I might have found another issue. My map has 3 oxums, 1 of them have no door, the other 2 had doors but the codelock was still there(no event was held on these 2 oxums). 1 oxum had 1 codelock on the door, the other had 2 codelocks(shows as 1 but when I interact with it, it shows 2 "Enter Code" option. I tried with few codes but its not unlocking). I cannot remove the codelock from the door. I tried removing with admin hammer and remover tool(with admin permission), but none are working. I cannot even detect the codelock's entity with Garry's Tool, it just shows the door's entity name. and I can only remove the whole door.
I attached few screenshots of the door from the oxum with 2 codelocks (The codelock shows a red dot as in door was being locked but it is not locked). Hope it might help with your fix..
Also might be unrelated but, does your plugin spawns an XOR Switch under the oxum? I was noclip around and saw there was a switch under the oxum, and it was on all 3 oxums, I cannot interact with it too.
Thanks for the clear explanation. Seems like that was the problem and I have no idea why some Oxum don't have door. I guess we have to wait for FP to fix it..
There were no door on restroom, no gang car, no event bubble, no underground vault, its like the event was not loaded at all. Only thing I can see is the timer on top with 0 seconds. I had to do /gsstop to stop the event manually. I attached a screenshot for your reference.
Sorry I didn't explain myself clearly. When a player reconnect to the server, I want them to auto wear whatever skin they selected before disconnecting.
Thanks for replying, but nevermind, my bad. I thought setting "Forced underwear skin when a player connects" to 1 will allow player to spawn with underwear they selected cause I saw we you created data file containing user's skin selection.
I just saw the plugin's description. Looks like I can only set 1 underwear's ID so player can spawn with it.
I'm guessing this plugin don't allow player to spawn with the skin they selected yet?
Hi, is there any plan to integrate Npc Spawn? It would be great if we can change the guard's behaviour such as their attack/sense radius, allow chasing player, modify their aim cone and all the other features that Npc Spawn provides.
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