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Snaplatack

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Everything posted by Snaplatack

  1. In the config currently. If you have more suggestions for options, he seems to be open for them "PVE": { "CanRaid": false, "CanBeRaided": false, "CanAttack": false, "CanBeAttacked": false, "CanLoot": false, "CanBeLooted": false, "CanTargetPlayersWithTraps": false, "CanBeTargetedByTraps": false
  2. The PVP mode is in the works currently from what I've heard. I thought there was a patch for the Simple Status issue. Might want to check to see if it's updated
  3. Keep getting this spam in console for horses <color=#aff>[boombox.static[6005297]] SwitchParent Missed horse.corpse[6358829]</color> <color=#aff>[boombox.static[5698991]] SwitchParent Missed horse.corpse[6358829]</color> <color=#aff>[boombox.static[6241912]] SwitchParent Missed horse.corpse[6358829]</color> <color=#aff>[boombox.static[6005289]] SwitchParent Missed horse.corpse[6359110]</color> <color=#aff>[boombox.static[5698975]] SwitchParent Missed horse.corpse[6359110]</color> <color=#aff>[boombox.static[6241906]] SwitchParent Missed horse.corpse[6359110]</color> <color=#aff>[boombox.static[6005302]] SwitchParent Missed horse.corpse[6359149]</color> <color=#aff>[boombox.static[5699019]] SwitchParent Missed horse.corpse[6359149]</color> <color=#aff>[boombox.static[6241914]] SwitchParent Missed horse.corpse[6359149]</color> <color=#aff>[boombox.static[6005295]] SwitchParent Missed horse.corpse[6359167]</color> <color=#aff>[boombox.static[5698989]] SwitchParent Missed horse.corpse[6359167]</color> <color=#aff>[boombox.static[6241910]] SwitchParent Missed horse.corpse[6359167]</color> <color=#aff>[boombox.static[6005310]] SwitchParent Missed horse.corpse[6359173]</color> <color=#aff>[boombox.static[5699027]] SwitchParent Missed horse.corpse[6359173]</color> <color=#aff>[boombox.static[6241922]] SwitchParent Missed horse.corpse[6359173]</color> <color=#aff>[boombox.static[6005240]] SwitchParent Missed horse.corpse[6359188]</color> <color=#aff>[boombox.static[5698915]] SwitchParent Missed horse.corpse[6359188]</color> <color=#aff>[boombox.static[6241874]] SwitchParent Missed horse.corpse[6359188]</color> <color=#aff>[boombox.static[6005246]] SwitchParent Missed horse.corpse[6359274]</color> <color=#aff>[boombox.static[5698923]] SwitchParent Missed horse.corpse[6359274]</color> <color=#aff>[boombox.static[6241880]] SwitchParent Missed horse.corpse[6359274]</color> <color=#aff>[boombox.static[6005233]] SwitchParent Missed horse.corpse[6359339]</color> <color=#aff>[boombox.static[5698908]] SwitchParent Missed horse.corpse[6359339]</color> <color=#aff>[boombox.static[6241868]] SwitchParent Missed horse.corpse[6359339]</color> <color=#aff>[boombox.static[6005304]] SwitchParent Missed horse.corpse[6359352]</color> <color=#aff>[boombox.static[5699021]] SwitchParent Missed horse.corpse[6359352]</color> <color=#aff>[boombox.static[6241916]] SwitchParent Missed horse.corpse[6359352]</color> <color=#aff>[boombox.static[6005264]] SwitchParent Missed horse.corpse[6359373]</color> <color=#aff>[boombox.static[6241894]] SwitchParent Missed horse.corpse[6359373]</color> <color=#aff>[boombox.static[6005242]] SwitchParent Missed horse.corpse[6360339]</color> <color=#aff>[boombox.static[5698917]] SwitchParent Missed horse.corpse[6360339]</color> <color=#aff>[boombox.static[6241876]] SwitchParent Missed horse.corpse[6360339]</color> <color=#aff>[boombox.static[6005252]] SwitchParent Missed horse.corpse[6360443]</color> <color=#aff>[boombox.static[5698930]] SwitchParent Missed horse.corpse[6360443]</color> <color=#aff>[boombox.static[6241884]] SwitchParent Missed horse.corpse[6360443]</color> <color=#aff>[boombox.static[6005291]] SwitchParent Missed horse.corpse[6360447]</color> <color=#aff>[boombox.static[5698977]] SwitchParent Missed horse.corpse[6360447]</color> <color=#aff>[boombox.static[6241908]] SwitchParent Missed horse.corpse[6360447]</color> <color=#aff>[boombox.static[6005312]] SwitchParent Missed horse.corpse[6360505]</color> <color=#aff>[boombox.static[5699029]] SwitchParent Missed horse.corpse[6360505]</color> <color=#aff>[boombox.static[6241924]] SwitchParent Missed horse.corpse[6360505]</color>
  4. Also, randomly the Balance Bar disappears. Idk why
  5. It doesnt go away if that was the intention.
  6. Im just the messenger, please dont shoot me *Puts hands up so you can loot me* lol
  7. So I talked with the developer for XDQuest @DezLife and he told me this DezLife — The plugin must check the NPC ID. I will not be able to implement this from my side since this dialogue does not start, I cancel it. Other plugins should handle this better and check it out. What I sent him
  8. So whats the difference between the different docker images? Is it just for early updates for the gg or the Rust server branches? I figured it was for the egg but I just wanted to confirm with you.
  9. In the lang file
  10. Seems to work. Now I just the dev of XDQuests to implement this. Thanks!
  11. Hello! So I am having a compatibility issue with this plugin and AdvancedStatus. In Advanced status, it reads the hook, OnNPCConversationStart to make the UI go away so the NPCs UI can take over. The only issue is that in XDQuest the NPC dont stop the Conversation with the OnNPCConversationEnded hook so AdvcancedStatus still thinks the player is talking to the player. I was wondering if you could Implement that hook so that other plugins can utilize it to function properly. Thanks! The codefling bug report with the AdvancedStatus Dev can be found here: https://codefling.com/files/sc/14964-issue-with-bars-disappearing/?tab=comments#comment-73465
  12. I would have to have a player test or test myself after work. I'll let you know as soon as I know
  13. It has been implemented on the latest update
  14. Hello! So got a bug to report. Whenever I talk to an NPC, the bars that display on advanced status disappear. I have already talked with the dev of Advanced Status about this issue and he told me that it's because the NPC hook that gets fired on the end of the conversation is not firing. Here is a link to our discussion. https://codefling.com/files/sc/14964-issue-with-bars-disappearing/?do=findComment&comment=73441
  15. That was the first one. I talked twice to the Talking NPC
  16. Both.
  17. Would it be possible to to add the ability to toggle PVP players damage modifiers in the config just like the PVE modifiers?
  18. [Test] OnNpcConversationStart: 76561198205006377 => NPCMissionProvider [Test] OnNpcConversationStart: 76561198205006377 => VehicleVendor [Test] OnNpcConversationStart: 76561198205006377 => NPCMissionProvider [Test] OnNpcConversationEnded: 76561198205006377 => NPCMissionProvider [Test] OnNpcConversationStart: 76561198205006377 => NPCMissionProvider [Test] OnNpcConversationEnded: 76561198205006377 => NPCMissionProvider
  19. Heres what the console said [Test] OnNpcConversationStart: 76561198205006377 => VehicleVendor [Test] OnNpcConversationStart: 76561198205006377 => VehicleVendor
  20. Still building the server. I don't have a lot of pop and only have 1 NPC
  21. I got it loaded up on the server. Will test when I get home later this evening.
  22. You would set "warmodepve" group to "craftingcontroller.blockitems". Then any item you define in the config will be blocked for only people with that permission. "Advanced Crafting Options": { "item.shortname": { "canCraft": true, "canResearch": true, "useCrafteRateMultiplier": true, "craftTime": 30.0, "workbenchLevel": -1, "defaultskinid": 0 },
  23. isnt there other plugins such as https://umod.org/plugins/crafting-controller that do this for players with the permission?

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