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Perfectangel01

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Everything posted by Perfectangel01

  1. I have removed Tuna Can Lamps from config and turned: "Allow automatic lock on Other Lockable Entities by default. (Default: FALSE)": false, "Allow automatic lock on Other Custom Entities by default. (Default: FALSE)": false I dont want locks on those and half the deco (that I removed) in the config. I removed them all, yet it is still placing locks. I do have it set to auto place locks, (Pve server and half the people forget, then get upset when someone takes their crap, so I make them auto place)
  2. Perfectangel01

    BetterTC

    Glow in the dark walllpaper
    I love how simple and easy this plugin is to config and use. Players love how it can fit in their bases with ease.
  3. Would be awesome if teams and clans could access it. (right now its just the person who places it)
  4. Perfectangel01

    BetterTC

    Wallpapers: The one with the window, can it be done without the window? That cracked wall is awesome.
    Great set of bases to add to your server.
  5. I am hoping this plugin dont break today. I sure hope if it is, we can get a patch for it.
  6. It just decays through out the day. We had to place a tc to make it stop decaying.
  7. My quest house keeps decaying in outpost. How do I stop that?
    Love this plugin! My players love being able to place traps in different areas for their purge bases. My role players love it because they can decorate with much more ease.
    This plugin has a nice in game UI making it easy for the newest owner to the seasoned. On the spot editing without the need of reloading a plugin making it so easy for owners.
  8. I am running this map , live on my server. We noticed no bandit camp and no vendors at Outpost for them. How can I quickly fix this? Like adding something at Outpost for vendors?? Plugin maybe?
  9. Found issue at P23 buildable. Players fall threw the map before they even reach the buildable.
  10. I think it's great. People who are unsure how to use custom maps should find it very helpful.
  11. Forget what I posted. Its a Rust Edit issue.
  12. The farm houses, all the sprinklers are salt water. How would I change that
  13. So is this plugin working and getting updated regularly?
  14. Random Question: I used David's Furnace plugin for a long time, when this one came out I bought it because it was being maintained. Never had one issue until I bought this plugin. Randomly players furnaces will delete and their recycles. I have been pulling my hair out trying to figure out reason and traced is back to date I added this plugin.
  15. I have a idea for these on my PVE server. Can these be sold in a vending machine?
  16. Getting odd error on this mornings restart after Umod update: Failed to call hook 'CanStackItem' on plugin 'FurnaceUpgrades v2.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FurnaceUpgrades.CanStackItem (Item source, Item target) [0x00008] in <f9937ed083374fcabd264f3372e4683a>:0 at Oxide.Plugins.FurnaceUpgrades.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00b34] in <f9937ed083374fcabd264f3372e4683a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b6d06fce9e044af4a6ddc8d724bd3b0b>:0 Failed to call hook 'CanStackItem' on plugin 'FurnaceUpgrades v2.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.FurnaceUpgrades.CanStackItem (Item source, Item target) [0x00008] in <f9937ed083374fcabd264f3372e4683a>:0
  17. No BetterNpc custom locations with this one?
  18. Need admin perms because I do not have them set to spawn in boxes or on tracks as I plan to put in my server shop and some how a player for them. Also I use https://umod.org/plugins/extended-recycler Once you move the home, the recycle breaks (goes into a bag) and doesn't move with the home.

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