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dustyhansen

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Everything posted by dustyhansen

  1. dustyhansen

    Mode Not Saving

    This is still not working for me as expected. When I build in metal, it does not remember that I built in metal. When I do /up it defaults to wood and when I do 'use' keybind it defaults to stone. BuildTools (1).json
  2. dustyhansen

    How to Use

    I can't just keep creating rewards for each vote, because I don't know how many times they will vote during a wipe.
  3. dustyhansen

    How to Use

    I am not sure I am understanding how to use this plugin with Vote System. I want my players to be able to claim RP points every time they vote for the site, but the Custom Rewards never resets. I thought it might reset after I voted again so I could claim my rewards again, but that didn't happen. How do I set this up properly?
  4. So does this recent update address anything? Does it mean you were able to reach him?
  5. Do you know if this will work with Water Bases and those foundations? One of the challenges of building water bases was that you couldn't have furnaces and refineries out on the water.
  6. Sorry that you are dealing with issues, but you are selling a broken plugin and have an obligation to paying customers. So I assume you will de-list this plugin immediately so nobody else can buy it and that you will refund my money since not one single feature is working? Not trying to be a jerk, but selling plugins for income is also "IRL".
  7. I know that, but didn't you used to be able to set a price when you added an item via the UI?
  8. @BippyMiester @Cobalt Studios please see above, plugin is not working at all. Kinda a big deal.
  9. @Mr01sam the horses are still kinda an issue. I have players complaining about not being able to damage their own horses or the horses of their clanmates. I had PVE set to not be able to damage claimed horses of other PVE players, because I don't want PVE players to be able to do that. But I do want PVE players to be able to damage their own horse and the horses within their farm base that are owned by others on the TC. Does that make sense? Is this too granular? I set it so they can damage PVE horses, but that will allow them to damage horses they don't own of other players too, right?
  10. When I join the server, I do not get a message in chat, nor does Simple Status show anything. Here is the console error when I join: [EasyVotePro] DEBUG: ------------------------------ [EasyVotePro] DEBUG: Method: OnPlayerConnected [EasyVotePro] DEBUG: Player: dusty.live/76561198200161362 [EasyVotePro] DEBUG: ------------------------------ [EasyVotePro] DEBUG: Method: CheckIfPlayerDataExists [EasyVotePro] DEBUG: Player: dusty.live/76561198200161362 [EasyVotePro] DEBUG: dusty.live data does not exist. Creating new entry now. [EasyVotePro] DEBUG: Data file has been updated. [EasyVotePro] DEBUG: dusty.live Data has been created. [EasyVotePro] DEBUG: Server: Alliant Games [EasyVotePro] DEBUG: ----------------------------- [EasyVotePro] DEBUG: Vote Site: GamesFinder.net [EasyVotePro] DEBUG: ID/Key: ID:KEY [EasyVotePro] ERROR: Server (Alliant Games) has a vote site (GamesFinder.net) where the ID/KEY is not set. Please check the "Server Vote Site ID/Keys" section to correct the issue. [EasyVotePro] DEBUG: ----------------------------- [EasyVotePro] DEBUG: Vote Site: Rust-Servers.net [EasyVotePro] DEBUG: ID/Key: 174017 Failed to call internal hook 'OnPlayerConnected' on plugin 'EasyVotePro v4.0.19' [2848347654] (Index was outside the bounds of the array.) at void Oxide.Plugins.EasyVotePro.CheckPlayerVotes(BasePlayer player) in /home/container/carbon/plugins/EasyVotePro.cs:line 421 at void Oxide.Plugins.EasyVotePro.OnPlayerConnected(BasePlayer player) in /home/container/carbon/plugins/EasyVotePro.cs:line 920 at object Oxide.Plugins.EasyVotePro.InternalCallHook(uint hook, object[] args) in EasyVotePro.cs/Internal:line 447 45.29.48.131:49359/76561198200161362/dusty.live joined [windows/76561198200161362] This is incredibly disappointing.
  11. /note says it gives you a note, but there is nothing in my inventory and nothing in the console when a non-admin uses it, it says they don't have permission to use it? even though there are no perms? /vote Failed executing chat command 'vote' in 'EasyVotePro v4.0.19 by BippyMiester' [callback] (Index was outside the bounds of the array.) at void Oxide.Plugins.EasyVotePro.CheckPlayerVotes(BasePlayer player) in /home/container/carbon/plugins/EasyVotePro.cs:line 421 at void Oxide.Plugins.EasyVotePro.VoteChatCommand(BasePlayer player, string command, string[] args) in /home/container/carbon/plugins/EasyVotePro.cs:line 1042 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) /claim Failed executing chat command 'claim' in 'EasyVotePro v4.0.19 by BippyMiester' [callback] (Index was outside the bounds of the array.) at void Oxide.Plugins.EasyVotePro.ClaimChatCommand(BasePlayer player, string command, string[] args) in /home/container/carbon/plugins/EasyVotePro.cs:line 1085 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) Was this tested at all?
  12. dustyhansen

    IQSorter

    Ok, thanks for the explanation. Maybe I will see if something can be written to enforce that then.
  13. @Khan not sure if you are seeing my DMs, but thought I would try here just in case. Any progress on this? I know you thought you would have an update soon.
  14. We use the DC Protect plugin from umod to protect players from getting looted if the disconnect for x minutes. This is only really needed for PVP players with War Mode, but we still use it. I am getting the following errors in console. I believe this is when someone tries to loot a body that is protected by DC Protect at that moment: 01/05 11:27:37 | Hook conflict while calling 'CanLootPlayer[2953315606]': DCProtect 1.0.6 [True] and WarMode 1.3.3 [False] 01/05 11:27:41 | Hook conflict while calling 'CanLootPlayer[2953315606]': DCProtect 1.0.6 [True] and WarMode 1.3.3 [False] 01/05 11:27:42 | Hook conflict while calling 'CanLootPlayer[2953315606]': DCProtect 1.0.6 [True] and WarMode 1.3.3 [False] Any suggestion for a fix?
  15. Just checking in to see if any progress or updates here? Thanks!
  16. Happy Holidays and Happy Birthday!
  17. @magado please see above
  18. @Mercury just following up on this, thanks!
  19. @ThePitereq please see above, how are we supposed to set prices when adding items?
  20. @magado please see above
    This plugin does generate different tiers of bradleys, but an advertised feature has not been working for well over a year now and the creator has still not addressed it. If you use the Armored Trains plugin, this will change the bradleys on that to tiered bradleys, which is no good because it doesn't consider the tier of the armored train event. For example, if an "easy" armored train spawns, it could have "nightmare" bradleys,, thus making it no longer "easy". There is a config option to disable this plugin for armored train bradleys, but it doesn't work. I submitted this to the creator over 2 months ago and followed up multiple times, but have only heard that he is rewriting the plugin and no further replies or info. Meanwhile, after looking at past support tickets and discussion threads, it appears this has been an ongoing issue since February 2023 and it still hasn't been fixed, nor has it been removed as a feature. Also, myself and others have suggested that a command be added to find out what the current tier of bradley is, but no luck there either. Basically players have no way of knowing what difficulty of bradley is currently at launch and therefore don't know how much boom to bring or if they should even attempt it. So this is kinda a big miss.
  21. dustyhansen

    Armored Train Event

    @Krungh Crow please respond.
    Warning! This plugin does not enforce limits on clans as advertised! The whole reason I bought this plugin over the others was because it was supposed to limit entities for the clan, not just the players. This feature does not work and each player in the clan is able to max out on the limit. There is also an issue with the chat message that appears when the limit is reached. It does not use the language set in the config file and unfortunately it is broken English, so it needs to be fixed. I have reported both these issues to the creator over a month ago, with multiple follow-up attempts, and have received no response. I also tried reporting the plugin as "broken" since this key feature is not working, but site administration disagrees. So buyer beware!
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