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DeutscherRitterPlatz

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Everything posted by DeutscherRitterPlatz

  1. Version 1.0.1

    366 downloads

    The "Magic Cargo Plane Crash Event Panel" plugin is an extension for the Magic Panel plugins on Umod. Once the Cargo Plane Crash Event is activated, the color of the icon changes, and both the color and position of the icon can be individually customized in a configuration file. Please note: The Magic Cargo Plane Crash Event Panel only works in conjunction with the "MagicPanel" and "CargoPlaneCrashl" plugins. Make sure you have installed these plugins before using the Event Panel. The plugin also automatically checks if any of the required plugins are missing. If this is the case, the "MagicCargoPlaneCrashEventPanel" plugin will be automatically unloaded. #Configuration The settings and options can be configured in the MagicCargoPlaneCrashEventPanel file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. { "Active Color": "#00FF00FF", "Inactive Color": "#FFFFFF1A", "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 1, "BackgroundColor": "#FFF2DF08" }, "Panel Layout": { "Image": { "Url": "https://www.dropbox.com/scl/fi/eaa4sl205g2abzro8geql/cargoplanecrash.png?rlkey=l5acawxk1rq1rm1gtpa0ka9aq&dl=1", "Enabled": true, "Color": "#FFFFFFFF", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.1, "Right": 0.1, "Top": 0.05, "Bottom": 0.05 } } } } #Credits Thanks to MJSU for the Magic Panel plugin. We reworked one of the plugin extensions so that MagicPanel now also supports the Cargo Plane Crash Event plugin.
    Free
  2. Version 1.0.1

    210 downloads

    The "Magic Tugboat Pirates Event Panel" plugin is an extension for the Magic Panel plugins on Umod. Once the Tugboat Pirates Event is activated, the color of the icon changes, and both the color and position of the icon can be individually customized in a configuration file. Please note: The Magic Tugboat Pirates Event Panel only works in conjunction with the "MagicPanel" and "TugboatPirates" plugins. Make sure you have installed these plugins before using the Event Panel. The plugin also automatically checks if any of the required plugins are missing. If this is the case, the "MagicTugboatPiratesEventPanel" plugin will be automatically unloaded. #Configuration The settings and options can be configured in the MagicTugboatPiratesEventPanel file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. { "Active Color": "#00FF00FF", "Inactive Color": "#FFFFFF1A", "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 1, "BackgroundColor": "#FFF2DF08" }, "Panel Layout": { "Image": { "Url": "https://www.dropbox.com/scl/fi/2la3f2md25dwnxj7eqmia/TugboatPirates.png?rlkey=82g0jwl7etomms4qgmrahpet1&dl=1", "Enabled": true, "Color": "#FFFFFFFF", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.1, "Right": 0.1, "Top": 0.05, "Bottom": 0.05 } } } } #Credits Thanks to MJSU for the Magic Panel plugin. We reworked one of the plugin extensions so that MagicPanel now also supports the Tugboat Pirates Event plugin.
    Free
  3. First of all, we would like to thank you for the plugin. We showed it to our community and were immediately impressed. The trailer is epic, and your work is truly outstanding. Now, let's talk about the issue of "No damage to doors and submarines from C4 or rockets." The trailer showed that there is the possibility to open doors using either C4 or a red/blue card. Unfortunately, the damage mechanism on the doors is not functioning as intended. When using the TruePvE plugin, no damage is caused to the doors. However, once I deactivated the plugin, it worked. This problem also occurs with the submarine. As long as TruePvE is active, no damage is dealt. But when the plugin is deactivated, damage can be inflicted.
  4. Version 1.0.0

    250 downloads

    The "Magic Shipwreck Event Panel" plugin is an extension for the Magic Panel plugins on Umod. Once the Shipwreck Event is activated, the color of the icon changes, and both the color and position of the icon can be individually customized in a configuration file. Please note: The Magic Shipwreck Event Panel only works in conjunction with the "MagicPanel" and "Shipwreck" plugins. Make sure you have installed these plugins before using the Event Panel. The plugin also automatically checks if any of the required plugins are missing. If this is the case, the "MagicShipwreckEventPanel" plugin will be automatically unloaded. #Configuration The settings and options can be configured in the MagicShipwreckEventPanel file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. { "Active Color": "#00FF00FF", "Inactive Color": "#FFFFFF1A", "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 1, "BackgroundColor": "#FFF2DF08" }, "Panel Layout": { "Image": { "Url": "https://www.dropbox.com/scl/fi/5lh8i0h0a3uzfvp4zktnj/shipwreckeventicon.png?rlkey=0a0yrgszx1a32174u9nc2gbte&dl=1", "Enabled": true, "Color": "#FFFFFFFF", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.1, "Right": 0.1, "Top": 0.05, "Bottom": 0.05 } } } } #Credits Thanks to MJSU for the Magic Panel plugin. We reworked one of the plugin extensions so that MagicPanel now also supports the Shipwreck Event plugin. #Shipwreck Trailer #Buy Shipwreck plugin
    Free
  5. "Offset Min": "293.957 17.056", "Offset Max": "429.626 79.024", For right UI "Offset Min": "-336.043 17.056", "Offset Max": "-200.374 79.024", For left UI Should be the status UI setting. However, there is the possibility to personalize the UI in PvE --> oder PvP --> according to your preferences.
  6. You have the option to adjust the position in the configuration file. It is advisable to experiment a little until you find the suitable position.
  7. Take a look, maybe this plugin is the better solution for it,
  8. I'm not sure if I'm allowed to, but I have an older version lying around that I could give you, which still works. I tested it yesterday.
  9. You are specifying the time in seconds, so 1080 seconds is not 18 hours but rather 18 minutes. If you want to have 18 hours, you need to set it to 64800. "Cooldowns (0 = No Cooldown)": { "Reset Cooldown Costs": { "Custom Currency": { "Enabled": false, "Item Shortname": "scrap", "Item Name": null, "Amount": 0, "Skin": 0 }, "Economics Money": 0.0, "ServerRewards Points": 0 }, "Easy": { "VIP Permission: raidablebases.vipcooldown": 300.0, "Admin Permission: raidablebases.allow": 0.0, "Server Admins": 0.0, "Normal Users": 64800.0 }, "Medium": { "VIP Permission: raidablebases.vipcooldown": 300.0, "Admin Permission: raidablebases.allow": 0.0, "Server Admins": 0.0, "Normal Users": 64800.0 }, "Hard": { "VIP Permission: raidablebases.vipcooldown": 300.0, "Admin Permission: raidablebases.allow": 0.0, "Server Admins": 0.0, "Normal Users": 64800.0 }, "Expert": { "VIP Permission: raidablebases.vipcooldown": 300.0, "Admin Permission: raidablebases.allow": 0.0, "Server Admins": 0.0, "Normal Users": 64800.0 }, "Nightmare": { "VIP Permission: raidablebases.vipcooldown": 300.0, "Admin Permission: raidablebases.allow": 0.0, "Server Admins": 0.0, "Normal Users": 64800.0 }, "Apply Cooldown To Entire Clan And Team": true, "Apply All Cooldowns": true }, It is important to note that if your default group has the permission "raidablebases.vipcooldown," then those players have a cooldown of 5 minutes because 300 seconds equals 5 minutes. 1minutes = 60 seconds
  10. Okay, I just realized that BetterLoot wouldn't support something like that. We actually use RaidBases ourselves, and we have implemented it in the LootTable there. However, it's the paid version! { "shortname": "lowgradefuel", "name": "Medium Grade Fuel", "amount": 300, "skin": 2501207890, "amountMin": 0, "probability": 0.8, "stacksize": 1600 }, { "shortname": "lowgradefuel", "name": "High Quality Fuel", "amount": 75, "skin": 2664651800, "amountMin": 0, "probability": 0.6, "stacksize": 400 },
  11. Unfortunately, the developer of the Rust plugin left us for personal reasons, so I'm trying to help you instead. What plugin are you using for the kit?
  12. The problem is more client-side and has nothing to do with the plugin itself. "Except the skin was deleted in the Steam Workshop." There could be several reasons: You have disabled it directly in the game. Your internet connection is too slow. You have disabled automatic downloads for workshop content in Steam. The skin was deleted in the Steam Workshop.
  13. There are several ways to implement this, and we use the "Extra Loot" plugin for that. In our case, they spawn additionally in the "RaidableBases" plugin. ExtraLoot Plugin: https://umod.org/plugins/extra-loot
  14. Version 1.0.0

    671 downloads

    The "Magic Raidable Base Panel" plugin is an extension for the Magic Panel plugins on Umod. Once the Raidable Base Event is activated, the color of the icon changes, and both the color and position of the icon can be individually customized in a configuration file. Please note: The Magic Raidable Base Panel only works in conjunction with the "MagicPanel" and "RaidableBases" plugins. Make sure you have installed these plugins before using the Event Panel. The plugin also automatically checks if any of the required plugins are missing. If this is the case, the "MagicRaidableBasePanel" plugin will be automatically unloaded. #Configuration The settings and options can be configured in the MagicRaidableBasePanel file under the config directory. The use of an editor and validator is recommended to avoid formatting issues and syntax errors. { "Active Color": "#00FF00FF", "Inactive Color": "#FFFFFF1A", "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 1, "BackgroundColor": "#FFF2DF08" }, "Panel Layout": { "Image": { "Url": "https://www.dropbox.com/s/b074ymvcxypljm7/RaidBase.png?dl=1", "Enabled": true, "Color": "#FFFFFFFF", "Order": 0, "Width": 1.0, "Padding": { "Left": 0.1, "Right": 0.1, "Top": 0.05, "Bottom": 0.05 } } } } #Credits Thanks to MJSU for the Magic Panel plugin. We reworked one of the plugin extensions so that MagicPanel now also supports the Raidable Bases Event plugin. #Raidable Bases Trailer
    Free
  15. Nice Plugin, Does the plugin work with other plugins that modify the recycler?
  16. Hello @Tanki we will add a request in the next update, we are already working on a solution.
  17. Once the product has been activated, I believe you will also gain access to it. If that's not the case, @NooBlet will definitely take care of it. We were able to test a version in advance, and our community found it to be a very cool event.
  18. HeliWars is a plugin that has not yet been released on Codefling. It's another small and fun events plugin.
  19. We have now purchased the plugin Thank you @Luuxen for your reply. Possibly the "Config-Examples" should be updated. I have a suggestion for the plugin. Would it be possible that when a player holds the item "Necromonicon" and right-clicks, the book opens and displays all the blueprints in that book. Currently, every player needs to be near a research table to access them. BUTTON.FIRE_SECONDARY = open the info book
  20. We have been using the "Timed Execute" plugin for several years, and this plugin offers such functionality under "TimerRepeat". Perhaps you will find what you're looking for there if you're not satisfied with this plugin. https://umod.org/plugins/timed-execute "TimerRepeat": { "oxide.reload TruePVE": 900, "oxide.reload TargetHealthHUD": 950, "oxide.reload Clans": 1000 },
  21. The player @Alien has the fix the Plugin
  22. I have a question regarding the plugin. If someone creates a Necronomicon, is it possible for them to lose the blueprints they have transferred into the Necronomicon? Or is there a direct function that allows the user to decide which blueprint they want to add?
  23. Even though the post is probably outdated, I might still provide a solution. You can start the server with the following command: xmasdungeon.xmaspopulation 1 This will activate the spawn of the dungeon, but I can't guarantee that it will work.
  24. Hello @Sixx! Yes, we are familiar with this issue ourselves, which is why it's always important to test the monuments beforehand and fix them if they are flawed. Do you use RustEdit or are you more familiar with it?
  25. It varies, but it can take between 5-30 minutes. We use a plugin to accelerate the despawn, respawn. https://umod.org/plugins/loot-bouncer
1.8m

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8.4k

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127.1k

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