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dustyhansen

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Everything posted by dustyhansen

  1. dustyhansen

    Zombies Not Spawning

    I cannot get a zombie to spawn when destroying nodes. [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores_sand/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores_sand/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores_sand/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores_sand/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores_sand/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores_sand/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/sulfur-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/metal-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn [ZombieRocks] [Debug] assets/bundled/prefabs/autospawn/resource/ores/stone-ore.prefab [ZombieRocks] [Debug] [Debug] Random was false skipping spawn ZombieRocks.json
  2. I thought i had it on my dev server, but I guess I didn't. Thanks!
  3. dustyhansen

    No Fog

    I have fog turned on in the config, but don't really see any fog being generated at night.
  4. dustyhansen

    No Zombies at Graveyard

    My graveyards are not spawning zombies.
  5. dustyhansen

    Hospital Map Marker

    The hospital at F16 is called "Hospital Psiquiatric" and I believe the correct spelling should be "Psychiatric Hospital", unless this was intentional for some reason.
  6. The ponds or lakes at S18, S19, and U14 are missing water or have half water in them. The oasis at P7 shows the bottom of the pond when the ripple effect happens.
  7. dustyhansen

    Cannot Attack Chinook

    You are unable to attack Chinook, even if you are PVP. You get the error in chat that your mode does not have permission to attack that target.
  8. @Iftebinjan I see you are the new owner for this plugin. Will you be updating it or putting it back for sale?
  9. We have found that twig and horses are protected in PVE mode. Some servers, like ours, allow for twig to be broken since it isn't a building material. Some other plugins allow ignoring twig for this reason, like your Raid Protection for example. And PVE players with horses cannot damage them to make them eat so they poop because they are protected, so horse farms are a problem this wipe too.
  10. It broke again after server restart. So it appears that you need to reload the plugin manually after every restart in order for it to work now. And I still haven't confirmed that forced night is working, since I have had these issues with the plugin.
  11. I was having an issue with another plugin called TeleportGUI where it wasn't working for some players. The developer for that plugin said it was because of my clans plugin and figured out the issue. He said you need to either use a specific hook or return an empty list when a player doesn't have a clan. Here is what he said: "Your error is because either that plugin doesn't have the List<string> GetClanMembers(ulong playerId) hook, or he is returning null when the player doesn't have a clan instead of an empty list like other clans plugins. " I wanted to share this info with you to see if you could update the Clans plugin to resolve this.
  12. dustyhansen

    Armored Train Event

    I have Armored Train Event set to "false" in the config, yet Bradley Tiers still spawn for that event. It doesn't seem to respect the setting.
  13. I restarted the plugin and voting is back, so maybe it is fixed.
  14. no, left that alone
  15. I see that this is not compatible with Carbon, but I have been running it on Carbon. What exactly doesn't work or isn't supported?
  16. @Meventplayers are saying that every night is now forced night and they are no longer getting the prompt to vote to skip night.
  17. We had a player with a base that was made of stone, metal, and high qual use /bskin to change their shipping container skin from black to white. When they clicked Paint the House, it broke most of the boxes in their base when the areas near the boxes were painted.
  18. It would be nice if this plugin had offline raid protection built-in to prevent PVP players from getting raided while they were offline. It would also be nice if this plugin only allowed raiding if a PVP player was online when there are a mix of PVP/PVE players on the TC. This could be a config option. We have clans that have PVP and PVE players that are on the same TC and we would prefer that the base not be raidable if only PVE players are online, since they can't defend. If you want to make this part of your Raid Protection plugin and make the two work together, I would be fine with that as well, as I am using both at the moment to protect bases when players are offline.
  19. Legacy Shelters are not protected against raiding for PVE players. I mentioned this on your Raid Protection plugin as well, but am posting it here to officially request it be added.
  20. dustyhansen

    NoEscape

    Is this still not compatible with carbon?
  21. No, it is a different custom map being used. Is it supposed to wipe the perms as well to reset your mode to the default? Because my default is PVE but it remembered I was PVP.
  22. I have SpawnUI set to reset data on wipe and when I logged in the first time after wipe I was not prompted to select my mode. I noticed that the SpawnUI data file still has steam IDs in it. Was this supposed to clear? If so, it did not.
  23. I would really like to see a button to flag a plugin for staff review. I have several plugins that the devs are completely non-responsive to support requests, discussion posts, etc. and they are no longer working and are still available for sale/download. It would be nice if there were an easy way to flag a plugin as a problem and leave a note as to what the situation is so staff could review it and possibly pull it or whatever needs to be done. I also really want a search feature for discussions as others have said. That would be super helpful.
  24. dustyhansen

    Auth Remove Button Issues

    The Auth Remove button shows for me even though I am not the TC owner and I have the config set to only show for TC owner. Also, when I try to remove someone it seems like it tries to remove me, not the person I am clicking on. My developer says you need to remove this: //! Disable Or Remove This: // if (Interface.CallHook("OnCupboardDeauthorize", tc, player) != null) // return; And add this: //! Add This: if (Interface.CallHook("OnCupboardRemovePlayer", tc, player, playerID) != null) return; So that it removes the person you are clicking on.
  25. This is resolved with the update.
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