live and dev server, however the bot is only showing the updates on the dev server. Any idea why that would be? Both servers have the magicupdater plugin installed and when the bot starts up it sees both servers recognized.
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I installed Logger and purchased a quarry through Shoppy Stock, but it did not capture the command. Here is what the console shows: Failed executing console command 'gq' in 'Quarry Computer v1.4.1 by Marte6' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.QuarryComputer.GiveQuarryCommandCmd(Arg arg) in /home/container/carbon/plugins/QuarryComputer.cs:line 1277 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) [ShoppyStock] Player dusty.live (76561198200161362) purchased x1 Quarry Computer for 15k SCRAP. Here is what logger shows: [2025-02-01 17:00:25] [02/01/2025 17:00:25] dusty.live (76561198200161362) ran command: chat.teamsay "/shop" [2025-02-01 17:00:25] [02/01/2025 17:00:25] dusty.live (76561198200161362) ran command: shop When I run the command manually it also does not capture it in Logger.
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- 71 comments
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- #limit
- #advanceentitylimit
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Almost always? I have tested it, we run the event regularly and there are always 3-5 bradley crates that drop inside of the train car and cannot be accessed by the player. Why would I open this ticket if it wasn't happening regularly?
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Loot table is not really a full 2x. Yes, players will get 2x scrap and 2x road signs, but when it comes to the crates, especially heli and bradley they will be disappointed. For example, heli crate loot can actually spawn less loot than a vanilla heli crate, up to 67% less loot in one example (556 ammo). My players are frequently getting less than vanilla rates on crates and complaining because they expect a 2x to be higher than vanilla, not less. If a vanilla crate spawns 120 556 then this should spawn at least 120-240, but instead is configured to go as low as 80. I get that I can change this, but that defeats the whole point of buying a premade loot table. I tried discussing this with the creator, but there was no progress made there.
- 15 comments
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- #alpha
- #alphaloot
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(and 45 more)
Tagged with:
- #alpha
- #alphaloot
- #2x loot table
- #loot table
- #loot table 2x
- #2x server
- #2x config
- #x2 config
- #alpha loots
- #alpha 2x
- #alpha loot config
- #alpha loot cfg
- #loot cfg
- #cfg loot table
- #better loot
- #alpha loot
- #2x loot tables
- #2x server config
- #2x server cfg
- #better loot 2x
- #2x loot config
- #2x loot
- #2x loot cfg
- #cfg
- #loot config
- #2x server files
- #2x files
- #config
- #config 2x
- #2x alpha
- #2x alphaloot
- #alphaloot 2x
- #x2 loot table
- #best loot table
- #best server
- #2x server loot
- #2x server loot tables
- #best loot
- #best loot tables
- #2x best server
- #2x server configs
- #2x server setup
- #server setup
- #server installation
- #2x server installation
- #2x loot tables pack
- #2x loot tables package
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Another Gruber quality map! I love that I can purchase his maps in confidence knowing that I am getting a great map with minimal to no issues that my players will enjoy. This has plenty to explore and is laid out well. We did find a few issues in our testing, but they were addressed immediately via a support request. My players are enjoying the map and unique build locations and custom monuments.