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Everything posted by dustyhansen
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I would like to suggest adding a config option for a login delay before protection is removed. We have offline protection enabled and it would be nice if players were given a few minutes to login and get setup before the protection was turned off instead of having it turn off the second they join the server, before they even wake up. This would give them time to get their kit, open the base, etc. before they could get raided.
- 276 comments
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- #protection
- #base
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It appears that you need to reload the plugin for this to take effect. Is there a way for you to fix this? When a user has the permission assigned or removed, it should reflect in the plugin without reloading, otherwise it won't work properly as I can't reload the plugin every time someone adds or removes a group with this perm.
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I have given admins the Ignore permission. It removes them from the auth list, but they still show as an owner and their online status is still counted toward offline protection. Shouldn't this remove them from the owner's list instead? I don't want an online admin to cause the base to get raided while they are doing admin work.
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How long do reviews take to get approved? I wrote one several days ago and it is still not showing. I think the review process needs re-visited as others have said.
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There have been several reports of terrain issues around K9 area. I don't have pictures because my admins patched them, but just wanted to report them to make you aware.
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I meant bases that are decaying due to players not playing anymore. How is it griefing if the player isn't playing anymore and their base is decaying? We are a PVE server and don't want ladders on bases, but if the base is decaying it would be nice to have the option since the player is not coming back.
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It would be nice if there were a config option to allow ladders and twig on decayed bases, so that players could more easily loot those.
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Damaged Health Percent for Combat Blocking
dustyhansen replied to dustyhansen's Support Request in Support
Well he just added API hooks, but I am not asking you to support the plugin. The request is to add a damage threshold for getting combat blocked. I was just giving you an example why this would be useful. It would also be useful for servers that use other PVE plugins. -
When getting combat blocked, in chat it says 0m 0s even though the timer is set for something greater, such as 1 hour.
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I set this to 7200 seconds, but it only raid blocks for 1 hour. Is there a max on this timer?
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Can this be added? I would like for the player I shoot at to not be combat blocked if they are not actually damaged. I use the War Mode plugin and it prevents PVE players from taking damage, but they still get combat blocked if they are shot at.
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I set this at both 1 and 99 and neither one raid blocked me when I did damage to the base.
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I have the option for my players to spawn at Outpost or Bandit when they join or die. Sometimes when they do this, the buttons do not display on the UI any longer and don't reappear until they die and respawn.
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1) The garage building with the 3 empty car lifts has a black barrel in the corner that contains lowgrade and crude. When you destroy this barrel you get a bunch of red errors on your screen and console. 2) The green card room does not open. I placed a fuse and do have rustedit installed, but it will not open when i swipe a green card.
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i just cranked it up to 75% and finally got one to spawn
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permissions are set
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debug is true, i turned it on and pasted it to show you that it wasn't working
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Add Offline Protection or Integrate with Raid Protection
dustyhansen replied to dustyhansen's Support Request in Support
I don't understand what you are saying here. I can't turn off War Mode Raid Protection and just use Raid Protection, since Raid Protection doesn't know anything about what mode you are set to. I have Raid Protection on and setup for preventing offline raiding and that works fine. But the issue is when a TC has both PVP and PVE players on it and a PVE player comes online, the base becomes raidable. I need for it to only be raidable when a PVP player is online since the PVE player cannot defend the base. -
I cannot get a zombie to spawn when destroying nodes. [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores_sand/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores_sand/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores_sand/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores_sand/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores_sand/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores_sand/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn ZombieRocks.json
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I thought i had it on my dev server, but I guess I didn't. Thanks!
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I have fog turned on in the config, but don't really see any fog being generated at night.
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My graveyards are not spawning zombies.
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The hospital at F16 is called "Hospital Psiquiatric" and I believe the correct spelling should be "Psychiatric Hospital", unless this was intentional for some reason.
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The ponds or lakes at S18, S19, and U14 are missing water or have half water in them. The oasis at P7 shows the bottom of the pond when the ripple effect happens.