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Everything posted by dustyhansen
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I don't know when it started exactly, but recently when I turn off a plugin it does not unload it and the switch stays green. I am running Carbon. Not sure if something got updated there or not.
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Oh, the one from uMod that got updated.
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So I don't know if there is a good answer, but we don't want to enable the team feature because we often have clans with mixed players (pvp and pve). But we noticed that if the clan base is getting raided, the PVE players can essentially run around and repair the base and "help" defend the raid but not have to worry about being killed. Obviously we can have a rule about this, but just wondered if there was a solution in mind to address this situation.
- 275 comments
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I just updated the plugin and it still does not work.
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- 1,362 comments
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- #leveling
- #progression
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Any idea why this egg wouldn't work on a Wisp based server? Wisp is based on pterodactyl and supports ptero eggs, but when I try to use this egg I have 3 problems that arise: 1) RCON never initializes. The console just continues to repeat "Waiting for RCON to come up". 2) The server does not show in the server listing for Rust. 3) The server will not load a custom map, even though one is specified.
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I am getting this error in console after the latest update to Vanish and the status does not show. Failed to call internal hook 'OnServerInitialized' on plugin 'VanishStatus v0.1.4' [352240293] (Object reference not set to an instance of an object) at bool Oxide.Plugins.VanishStatus.IsInvisible(BasePlayer player) in /home/container/carbon/plugins/VanishStatus.cs:line 187 at void Oxide.Plugins.VanishStatus.SendBar(BasePlayer player) in /home/container/carbon/plugins/VanishStatus.cs:line 137 at void Oxide.Plugins.VanishStatus.InitPlugin() in /home/container/carbon/plugins/VanishStatus.cs:line 178 at void Oxide.Plugins.VanishStatus.OnAdvancedStatusLoaded() in /home/container/carbon/plugins/VanishStatus.cs:line 213 at void Oxide.Plugins.VanishStatus.OnServerInitialized() in /home/container/carbon/plugins/VanishStatus.cs:line 267 at object Oxide.Plugins.VanishStatus.InternalCallHook(uint hook, object[] args) in VanishStatus.cs/Internal:line 105
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No errors in the console. It is my dev server, so there are only a couple plugins installed, so I don't think it is that. I also cannot create a new button after creating this one. It just doesn't save it. I am using the default config.
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I am also unable to create a new button after creating that button.
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Untitled video (2).mp4
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After I create a button in the UI, I cannot edit or delete it. Trying to click on anything to edit it or delete it just closes the UI and returns to the main settings page. I attached a GIF for you.
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it just added them back
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UpdateChecker (1).json
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The file that downloads is still version 1.1.8.
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I will reach out to you via dm, I just need to get it set up for this.
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it didn't show that in console, only in in-game chat
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0 converted, 0 deleted, 1 skipped
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I have been using the same raid protection plugin for a while now, but it is this one: I am not affiliated with the bases I am testing. There is no other abandoned base event happening. I have tried doors, walls, roofs, etc. I have the permission. I ran the report you suggested and here is the list of all the bases that should have been marked abandoned: ...
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I have had it loaded all wipe. I have been using the plugin for a long time. I am on version 2.1.6. The default group has the basic permission. I gave myself those perms, but the base is still protected by our raid protection. There is no time displayed anywhere or anything. Here is my config. AbandonedBases.json
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@Mevent just checking in since it has been over a month...
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Since the last update we have had no abandoned bases pop up. I just spot checked a few and they haven't logged in for a few days after the threshold set, so they should have went abandoned.