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Everything posted by dustyhansen
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I have been using the same raid protection plugin for a while now, but it is this one: I am not affiliated with the bases I am testing. There is no other abandoned base event happening. I have tried doors, walls, roofs, etc. I have the permission. I ran the report you suggested and here is the list of all the bases that should have been marked abandoned: ...
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I have had it loaded all wipe. I have been using the plugin for a long time. I am on version 2.1.6. The default group has the basic permission. I gave myself those perms, but the base is still protected by our raid protection. There is no time displayed anywhere or anything. Here is my config. AbandonedBases.json
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@Mevent just checking in since it has been over a month...
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Since the last update we have had no abandoned bases pop up. I just spot checked a few and they haven't logged in for a few days after the threshold set, so they should have went abandoned.
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Why doesn't the keyword match pickup "!" for the Chatbot? I try to create an auto-reply for "!wipe" for example, and it doesn't work, but "wipe" works fine. I don't want to add "!" as a prefix because I have some commands that I explain with the "!" that are actioned with a "/". For example, "/st" opens skill tree, but "!st" explains how to use skill tree.
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Dude, I have bought XBuildingSkinMenu, XSkinMenu, XPanelPlus, XRestartUI, and XStatistics from you. Can I get treated more like a paying customer and less like a pain in your ass? The reason I was taking so long to respond, was because I had to wait for our wipes to see if it paid out rewards and then to get the log file for you.
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But it wasn't fixed...
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Yea, I did as you suggested. There are still some cases where the notification comes several minutes after the player joined, but I think it is doing it for everyone that joins.
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AutomatedMessages.json
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I just bought the plugin and installed it on my server. I setup a player join message and it seems to only work sometimes, but most of the time when a player joins it does not fire. Any idea why that would be?
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Downloaded version is 1.5.0 not 1.5.1
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Failed to execute OnFrame callback (Object reference not set to an instance of an object) at Dictionary<ulong, ProtectedEntity> Oxide.Plugins.RaidProtection+ProtectedCupboardManager.get_ProtectedCupboards() in /home/container/carbon/plugins/RaidProtection.cs:line 2776 at ProtectedEntity Oxide.Plugins.RaidProtection+ProtectedCupboardManager.InitProtectedCupboard(BaseEntity entity) in /home/container/carbon/plugins/RaidProtection.cs:line 2779 at bool Oxide.Plugins.RaidProtection.AddProtectedCupboard(BaseEntity priv, ProtectedEntity existing) in /home/container/carbon/plugins/RaidProtection.cs:line 1847 at void Oxide.Plugins.RaidProtection.OnEntitySpawned(BuildingPrivlidge priv)+() => { } [0] in /home/container/carbon/plugins/RaidProtection.cs:line 3876 at void Carbon.Managers.CarbonProcessor.Update() in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 63
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Is it possible to add protection to legacy shelters? I just had a player raid another player's shelter and wasn't aware that these weren't protected.
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- 134 comments
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- #chatsystem
- #chat
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- 134 comments
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- #chatsystem
- #chat
- (and 11 more)
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- 134 comments
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- #chatsystem
- #chat
- (and 11 more)
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- 134 comments
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- #chatsystem
- #chat
- (and 11 more)
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I keep getting a Bleeding 1 notification while in God mode as seen in this pic. I am not sure if this is your plugin causing this but it won't go away until i exit God mode.
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I am having an issue where some statuses overlap each other. For example, god mode and upkeep time are overlapping in this pic.
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It seems to be fixed for large furnaces but not small refineries.
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I don't have an auto lock plugin.
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We are having an issue with large furnaces and refineries eating code locks. You place a code lock on them and it disappears. Reported by multiple players.