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Everything posted by dustyhansen
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I shared my config with you in a separate thread, but will share it again. I have 2 modes, but both modes have separate inventories set to "false". And how would I assign myself 2 modes? Especially when my steam ID isn't allowed on the other mode? AdminToggle (1).json
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Entering Player Mode Triggers No Clip
dustyhansen replied to dustyhansen's Support Request in Support
That is not the issue we were trying to fix though. I thought what you were suggesting was that if I was an admin on the roof and toggled to player mode and fell to the bottom of the base and got stuck because of no clip, that this option would TP me back to the roof so I wasn't stuck anymore. I thought it TP you back to where you were when you exited admin mode. No? -
Like the other guy said, it just switches back to "Internal" anyways, so what is the point? I tried changing it to "ImageLibrary" and reloaded the plugin, but not sure how long it stayed Image Library?
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No bot necessary, just go to the channel you want it to post in, click on edit channel, then integrations to add a webhook. There you can create the webhook, name it and give it an avatar. Copy that URL and put it in your config file. As for the Discord message ID, you will have to wait for the plugin to post it's first message and then you can right click that message to get the message ID, assuming you have dev mode on. This will make the plugin update the same message every time it posts instead of posting a new message in the channel. It is optional, you could leave it blank and have the plugin post a new message every hour (or whenever) if you want.
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- #updates checker
- #plugin
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Ok, understood. Thanks for the clarification.
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I put in 60 min and 90 max, but no events are running now. I thought this would run an event every 60-90 minutes?
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Suggestion, randomized for stuff that is not static time too.
dustyhansen replied to dfgas's Support Request in Support
That is not what they are asking. You added a new feature to have a min/max time for random event starting, but you didn't put it on the random event setting, you put it on the static time setting, which doesn't make any sense. For example, I want helicopter to run every 60-90 minutes, but that is still not an option with your plugin. I either have to choose to run every 60 minutes, or every 90 minutes. Or I can choose to have it run at 8:00am and 60-90 minutes, which doesn't make sense. -
Is it just these 3 that need to be updated? "AddedBuyListing": "Player {0} added buy listing of <color=#5c81ed>x{0} {1}</color> in {2} shop for {3}!", "AddedSellListing": "Player {0} added sell listing of <color=#5c81ed>x{0} {1}</color> in {2} shop for {3}!", "ItemPurchasedBroadcast": "Player {0} purchased <color=#5c81ed>x{0} {1}</color> from {2} in {3} shop for {4}!" To this? "AddedBuyListing": "Player {0} added buy listing of <color=#5c81ed>x{1} {2}</color> in {3} shop for {4}!", "AddedSellListing": "Player {0} added sell listing of <color=#5c81ed>x{1} {2}</color> in {3} shop for {4}!", "ItemPurchasedBroadcast": "Player {0} purchased <color=#5c81ed>x{1} {2}</color> from {3} in {4} shop for {5}!"
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Ok, it just showed the update is available. It took 9 hours, but it did show, so I wanted to let you know. I look forward to the updated API, thanks.
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So, I am trying to understand the reasoning here. Players are complaining that they are not getting the advertised XP boost during an event and that it is misleading. For example, when the Chopping Trees event is running, it says for the next 12 minutes you will earn 120% bonus XP. However it appears that this bonus only applies to the final hit of the tree, not the hits leading up to the final hit, based on my math. So why do Rested XP and XP Gain Modifiers apply to all hits, but the XP Event Bonus only applies to the final hit? And if this is the expected behavior, shouldn't the notice be more clear about what you are getting bonus XP on then? I see that the event is called "TreeHitFinal", so I assume this is intended. I am not really saying this is a bug, nor is it really a feature request, but I am getting feedback from my players that it should be more clear on what the payout is. Personally, I think it should apply to all hits like the other XP bonuses do. But I am curious to hear what your thoughts/reasoning are for the way it is.
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I'm not sure what you mean. It always used to show updates pretty much immediately after they were posted on the website. Are you saying that is not the case? I don't know about Convoy because I already updated it.
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Still not working, Shoppy Stock got updated 3 hours ago and it is still not showing as needing an update for me.
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Showing All Plugins Updated When Not True
dustyhansen replied to dustyhansen's Support Request in Support
UpdateChecker (2).json -
Suddenly this morning the plugin is posting that all of my plugins are updated, which is not true because it previously found one update and listed 9 plugins it couldn't find. It has been doing this for 5 hours, so I thought I would report it.
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I just had this happen again. I switched from admin to player mode and lost my backpack and hazmat again.
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Entering Player Mode Triggers No Clip
dustyhansen replied to dustyhansen's Support Request in Support
So I just switched modes and it teleported me back to where I was last night when I switched modes last. So where is it supposed to teleport you to? When I am on my roof and switch to player mode, it doesn't TP back to the roof. But it does seem to want to TP me to where I was when I last switched modes. -
When a player does /twig warn (or in my case /decay warn because i changed it), it removes the warning for their current session, but when they log off it doesn't save their setting. So the next time they login they get the warning again. I checked the data file and it is empty and hasn't been modified in over a month, which is when I installed the plugin I think, so it looks like it is not writing anything to the data file at all when players use the command. I assume this is a bug? TwigsDecay (1).json
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So back in the day, players used to be able to transfer all of the items from their inventory to a container by using shift + right click. For example, right clicking a stack of stone will transfer that stack to the container. But if you shift + right click it will transfer all stone from your inventory to the container. This was a feature of this plugin that my players used to love and became very used to having. Then one day it stopped working. I was discussing having a new plugin made to bring back this functionality and the developer said that your plugin still contains the code for it, but it is broken due to Facepunch changing the way moving items works a while back. The way your code is written now, using shift + right click will always leave the target container null. He suggests that you update your code to re-write the CanMoveItem section to take into account the code changes from Facepunch. I don't know if you are aware that this broke, but would you be willing to fix it so that it works again? We are hesitant to create a new plugin due to possible issues with item stacks and compatibility with this plugin, etc. I appreciate your time and sorry for the long message, thanks.
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Sorry to report another issue, but I have the separate inventories disabled per our conversation in this ticket. I switched from admin mode to player mode and my backpack disappeared from my body and everything inside it as well as my hazmat suit I was wearing. I switched back to admin mode and they did not return. I don't think I lost anything in my actual inventory or hot bar. So I am logging this as a separate bug, since I shouldn't lose/change any inventory items with my current settings.
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Did you ever figure anything out on this? I ended up uninstalling the plugin since I couldn't get it to work, but thought I would check back since I saw this was still open and it has been a year.
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We are still having the issue where new signs are added on server restart and causing the blinking effect on the license plate. This was initially reported here and was marked as closed, but as someone else also reported in that ticket it is not resolved. It has been a year since this was reported, so it would be nice if this could finally get addressed. Otherwise I will likely remove the plugin since nobody really uses it since you can't see what you paint.
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Players frequently are unable to claim their rewards with /vote or /claim. When they attempt to do so, there is an error in console: Web request callback raised an exception in 'RustServer.gg Vote v1.2.1 by NightHawk@Codefling' plugin [200] (Object reference not set to an instance of an object) at void Oxide.Plugins.RSVote.GiveRandomReward(BasePlayer player) in /home/container/carbon/plugins/RSVote.cs:line 147 at void Oxide.Plugins.RSVote.HandleResponse(string url, int code, string response, string action, BasePlayer player) in /home/container/carbon/plugins/RSVote.cs:line 106 at void Oxide.Plugins.RSVote.Execute(string url, string action, BasePlayer player)+(int i, string s) => { } in /home/container/carbon/plugins/RSVote.cs:line 84 at void Oxide.Core.Libraries.WebRequests+WebRequest.OnComplete() in /home/runner/work/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/WebRequest.cs:line 385 Usually it works if they try again a few minutes later.
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This appears to have resolved itself, I have received no further complaints about it.
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This can be closed FYI.
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Red X on Wallpaper Doesn't Close Window
dustyhansen replied to dustyhansen's Support Request in Support
This can be closed FYI.