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Everything posted by Perfectangel01
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Players couldn't teleport (tested before wipe), even though I allow in config. I then spent time building few containers to start using after forced wipe. (Sorry I just woke up, brain is still trying to turn on) Yesterday they wanted to spawn on the sides of cliffs outside their bubble.
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Since forced wipe it no longer spawns inside the bubble, spawns on the side of cliffs, players cant teleport to it, commands doesnt work. If you have to remove it, it then spams console. NullReferenceException NullReferenceException NullReferenceException I personally was excited for the plugin and I havent been able to use it one sec since buying.
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- 203 comments
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- 1
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- #builder
- #automation
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(and 9 more)
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Can we get a black list added so owners can black list items they dont want placed in mixing tables.
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Custom Mixing tables: I love the plugin and how easy it is to add things to it but it has a major issue for any server that runs Epic Loot. Players can add items that in a current recipes then add a epic loot item, (like epic loot shirt) then add a regular shirt (can even have stacks of 100) and hit mix and the table will then dupe the epic loot item. Exp: Recipe in table is 2 corn and 2 lowgrade to create a custom fuel. Players can put 2 corn (1st slot) 2 lg (2nd slot) Enhanced Epic Loot Metal Facemask in lets say blackout skin (3rd slot) then 50 regular metal facemask with same skin blackout (4th slot) Hit mix and then it will turn the 50 regular facemask into 50 epic loot items to match the one in the 3rd slot. I was wondering if we can get maybe a black list of items that cant be placed in the mixing table? Players can also get around any staking plugin with the mixing table. If I need to pay extra for some kind of black list to not allow certain shortname items in the mixing table, I will glad do that. (Ganji plugin does the same thing)
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I love the look of this plugin and its easy to use but players have issues with it. Custom Med pens dont stack, it crafts one and fills a spot, and players have to manually stack them, it also tells them inventory if full when trying to craft other custom things, when their whole inventory is open other than mat.
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- 203 comments
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- #builder
- #automation
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(and 9 more)
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- 37 comments
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- #luckyblock
- #tofurahie
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(and 3 more)
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- 37 comments
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- #luckyblock
- #tofurahie
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(and 3 more)
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Installing on server and got this on loading it. o.reload XStatistics Unloaded plugin XStatistics v2.1.15 by Monster [XStatistics] ----------------------------- Author - Monster VK - vk.com/idannopol Discord - Monster#4837 ----------------------------- Failed to call hook 'OnServerInitialized' on plugin 'XStatistics v2.1.15' (InvalidCastException: Null object cannot be converted to a value type.) at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00019] in <f98723dd4586469db5213ec59da723ca>:0 at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x00007] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Core.Plugins.Plugin.Call[T] (System.String hook, System.Object[] args) [0x00008] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Plugins.XStatistics.OnServerInitialized () [0x00297] in <c5445b50b1b94d58954c5da7eeed7617>:0 at Oxide.Plugins.XStatistics.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d49] in <c5445b50b1b94d58954c5da7eeed7617>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 Loaded plugin XStatistics v2.1.15 by Monster
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- 655 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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- 655 comments
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- 1
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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Does this replace the current backpacks in game (Small, and large) or are these different? I would like to add these to some loot tables for events, to have more player engagement. (if they are different, how do we spawn them in?) I don't want to replace the current backpacks that Facepunch released, Id rather add to them with this. Also will this allow me to change the open to something besides /backpack?
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- 69 comments
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- #rust
- #rust plugin
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ConsumableEffects - Failed to compile: There is no argument given that corresponds to the required parameter 'includeNetworkData' of 'Effect.Clear(bool)' | Line: 253, Pos: 28
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Bradleys are not doing damage to players bases walls. They do damage outside Refiners / Furnaces/Doors (deployables) "Attack owner": true, "Target sleeping players": false, "Only owner can damage (and team if enabled) ": true, "Allow Bradley to target other players": false, "Block damage to calling players bases": false, "Block damage to other players bases": true, "Block damage to other players": true, "Disable Bradley gibs": false, I do want them to do damage Other issue: Players can throw drops, and it called bradley and sometimes remain in their inventory (Duping issue) How can I disable the NPCs from the bradleys or change their clothing and guns?
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- 9 comments