Jump to content

abcderanzi

Member
  • Posts

    43
  • Joined

  • Last visited

Everything posted by abcderanzi

  1. He wants cargo convoy to only be able to spawn X days after server wiped.. I think its good idea to have this too, since it doesn't make sense to spawn cargo convoy when everyone only have crossbow as a weapon still
  2. Hi, this plugin looks really nice! I'm thinking of buying it but I have few concern I wanted to clarify first: 1. Does this plugin override the vaniila's Cargo event? Or can both spawn at the same time? 2. Does this compatible with other plugins such as Harbor event and Water event? By compatible, I mean will this plugin crashes the other plugins?
  3. Replace "PhoneController.PositionToGridCoord" with "MapHelper.PositionToString" in the code
  4. abcderanzi

    PveMode

    Hi @KpucTaJl, Question about this plugin and Convoy plugin. If convoy spawned and Player A attacked it, he will become owner. But if Player A gave up and didn't finish the Convoy, and Convoy started moving again. What will happen if Player B attack the moving Convoy? Does Convoy count Player B as the new owner or will Convoy throw warning that the event already has an owner? PS: Player A and Player B are not in the same team/clan.
  5. Hi, I'm thinking to buy your plugin but noticed it doesn't support PveMode plugin yet. Do you have any plan to implement PveMode into your event plugin?
  6. abcderanzi

    Convoy

    Hi, Is it possible to have `isConvoyBradley` API? I'm thinking of calling it from Loot Defender plugin.
  7. abcderanzi

    Raidable Bases

    Or it might be due to item inside locker are not counted as loot. I will go ahead and try disable loot spawning inside locker and let you know. Update: I tested and looks like the locker having issue counting loot. I disabled loot from spawning in locker and base spawn with the correct loot count now.
  8. abcderanzi

    Raidable Bases

    The timer UI is fixed in the v2.7.8! Though I noticed another issue from the new version. I have expert base profile loot amount set to 195, but some expert base spawned with only 40~50 loots, each large box only contain with 3~4 items inside. I know I can enable allow duplicate but I prefer not to have duplicated loot.
  9. I'm getting same error "Calling kill - but already IsDestroyed!? cratemarker[0]" after 7th Dec update, but it was from different plugin(Guarded Crate) So It might not exactly from this plugin but might be related to plugins that provides API, or possibly just FP changed something in their code.
  10. abcderanzi

    Raidable Bases

    Carbon just released an update just now (v1.2023.4342.4217). Seems like they reverted the timer library to the old one. I will test and see if issue with timer UI still persist.
  11. abcderanzi

    Raidable Bases

    Hi @nivex, I'm using Carbon, and not sure if the issue caused by raid base plugin or Carbon itself. But the issue is, timer UI is not updated real time. I can move it around now but the timer(and loot count) stays. It only gets updated if I move the UI. ps: I've reported same issue to Carbon discord.
  12. Hi, I'm having issue installing this plugin on Carbon. It was working fine on Oxide, but not on Carbon. I have MonumentFinder on latest version. This is the error its throwing me: Failed compiling '\carbon\plugins\MonumentLock.cs': 1. 'MonumentFinder' is inaccessible due to its protection level [CS0122] (MonumentLock 9 line 22) If you can help on this, it would be great.
  13. abcderanzi

    Loot Audit

    Nevermind, just found out it only log if container is not owned by the player.
  14. abcderanzi

    Loot Audit

    Can we also add logging for hackable locked crate please?
  15. Thank you so much for this tool. My suggestion is to have shortcut or option under right click to quickly disable item instead of having to edit and set max amount to 0(I don't want to remove, just disable it)
  16. I might have found another issue. My map has 3 oxums, 1 of them have no door, the other 2 had doors but the codelock was still there(no event was held on these 2 oxums). 1 oxum had 1 codelock on the door, the other had 2 codelocks(shows as 1 but when I interact with it, it shows 2 "Enter Code" option. I tried with few codes but its not unlocking). I cannot remove the codelock from the door. I tried removing with admin hammer and remover tool(with admin permission), but none are working. I cannot even detect the codelock's entity with Garry's Tool, it just shows the door's entity name. and I can only remove the whole door. I attached few screenshots of the door from the oxum with 2 codelocks (The codelock shows a red dot as in door was being locked but it is not locked). Hope it might help with your fix.. Also might be unrelated but, does your plugin spawns an XOR Switch under the oxum? I was noclip around and saw there was a switch under the oxum, and it was on all 3 oxums, I cannot interact with it too.
  17. Thanks for the clear explanation. Seems like that was the problem and I have no idea why some Oxum don't have door. I guess we have to wait for FP to fix it..
  18. There were no door on restroom, no gang car, no event bubble, no underground vault, its like the event was not loaded at all. Only thing I can see is the timer on top with 0 seconds. I had to do /gsstop to stop the event manually. I attached a screenshot for your reference.
  19. Yes sometimes it spawn with 0 second timer, and it wont ever despawn. I had to do /gsstop to stop it manually. There was no console error log.
  20. Sorry I didn't explain myself clearly. When a player reconnect to the server, I want them to auto wear whatever skin they selected before disconnecting.
  21. Thanks for replying, but nevermind, my bad. I thought setting "Forced underwear skin when a player connects" to 1 will allow player to spawn with underwear they selected cause I saw we you created data file containing user's skin selection. I just saw the plugin's description. Looks like I can only set 1 underwear's ID so player can spawn with it. I'm guessing this plugin don't allow player to spawn with the skin they selected yet?
  22. I updated to new version, removed old data. But still underwear reset to default whenever player reconnect(not respawn).
  23. is it a known bug that the event sometime spawn with 0 second timer, and it wont despawn at all
  24. Hi, is there any plan to integrate Npc Spawn? It would be great if we can change the guard's behaviour such as their attack/sense radius, allow chasing player, modify their aim cone and all the other features that Npc Spawn provides.
  25. Hey, does this work side by side with Magic Loot? I mean Im using magic loot for crate's loot, and planning to use your plugin for solely NPC loot.
2.3m

Downloads

Total number of downloads.

10.6k

Customers

Total customers served.

152.9k

Files Sold

Total number of files sold.

3.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.