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dustyhansen

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Everything posted by dustyhansen

  1. What about the option to destroy buildings when the underlying structure is destroyed/removed? So if they build a base on top of rocks and remove the rocks they don't have a sky base?
  2. This still appears to be an issue. We have cauldrons limited to 25. My clanmates have placed 4. I am able to place 25.
  3. dustyhansen

    Cost to Change Skin

    Why does it cost resources to change skins and why is this not a config option? When upgrading from wood to stone, it should cost resources. But when switching from wood to legacy wood it should be free IMO or at least we should have the option to not charge for skin changes.
  4. dustyhansen

    "Enter" bring up buttons

    Ever since the Facepunch update this forced wipe, I am having several players complain that that when they hit the Enter key to bring up in-game chat or enter a code in a code lock, etc. it is bringing up the command associated with one of the Individual Server Buttons at the same time. For example, I have Individual Server Buttons that do /clan and /players and both of these will pop up when they hit Enter. So the in-game chat will show, but so will the clans menu or the player list. I have tested it by changing the command on the button and when they hit Enter the new command is launched, so it is definitely XFastButtons that is getting triggered. It does not happen every single time they press Enter, but it happens frequently.
  5. dustyhansen

    Patrol Heli XP

    I would like to formally request that Patrol Heli be added as an XP source.
  6. yes, i do
  7. yes, i did update just tested again and same error when entering the command in Rust Admin or in my host's console or bought from the shop
  8. dustyhansen

    Missing Image File Error

    I am getting this message in the console even though the file is in the folder: c.reload AdvancedStatus Unloaded plugin Advanced Status v0.1.18 by IIIaKa Loaded plugin Advanced Status v0.1.18 by IIIaKa [133ms] [Advanced Status] The image folder is empty, or the default image is missing! For proper functionality, the file /home/container/carbon/data/AdvancedStatus/Images/AdvancedStatus_Default.png must be present! Please reload the plugin after adding it. [ZoneStatus] Loaded 3 zone settings, 0 of which are new. [Permissions Status] Loaded 748 permission settings, 0 of which are new. [Permissions Status] Loaded 27 group settings, 0 of which are new. [Image Library] Starting order PermissionsStatus Image batch (PermissionsStatus) has been stored successfully
  9. dustyhansen

    no longer functions

    same issue to report @iLakSkiL
  10. I am still getting the same error message when someone buys a quarry through the shop or I use the command via RCON.
  11. changed and it still isn't stacking, but we did switch to our old stack plugin this morning due to issues with the other one
  12. AdvancedEntityLimit.json limits.json
  13. sorry, but i don't see this option in the config file
  14. dustyhansen

    Skin Tags/Metadata

    My players are requesting the ability to be able to search for skins by tags/metadata that do not currently exist for skins, such as "christmas" or "camo" or "blue" etc., Obviously this would involve adding a tag field of some kind to each skin and the ability to add/remove/edit tags for skins. As I am typing this, I know the answer is no, but I told them I would pass on the feedback because it would be nice to be able to further categorize your skin collection as an option. Thank you for reading lol.
  15. there is a link to a video above...
  16. DM sent.
  17. I created an issue on your GitHub: https://github.com/Whispers88/SkinDataConverter/issues/1
  18. https://1drv.ms/v/c/090952a5dc267a43/ES6c8IJnEItEs9r50pVaW1YB58Zwib3ClTct3aHovbmnQg
  19. dustyhansen

    Chest Stacks

    You should open a support request.
  20. dustyhansen

    Limit reached to early

    sorry this one was already closed, so wasn't sure if it would get the attention it needed.
  21. Mevent's
  22. alrighty then
  23. Would it be possible to add a config option that prevents placing items on top of each other/layering? Would it be possible to add a config option that prevents building on top of items? We have players exploiting the plugin by placing a rock and building on top of it and then removing the rock and having a sky base then. Or building a staircase of rocks, stuff like that.
  24. So when crafting items that stack, Skinner is not stacking those items when skinning them. This applies to both vanilla stack sizes like F1 grenades and satchels and custom stack sizes with our stack plugin. This was not an issue with our previous skin plugin.
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