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Everything posted by Perfectangel01
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- 21 comments
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- 1,522 comments
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- #leveling
- #progression
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- 10 comments
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- #mad mappers
- #mad mapper
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- 10 comments
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- #mad mappers
- #mad mapper
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- 417 comments
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- #builder
- #automation
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(and 9 more)
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I agree with you Death. Sorry I voted wrong as I should have finished reading lol I agree because there are tons of plugins out there, can AI understand why it doesn't work on this server correctly vs another one? I think it should honestly be more wide spread on some things: - I think if its AI gen, the dev should have to disclose that to buyers. - How does a dev copywrite a AI generated plugin, since they didn't write it. - I think if you are putting out a paid plugin, it should be no more than 15ish% AI - I think with the amount of plugins sold on this platform, devs should be more open and honest with the customers before they buy them. Like (I have no intention of adding this or making it work with any other plugins) There are a lot of servers who are having issues and the cause isn't just their face with an error in the console. There are some higher priced plugins right now they are causing so many issues with servers as they simply conflict with other plugins a server may own. I have spent tons of money over the years on here and other sites for devs to simply not give a crap, answer support questions. Wished they would just simply say I don't want to or care..
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- 32 comments
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- 32 comments
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o.reload DynamicMonuments Failed to call hook 'OnServerInitialized' on plugin 'DynamicMonuments v1.0.0' (UnauthorizedAccessException: Access to the path "/home/container/oxide/data/DynamicMonuments/save.json" is denied.) at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions) at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.StreamWriter..ctor (System.String path) [0x00008] in <f98723dd4586469db5213ec59da723ca>:0 at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string) at System.IO.File.WriteAllText (System.String path, System.String contents) [0x00026] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Core.Configuration.DynamicConfigFile.WriteObject[T] (T config, System.Boolean sync, System.String filename) [0x0003f] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.DataFileSystem.WriteObject[T] (System.String name, T Object, System.Boolean sync) [0x00007] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.DataFileSystem.ReadObject[T] (System.String name) [0x0000f] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Plugins.DynamicMonuments.LoadDataFile[Type] (System.String path) [0x00020] in <10cab26433644153a5805e469b0e45b6>:0 at Oxide.Plugins.DynamicMonuments.TryLoadData () [0x0019c] in <10cab26433644153a5805e469b0e45b6>:0 at Oxide.Plugins.DynamicMonuments.OnServerInitialized () [0x00017] in <10cab26433644153a5805e469b0e45b6>:0 at Oxide.Plugins.DynamicMonuments.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000e0] in <10cab26433644153a5805e469b0e45b6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0 Loaded plugin DynamicMonuments v1.0.0 by Adem
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- 417 comments
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- 1
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- #builder
- #automation
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(and 9 more)
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I love the look of this plugin and its easy to use but players have issues with it. Custom Med pens dont stack, it crafts one and fills a spot, and players have to manually stack them, it also tells them inventory if full when trying to craft other custom things, when their whole inventory is open other than mat.
