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dustyhansen

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Everything posted by dustyhansen

  1. @Limmek please review
  2. Cam here to report the same issue. Players want it to work on player boats.
  3. dustyhansen

    Prestige

    It seems the 1.7.6 update fixed this or it was the restarting of the plugin, sorry.
  4. dustyhansen

    Prestige

    Players are complaining that they are not getting the bonus XP when they Prestige since the updates.
  5. dustyhansen

    Rocks & XP

    I just tested again and still am not getting XP. We have it set to pay XP on final hit though, not sure if that makes a difference.
  6. dustyhansen

    Rocks & XP

    We seem to not get awarded XP when mining nodes with a rock. Tools pay out. Not sure if other items are affected yet.
  7. There was no NPCSpawn_old. I am not using BetterNPC and the NPCSpawn/Preset folder was empty. lootmanager loottables.zip NpcSpawn.json
  8. No, I didn't see that there was an update before 3.2.4. I haven't done anything since getting the error. I don't have backup files from 2 days ago, no.
  9. I get this error in console when I try to run convertlootmanager: convertlootmanager Failed executing command (An item with the same key has already been added. Key: loottables) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <f98723dd4586469db5213ec59da723ca>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.NpcSpawn.ConsoleCommandConvertLootManager (ConsoleSystem+Arg arg) [0x000d0] in /home/container/carbon/plugins/NpcSpawn.cs:10308 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in <f98723dd4586469db5213ec59da723ca>:0
  10. Dev got his $12k and split
  11. @Mr01sam can you check the last few questions on War Mode?
  12. Is it possible to disable the countdown next to the health bar? Or move it? I already have something in that area. Also, would it be possible to add Advanced Status and Simple Status integration so that the timer shows above the health bar with other notifications?
  13. What plugin is needed to use the CLAIMEDMONUMENT functionality?
  14. dustyhansen

    Vending Machines

    Yes, though my admin says it was like this before we edited it...
  15. dustyhansen

    Mini Fridge Support

    Any update?
  16. dustyhansen

    Overlap

    @IIIaKa
  17. @Mevent @MeventSupport any update on the new version or a fix here?
  18. dustyhansen

    Error on Startup

    @Limmekany thoughts on this?
  19. Why would my stacking plugin, which doesn't allow guns to stack, suddenly allow it because your plugin was introduced? It seems to only stack them in loot crates, but not let players stack them. I understand that it is not intended to be used with another plugin, but until you allow for container-based stack sizes I can't use yours.
  20. dustyhansen

    Vending Machines

    The vending machines are messed up on the map. There are duplicates and missing vendors. Building Supplies(The Outpost version)- 1 machine at A4 fishing village, 2 machines at F2 fishing village Resource Exchange- 1 machine at A4 fishing village, 2 machines at F2 fishing village General- 2 machines at A4 fishing village Total of 5 duplicate vending machines between the 2 fishing villages that could be used for other vending Missing Vending Machines/Vendors OutPost Components OutPost Extra 1 OutPost Outfitters Bandit Black Market Bandit Building supplies Bandit Farming Bandit Food Market Bandit Produce Exchange Bandit Scrap 4 Sale Bandit Vehicle Parts
  21. PVE Safe is set to false.
  22. dustyhansen

    Event Indicators

    Would it be possible to add a config option that only shows the event if it is the normal Facepunch event? When event plugins spawn brads, helis, etc. these light up and confuse players. They only want to be notified if launch site brad is out for example.
  23. Is there any way to add an option that will make it so other NPCs don't attack these NPCs? I am using an event plugin that attacks the BotRespawn NPCs when it starts and since it can't kill them it just is constant gunfire for like an hour. The dev for the event plugin said it needs to be corrected on your end.
  24. dustyhansen

    Other NPCs

    I currently use BotRespawn to spawn NPCs at Water Treatment. When the event starts, the brad attacks these NPCs, but can't kill them, so the whole time the event is up you hear gunfire. Would there be any way to have the event not attack other NPCs?
  25. dustyhansen

    Stack Sizes

    Here is what it said when I installed it: [2026.01.11 15:26:59] [INFO] [Loottable] Attempting to import legacy files [2026.01.11 15:26:59] [ERRO] [Loottable] One or more import actions failed: EVERYTHING r:False [2026.01.11 15:26:59] [INFO] Loaded plugin Loottable v2.2.4 by The_Kiiiing [618ms] [2026.01.11 15:26:59] [INFO] [Loottable] Loading vanilla stack sizes from file ... [2026.01.11 15:26:59] [INFO] [Loottable] Loaded vanilla stack sizes for 1144 items

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