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dustyhansen

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Everything posted by dustyhansen

  1. I have doors at 50 and torch holders at 50. Player placed 10 doors and was stopped. Another player placed 15 torch holders and was stopped. They are being told they reached the limit even though they have not (nor has the clan).
  2. dustyhansen

    Limit reached to early

    I am still having this issue in version 1.1.5. I have players hitting limits without placing the actual number of items.
  3. dustyhansen

    XSkinMenu

    It says in the release notes that you an only install it after tomorrow's Rust update...
  4. dustyhansen

    Console Command Issues

    Continuation of the conversation from this ticket: https://codefling.com/files/support/18497-quarry-limit/ When I enter the console command "gq [steamID]" in the F1 console, the command works and a quarry is delivered. When I enter the same command in the RCON console or when a player purchases an quarry from my shop, the command throws the following error message in console and does not give a quarry: Failed executing console command 'gq' in 'Quarry Computer v1.4.1 by Marte6' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.QuarryComputer.GiveQuarryCommandCmd(Arg arg) in /home/container/carbon/plugins/QuarryComputer.cs:line 1277 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) After discussing this with the ShoppyStock developer, he has recommended a change to your code. You are checking for a null player, which doesn't work when the command is sent through the shop or RCON. For example, In 1277 of your code, you are searching for Player() and in a console command the player is null and that is what is throwing the error. [ConsoleCommand("gq")] private void GiveQuarryCommandCmd(ConsoleSystem.Arg arg) => GiveQuarryCommand(arg.Player().IPlayer, "gq", arg.Args); He suggests changing it to the following method instead: [ConsoleCommand("gq")] private void GiveQuarryCommandCmd(ConsoleSystem.Arg arg) => GiveQuarryCommand(arg.Player()?.IPlayer ?? null, "gq", arg.Args); There are several areas in your code where this would need to be updated. I do not want to share the code with anyone to get it updated and I am not a developer myself. .Would you please review and make the corrections so that this can be used with different shop plugins and consoles?
  5. DM sent
  6. Actually I was under the impression that this was possible. One of your pictures makes it look like you are editing the stack size for the tool cupboard specifically. I am a bit disappointed that this is not possible.
  7. { "Log chat messages (true/false)": true, "Log command usage (true/false)": true, "Log player connections (true/false)": true, "Log player disconnections (true/false)": true, "Log player respawns (true/false)": true, "Log when crafting started (true/false)": true, "Log when crafting cancelled (true/false)": true, "Log when crafting finished (true/false)": true, "Log items dropped by players (true/false)": true, "Log output to console (true/false)": false, "Rotate logs daily (true/false)": true, "Command list (full or short commands)": [], "Command list type (blacklist or whitelist)": "blacklist" }
  8. dustyhansen

    Missing Server

    Hi, me again. These plugins are on both my live and dev server, however the bot is only showing the updates on the dev server. Any idea why that would be? Both servers have the magicupdater plugin installed and when the bot starts up it sees both servers recognized.
  9. I installed Logger and purchased a quarry through Shoppy Stock, but it did not capture the command. Here is what the console shows: Failed executing console command 'gq' in 'Quarry Computer v1.4.1 by Marte6' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.QuarryComputer.GiveQuarryCommandCmd(Arg arg) in /home/container/carbon/plugins/QuarryComputer.cs:line 1277 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture) [ShoppyStock] Player dusty.live (76561198200161362) purchased x1 Quarry Computer for 15k SCRAP. Here is what logger shows: [2025-02-01 17:00:25] [02/01/2025 17:00:25] dusty.live (76561198200161362) ran command: chat.teamsay "/shop" [2025-02-01 17:00:25] [02/01/2025 17:00:25] dusty.live (76561198200161362) ran command: shop When I run the command manually it also does not capture it in Logger.
  10. Who are you? Can you give a guy more than 11 hours to update and test it? Why don't you edit your comment above about the lack of support and quit worrying about other people. He took 2 months to reply and fix the issue, I think I will take 2 months to update the review.
  11. Almost always? I have tested it, we run the event regularly and there are always 3-5 bradley crates that drop inside of the train car and cannot be accessed by the player. Why would I open this ticket if it wasn't happening regularly?
    Loot table is not really a full 2x. Yes, players will get 2x scrap and 2x road signs, but when it comes to the crates, especially heli and bradley they will be disappointed. For example, heli crate loot can actually spawn less loot than a vanilla heli crate, up to 67% less loot in one example (556 ammo). My players are frequently getting less than vanilla rates on crates and complaining because they expect a 2x to be higher than vanilla, not less. If a vanilla crate spawns 120 556 then this should spawn at least 120-240, but instead is configured to go as low as 80. I get that I can change this, but that defeats the whole point of buying a premade loot table. I tried discussing this with the creator, but there was no progress made there.
    Another Gruber quality map! I love that I can purchase his maps in confidence knowing that I am getting a great map with minimal to no issues that my players will enjoy. This has plenty to explore and is laid out well. We did find a few issues in our testing, but they were addressed immediately via a support request. My players are enjoying the map and unique build locations and custom monuments.
    Works exactly as advertised. Displays a countdown of how much time is left on perks that I sell through my in-game shop that players can use to easily see the remaining time of the perk. The color and icon are customizable and it really blends in well with the other plugins in this series.
    Exactly what I needed! Allows me to adjust the quarry and giant excavator rates and use a different plugin for modifying gather rates of other resources on my server. Works exactly as advertised and I was able to configure it for a 2x server without issue.
  12. dustyhansen

    Fuel Slots Issue

    Have you had a chance to look at this at all?
  13. Dude. I'm not asking for a custom loot table and I am not wanting a fixed loot table. You are missing my point entirely. I want my players to not have a greater chance of getting less than vanilla loot rates on a 2x, that is all. There is a way to do it, it would mean that you you would set the minimum amounts to at least vanilla rates, though they should be higher, and still use ranges and the features of AlphaLoot as intended. You are the one that configured it so they can get 80 556 in a crate that has 120 on a vanilla server. I don't want you to update your loot table, I will just leave a review and move on. I don't want to use your products if you are going to have this kind of response to questions about why things are configured as they are. If you are going to advertise a 2x loot table, it should generate 2x the loot of vanilla or at least players should have a higher probability of getting 2x than less than vanilla rates. If you disagree with that statement, then we aren't going to find common ground here. Thanks for your time.
  14. Is the conversation over?
  15. he said to give you this info, does this help at all? This is the part of the code you can send to the other dev: [ConsoleCommand("gq")] private void GiveQuarryCommandCmd(ConsoleSystem.Arg arg)
  16. dustyhansen

    Quarry Limit

    any luck?
  17. dustyhansen

    Raidable Bases

    Does this mean my review was denied?
  18. dustyhansen

    Raidable Bases

    This has nothing to do with Raidable Base compatibility. This is the plugin creator changing the definition of raiding. And changing the owner ID to something other than 0 would have many more downtstream impacts than having a config option in this plugin that simply gave us a choice.
  19. dustyhansen

    Raidable Bases

    I want my players to be raid blocked when raiding a base. As your plugin advertises.
  20. dustyhansen

    Raidable Bases

    and why do you think this decision is the right one for all players and shouldn't be configurable?
  21. dustyhansen

    Raidable Bases

    Why do I not get raid blocked when raiding a Raidable Base from the plugin?
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