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Everything posted by dustyhansen
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Add Offline Protection or Integrate with Raid Protection
dustyhansen replied to dustyhansen's Support Request in Support
Just checking in to see if any progress or updates here? Thanks! -
Happy Holidays and Happy Birthday!
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@magado please see above
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@Mercury just following up on this, thanks!
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@ThePitereq please see above, how are we supposed to set prices when adding items?
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Saddlebags Can Be Damaged and Looted
dustyhansen replied to dustyhansen's Support Request in Support
@magado please see above -
This plugin does generate different tiers of bradleys, but an advertised feature has not been working for well over a year now and the creator has still not addressed it. If you use the Armored Trains plugin, this will change the bradleys on that to tiered bradleys, which is no good because it doesn't consider the tier of the armored train event. For example, if an "easy" armored train spawns, it could have "nightmare" bradleys,, thus making it no longer "easy". There is a config option to disable this plugin for armored train bradleys, but it doesn't work. I submitted this to the creator over 2 months ago and followed up multiple times, but have only heard that he is rewriting the plugin and no further replies or info. Meanwhile, after looking at past support tickets and discussion threads, it appears this has been an ongoing issue since February 2023 and it still hasn't been fixed, nor has it been removed as a feature. Also, myself and others have suggested that a command be added to find out what the current tier of bradley is, but no luck there either. Basically players have no way of knowing what difficulty of bradley is currently at launch and therefore don't know how much boom to bring or if they should even attempt it. So this is kinda a big miss.
- 197 comments
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- #bradley
- #krunghcrow
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@Krungh Crow please respond.
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Warning! This plugin does not enforce limits on clans as advertised! The whole reason I bought this plugin over the others was because it was supposed to limit entities for the clan, not just the players. This feature does not work and each player in the clan is able to max out on the limit. There is also an issue with the chat message that appears when the limit is reached. It does not use the language set in the config file and unfortunately it is broken English, so it needs to be fixed. I have reported both these issues to the creator over a month ago, with multiple follow-up attempts, and have received no response. I also tried reporting the plugin as "broken" since this key feature is not working, but site administration disagrees. So buyer beware! The image posted below in response to this review was a conversation with Whispers88 about another plugin, completely unrelated to this one. I had no idea what he was talking about when he mentioned the "clans issue" as he gave no context or reference to this plugin. My comment still stands, I opened several support tickets and they were not responded to and as of today (3 months later) the plugin still doesn't work.
- 78 comments
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- 1
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- #limit
- #advanceentitylimit
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@Cobalt Studios please respond.
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@Cobalt Studios it has been about a month now and no reply. I would like to get a refund if this is not going to get fixed. The whole reason I chose your plugin was because it enforced limits on clans and not just players.
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Warning! These bases contain twig. The description does not state this and you only find out after buying them and reading the readme file that many of these bases are made with twig. The creator's solution is to change your Raidable Base profile settings to set each profile at a minimum building grade. This is not a viable option for me, as I do not want all Easy bases to be made of wood or stone;. I like having both options. I do not like all Medium bases made out of stone or metal; again I like options. Some bases are made with mixed building grades and this would force them to be all one grade. I reported this issue to the creator and asked for a list of bases with twig so I could at least remove them from rotation, but 6 weeks later and he has still not replied after multiple follow-up attempts. I have tried asking the creator and site administration for a refund, but have gotten nowhere. I have also tried reporting the product as "broken" but that was denied as well. So I post this review to caution others about the issue and lack of response from the creator.
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@MrTrixy I am still waiting for a response on this. I would like a refund because these bases have twig in them and this was not advertised in the original description and your "fix" for these is not a true option, given the downstream impacts it has to other raid bases. I have reported this plugin as "broken" since I feel that twig raid bases is a "broken" product and that it is false advertising to sell raidable bases that are twig, but the site administration disagrees with me. They also apparently feel that you not responding for 6 weeks is appropriate, since they haven't stepped in here to resolve this dispute.
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Thanks! Will you be updating soon?
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I appreciate the offer, but I would really just prefer a refund at this point. I already moved on to another plugin and there were just far too many issues with this one for me to deal with.
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@SrMiller you still around?
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Hi, me again. Is it possible to have the bot ignore old versions of plugins? I am currently on version 1.5.11. I don't know why it doesn't see the new version in the API. I also don't know why it is 4 versions behind. But I do know that it should not notify me of an update if I am on a later version than what it is finding, no?
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The data file does not appear to be saving the player's mode. It saves everything else, but mode is not getting updated. Is mode the grade? { "Last Upgrade": "2025-01-04T02:18:39.556891Z", "Last Remove": "1970-01-01T00:00:00", "Last Downgrade": "1970-01-01T00:00:00", "Skins": { "1": 10232, "2": 10220, "3": 10221 }, "Colors": { "10221": 10 }, "Selected Modes": {} }
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Thank you for the explanation. That makes sense. Would there be a way to exclude Raidable Bases so that fire damage can damage them?
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So we have discovered an issue where the fire from incen ammo (bullets, arrows) is not causing damage to a base when the TC is present. We first encountered this with Raidable Bases and thought it was an issue with that plugin, but in testing discovered that even player-built bases are an issue. If there is a TC, then the fire does not damage boxes, bases, etc. If the TC is destroyed or not placed, then it works just fine. I am assuming this is a base protection issue via War Mode, since we don't have any other plugin that would be preventing damage to bases or deployables.
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- 43 comments
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- #loading messages
- #loading
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I understand. I just wanted to make sure I understood how it worked. So at the moment it is an all or nothing scenario, which makes sense.
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So no response? Nice.
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The details section says nothing about the size of the UI...