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Everything posted by dustyhansen
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Buttons Disappear When Spawning in Safe Zone
dustyhansen replied to dustyhansen's Support Request in Support
I made this change and so far it seems to have resolved the issue. Is this something you can update in the plugin? -
This worked and seems to have resolved my issues. My images are now showing in the Kill Feed.
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I updated the plugin and then did /decay warn and the data file is still empty: { "List of players.": {} } Nothing seems to write to this data file.
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Duplicate Files in Config - Causes Not Found/Not Loaded
dustyhansen posted A Support Request in Support
The following plugins show as Not Loaded on my server and have duplicate entries in the Update Checker config. I tried removing these from the config, but they were put back when the plugin was loaded. InviteCommand MinicopterLicensePlate Tebex They have entries in the config file under these names, which are the correct names: Invite MiniPlate TebexPlugin The following plugins show as Not Found on my server and have duplicate entries in the Update Checker config. I tried removing these from the config, but the were put back when the plugin was loaded. Mini-CopterOptions RustServer.ggVote They have entries in the config file under these names, which are the correct names: MiniCopterOptions RSVote Why can't I remove the bad duplicate files from the config? They just reappear when I do so. -
It would be nice if plugins didn't completely vanish from the site as if they never existed. I had a plugin that I downloaded, not sure if I paid for it (I don't see it in Orders) or if it was free, but it appears to no longer exist at all on here. https://codefling.com/plugins/remote-team-invite So all of the discussions, support tickets, etc. are just lost? There is no way to re-download the file? No information on why it was pulled or anything?
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It would be nice if our Purchases tab showed free files we downloaded. Currently I can't see the free plugins I have downloaded anywhere, or at least that I can tell.
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If I switch to player mode and restart the server, won't it lose whatever is in my admin inventory though because of RAM? I didn't test this, but just assumed that you cannot store stuff in both inventories and have it remember both inventories after a server restart because of the way it is written.
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I shared my config with you in a separate thread, but will share it again. I have 2 modes, but both modes have separate inventories set to "false". And how would I assign myself 2 modes? Especially when my steam ID isn't allowed on the other mode? AdminToggle (1).json
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Entering Player Mode Triggers No Clip
dustyhansen replied to dustyhansen's Support Request in Support
That is not the issue we were trying to fix though. I thought what you were suggesting was that if I was an admin on the roof and toggled to player mode and fell to the bottom of the base and got stuck because of no clip, that this option would TP me back to the roof so I wasn't stuck anymore. I thought it TP you back to where you were when you exited admin mode. No? -
Like the other guy said, it just switches back to "Internal" anyways, so what is the point? I tried changing it to "ImageLibrary" and reloaded the plugin, but not sure how long it stayed Image Library?
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No bot necessary, just go to the channel you want it to post in, click on edit channel, then integrations to add a webhook. There you can create the webhook, name it and give it an avatar. Copy that URL and put it in your config file. As for the Discord message ID, you will have to wait for the plugin to post it's first message and then you can right click that message to get the message ID, assuming you have dev mode on. This will make the plugin update the same message every time it posts instead of posting a new message in the channel. It is optional, you could leave it blank and have the plugin post a new message every hour (or whenever) if you want.
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- #updates checker
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Ok, understood. Thanks for the clarification.
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I put in 60 min and 90 max, but no events are running now. I thought this would run an event every 60-90 minutes?
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Suggestion, randomized for stuff that is not static time too.
dustyhansen replied to dfgas's Support Request in Support
That is not what they are asking. You added a new feature to have a min/max time for random event starting, but you didn't put it on the random event setting, you put it on the static time setting, which doesn't make any sense. For example, I want helicopter to run every 60-90 minutes, but that is still not an option with your plugin. I either have to choose to run every 60 minutes, or every 90 minutes. Or I can choose to have it run at 8:00am and 60-90 minutes, which doesn't make sense. -
Is it just these 3 that need to be updated? "AddedBuyListing": "Player {0} added buy listing of <color=#5c81ed>x{0} {1}</color> in {2} shop for {3}!", "AddedSellListing": "Player {0} added sell listing of <color=#5c81ed>x{0} {1}</color> in {2} shop for {3}!", "ItemPurchasedBroadcast": "Player {0} purchased <color=#5c81ed>x{0} {1}</color> from {2} in {3} shop for {4}!" To this? "AddedBuyListing": "Player {0} added buy listing of <color=#5c81ed>x{1} {2}</color> in {3} shop for {4}!", "AddedSellListing": "Player {0} added sell listing of <color=#5c81ed>x{1} {2}</color> in {3} shop for {4}!", "ItemPurchasedBroadcast": "Player {0} purchased <color=#5c81ed>x{1} {2}</color> from {3} in {4} shop for {5}!"
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Ok, it just showed the update is available. It took 9 hours, but it did show, so I wanted to let you know. I look forward to the updated API, thanks.
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So, I am trying to understand the reasoning here. Players are complaining that they are not getting the advertised XP boost during an event and that it is misleading. For example, when the Chopping Trees event is running, it says for the next 12 minutes you will earn 120% bonus XP. However it appears that this bonus only applies to the final hit of the tree, not the hits leading up to the final hit, based on my math. So why do Rested XP and XP Gain Modifiers apply to all hits, but the XP Event Bonus only applies to the final hit? And if this is the expected behavior, shouldn't the notice be more clear about what you are getting bonus XP on then? I see that the event is called "TreeHitFinal", so I assume this is intended. I am not really saying this is a bug, nor is it really a feature request, but I am getting feedback from my players that it should be more clear on what the payout is. Personally, I think it should apply to all hits like the other XP bonuses do. But I am curious to hear what your thoughts/reasoning are for the way it is.
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I'm not sure what you mean. It always used to show updates pretty much immediately after they were posted on the website. Are you saying that is not the case? I don't know about Convoy because I already updated it.
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Still not working, Shoppy Stock got updated 3 hours ago and it is still not showing as needing an update for me.
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Showing All Plugins Updated When Not True
dustyhansen replied to dustyhansen's Support Request in Support
UpdateChecker (2).json -
Suddenly this morning the plugin is posting that all of my plugins are updated, which is not true because it previously found one update and listed 9 plugins it couldn't find. It has been doing this for 5 hours, so I thought I would report it.
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I just had this happen again. I switched from admin to player mode and lost my backpack and hazmat again.
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Entering Player Mode Triggers No Clip
dustyhansen replied to dustyhansen's Support Request in Support
So I just switched modes and it teleported me back to where I was last night when I switched modes last. So where is it supposed to teleport you to? When I am on my roof and switch to player mode, it doesn't TP back to the roof. But it does seem to want to TP me to where I was when I last switched modes. -
When a player does /twig warn (or in my case /decay warn because i changed it), it removes the warning for their current session, but when they log off it doesn't save their setting. So the next time they login they get the warning again. I checked the data file and it is empty and hasn't been modified in over a month, which is when I installed the plugin I think, so it looks like it is not writing anything to the data file at all when players use the command. I assume this is a bug? TwigsDecay (1).json