Jump to content

dustyhansen

Member
  • Posts

    1,443
  • Joined

  • Last visited

Everything posted by dustyhansen

  1. dustyhansen

    Patrol Heli XP

    I would like to formally request that Patrol Heli be added as an XP source.
  2. yes, i do
  3. yes, i did update just tested again and same error when entering the command in Rust Admin or in my host's console or bought from the shop
  4. dustyhansen

    Missing Image File Error

    I am getting this message in the console even though the file is in the folder: c.reload AdvancedStatus Unloaded plugin Advanced Status v0.1.18 by IIIaKa Loaded plugin Advanced Status v0.1.18 by IIIaKa [133ms] [Advanced Status] The image folder is empty, or the default image is missing! For proper functionality, the file /home/container/carbon/data/AdvancedStatus/Images/AdvancedStatus_Default.png must be present! Please reload the plugin after adding it. [ZoneStatus] Loaded 3 zone settings, 0 of which are new. [Permissions Status] Loaded 748 permission settings, 0 of which are new. [Permissions Status] Loaded 27 group settings, 0 of which are new. [Image Library] Starting order PermissionsStatus Image batch (PermissionsStatus) has been stored successfully
  5. dustyhansen

    no longer functions

    same issue to report @iLakSkiL
  6. I am still getting the same error message when someone buys a quarry through the shop or I use the command via RCON.
  7. changed and it still isn't stacking, but we did switch to our old stack plugin this morning due to issues with the other one
  8. AdvancedEntityLimit.json limits.json
  9. sorry, but i don't see this option in the config file
  10. dustyhansen

    Skin Tags/Metadata

    My players are requesting the ability to be able to search for skins by tags/metadata that do not currently exist for skins, such as "christmas" or "camo" or "blue" etc., Obviously this would involve adding a tag field of some kind to each skin and the ability to add/remove/edit tags for skins. As I am typing this, I know the answer is no, but I told them I would pass on the feedback because it would be nice to be able to further categorize your skin collection as an option. Thank you for reading lol.
  11. there is a link to a video above...
  12. DM sent.
  13. I created an issue on your GitHub: https://github.com/Whispers88/SkinDataConverter/issues/1
  14. https://1drv.ms/v/c/090952a5dc267a43/ES6c8IJnEItEs9r50pVaW1YB58Zwib3ClTct3aHovbmnQg
  15. dustyhansen

    Chest Stacks

    You should open a support request.
  16. dustyhansen

    Limit reached to early

    sorry this one was already closed, so wasn't sure if it would get the attention it needed.
  17. Mevent's
  18. alrighty then
  19. Would it be possible to add a config option that prevents placing items on top of each other/layering? Would it be possible to add a config option that prevents building on top of items? We have players exploiting the plugin by placing a rock and building on top of it and then removing the rock and having a sky base then. Or building a staircase of rocks, stuff like that.
  20. So when crafting items that stack, Skinner is not stacking those items when skinning them. This applies to both vanilla stack sizes like F1 grenades and satchels and custom stack sizes with our stack plugin. This was not an issue with our previous skin plugin.
  21. I have doors at 50 and torch holders at 50. Player placed 10 doors and was stopped. Another player placed 15 torch holders and was stopped. They are being told they reached the limit even though they have not (nor has the clan).
  22. dustyhansen

    Limit reached to early

    I am still having this issue in version 1.1.5. I have players hitting limits without placing the actual number of items.
  23. dustyhansen

    XSkinMenu

    It says in the release notes that you an only install it after tomorrow's Rust update...
  24. dustyhansen

    Console Command Issues

    Continuation of the conversation from this ticket: https://codefling.com/files/support/18497-quarry-limit/ When I enter the console command "gq [steamID]" in the F1 console, the command works and a quarry is delivered. When I enter the same command in the RCON console or when a player purchases an quarry from my shop, the command throws the following error message in console and does not give a quarry: Failed executing console command 'gq' in 'Quarry Computer v1.4.1 by Marte6' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.QuarryComputer.GiveQuarryCommandCmd(Arg arg) in /home/container/carbon/plugins/QuarryComputer.cs:line 1277 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) After discussing this with the ShoppyStock developer, he has recommended a change to your code. You are checking for a null player, which doesn't work when the command is sent through the shop or RCON. For example, In 1277 of your code, you are searching for Player() and in a console command the player is null and that is what is throwing the error. [ConsoleCommand("gq")] private void GiveQuarryCommandCmd(ConsoleSystem.Arg arg) => GiveQuarryCommand(arg.Player().IPlayer, "gq", arg.Args); He suggests changing it to the following method instead: [ConsoleCommand("gq")] private void GiveQuarryCommandCmd(ConsoleSystem.Arg arg) => GiveQuarryCommand(arg.Player()?.IPlayer ?? null, "gq", arg.Args); There are several areas in your code where this would need to be updated. I do not want to share the code with anyone to get it updated and I am not a developer myself. .Would you please review and make the corrections so that this can be used with different shop plugins and consoles?
1.7m

Downloads

Total number of downloads.

8k

Customers

Total customers served.

121.7k

Files Sold

Total number of files sold.

2.5m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.