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Everything posted by dustyhansen
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AutomatedMessages.json
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I just bought the plugin and installed it on my server. I setup a player join message and it seems to only work sometimes, but most of the time when a player joins it does not fire. Any idea why that would be?
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Downloaded version is 1.5.0 not 1.5.1
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Failed to execute OnFrame callback (Object reference not set to an instance of an object) at Dictionary<ulong, ProtectedEntity> Oxide.Plugins.RaidProtection+ProtectedCupboardManager.get_ProtectedCupboards() in /home/container/carbon/plugins/RaidProtection.cs:line 2776 at ProtectedEntity Oxide.Plugins.RaidProtection+ProtectedCupboardManager.InitProtectedCupboard(BaseEntity entity) in /home/container/carbon/plugins/RaidProtection.cs:line 2779 at bool Oxide.Plugins.RaidProtection.AddProtectedCupboard(BaseEntity priv, ProtectedEntity existing) in /home/container/carbon/plugins/RaidProtection.cs:line 1847 at void Oxide.Plugins.RaidProtection.OnEntitySpawned(BuildingPrivlidge priv)+() => { } [0] in /home/container/carbon/plugins/RaidProtection.cs:line 3876 at void Carbon.Managers.CarbonProcessor.Update() in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon/src/Processors/CarbonProcessor.cs:line 63
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Is it possible to add protection to legacy shelters? I just had a player raid another player's shelter and wasn't aware that these weren't protected.
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- 129 comments
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- #chatsystem
- #chat
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- 129 comments
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- #chatsystem
- #chat
- (and 11 more)
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- 129 comments
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- #chatsystem
- #chat
- (and 11 more)
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- 129 comments
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- #chatsystem
- #chat
- (and 11 more)
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I keep getting a Bleeding 1 notification while in God mode as seen in this pic. I am not sure if this is your plugin causing this but it won't go away until i exit God mode.
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I am having an issue where some statuses overlap each other. For example, god mode and upkeep time are overlapping in this pic.
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It seems to be fixed for large furnaces but not small refineries.
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I don't have an auto lock plugin.
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We are having an issue with large furnaces and refineries eating code locks. You place a code lock on them and it disappears. Reported by multiple players.
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Are you going to fix this issue?
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No, I didn't get anything in Discord. I got the updated version from you with your update to Frostland. Is it the same plugin as that one?
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So we are done here?
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I am getting this error on the NPCMovingControl plugin in console: Timer of 2s has failed in 'NpcMovingControl v1.0.3 by Adem' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.NpcMovingControl.TryModifyNpc(ScientistNPC scientistNPC) in /home/container/carbon/plugins/NpcMovingControl.cs:line 251 at void Oxide.Plugins.NpcMovingControl.UpdateNpc(ScientistNPC scientistNPC)+() => { } in /home/container/carbon/plugins/NpcMovingControl.cs:line 214 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 55 Timer of 2s has failed in 'NpcMovingControl v1.0.3 by Adem' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.NpcMovingControl.TryModifyNpc(ScientistNPC scientistNPC) in /home/container/carbon/plugins/NpcMovingControl.cs:line 251 at void Oxide.Plugins.NpcMovingControl.UpdateNpc(ScientistNPC scientistNPC)+() => { } in /home/container/carbon/plugins/NpcMovingControl.cs:line 214 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 55 Timer of 2s has failed in 'NpcMovingControl v1.0.3 by Adem' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.NpcMovingControl.TryModifyNpc(ScientistNPC scientistNPC) in /home/container/carbon/plugins/NpcMovingControl.cs:line 251 at void Oxide.Plugins.NpcMovingControl.UpdateNpc(ScientistNPC scientistNPC)+() => { } in /home/container/carbon/plugins/NpcMovingControl.cs:line 214 at Timer Oxide.Plugins.Timers.In(float time, Action action)+() => { } in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 55 I had the same issue with Frostland, but wasn't sure if the plugin was the same, so I didn't run that fixed version.
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No, still not working. Did any of those servers have other plugins? We are running carbon with 150+ plugins.
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Any idea why loot would not be dropping for me still? I have a lot of other plugins, but can't figure it out as I have turned everything off and it still doesn't drop.
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Is the loot supposed to drop on crash? On my server it just disappears.
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Yes
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It looks like we are still not getting forced nights, even after the update.