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Dr.D.Bug

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Everything posted by Dr.D.Bug

  1. Dr.D.Bug

    Armored Train

    Hi, although the plugin works, we sometimes get this errormessage in our console log: Failed to call hook 'OnEntityTakeDamage' on plugin 'ArmoredTrain v1.2.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ArmoredTrain+ATrainHeliHeli.SetTarget (BasePlayer player) [0x00000] in <3a50edb40ca64fc583b430a177308a80>:0 at Oxide.Plugins.ArmoredTrain+Train.BecomeAgressive (BasePlayer player) [0x00125] in <3a50edb40ca64fc583b430a177308a80>:0 at Oxide.Plugins.ArmoredTrain.OnTrainAttacked (BasePlayer attacker) [0x00000] in <3a50edb40ca64fc583b430a177308a80>:0 at Oxide.Plugins.ArmoredTrain.OnEntityTakeDamage (ScientistNPC scientistNPC, HitInfo info) [0x00086] in <3a50edb40ca64fc583b430a177308a80>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a5b] in <3a50edb40ca64fc583b430a177308a80>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 any ideas?
  2. Dr.D.Bug

    Raidable Bases

    Sometimes in some regions where the raidbases could spawn there is a different letter (C) visible instead of the green or red X marker in the grid view. What does this mean?
  3. Dr.D.Bug

    BotReSpawn

    The bot gear and the fact that a player is killed by a bot has nothing to do with their respawn properties or their sleeping bags. You must have a completely different problem.
  4. Version 1.0.0

    621 downloads

    Simple Garage Prefab with 2 x Car Lift 1 x Workbench Tier 2 1 x Repair Bench 1 x Vending Machine with Engine Parts Tier 3 (high) Prefab Count: 182
    Free
  5. Dr.D.Bug

    BotReSpawn

    I'd like to revisit the idea of expanding the bots' weapon portfolio a bit. I would have wished that weapons, such as the water pistol or the water gun could work with these bots. Is there actually an overview of weapons that can be used by the bots in total? I'm not really expecting that, but it would be nice to know. Sorry@Steenamaroofor picking up an old topic again
  6. Dr.D.Bug

    Bicycle

    Version 1.0.0

    215 downloads

    Just a bicycle Prefab-Count: 138 This is a standalone prefab without any further terrain modifiers
    Free
  7. Version 1.0.0

    416 downloads

    Just a small quiet place to where even the king goes by feet. Prefab Count: 45
    Free
  8. Dr.D.Bug

    Raidable Bases

    I know that it is possible for a raidbase to spawn in a zone created by the zone manager. Check! However, it is also possible to spawn all raidbases exclusively in a zonemanager zone? For example to concentrate all raidable bases on a specific island.
  9. Dr.D.Bug

    Raidable Bases

    Is there a command which shows the actual status of currently running raidbases for admins and/or players? maybe I overlooked it , tnx
  10. Will you equip this sized map with a rail network in the near future?
  11. Dr.D.Bug

    Raidable Bases

    I just set the parameter to 1 as a test and tried to start a second base with another player. It really seems to work that way. tnx
  12. Dr.D.Bug

    Raidable Bases

    Does the Parameter "Max Buyable Events": 15, limit the buyable events overall or by player/team? When set a limit per tier to 1, can i set the limit overall parallel to 3 for all with this? I don't want to have more than 3 simultaneous RB's on my map. pls help
  13. @xaska Como ya habrás reconocido correctamente, el archivo del mapa va a Dropbox y los archivos con la terminación *.cs van al directorio /oxide/plugins de tu servidor. Recuerde agregar "?dl=1" al final de la ruta en su server.cfg. Ejemplo: server.levelurl "https://www.dropbox.com/........./*.map?dl=1"
  14. That may help, thanks a lot!
  15. I want to inform the players, that the Patrolheli was killed or the Patrolheli has leaved the island. Sounds easy ... but in this case i always got the information that the Heli was killed although it just leaves the island... pls. help! void Broadcast(string msg, params object[] args) { PrintToChat(msg, args); } void OnEntityLeave(TriggerBase trigger, BaseEntity entity) { if (entity is BaseHelicopter) { Broadcast("Patrolheli leaves."); } } void OnEntityKill(BaseNetworkable entity) { if (entity is BaseHelicopter) { Broadcast("Patrolheli was killed."); } }
  16. is there maybe an update in sight? can it possibly extended also for all ai NPC's, animals and so on? The errors of missplaced NPC's and animals are literally flooding the logfiles.
  17. When do you expect to provide your new 6k Map?
    It is an incredible good looking prefab! If this is really a result of drunken creativity, i would like to sponsor some uschkeba (scotich-gaelic 4 Whisky) . cheers!
  18. Thanks for the info to both of you. I'm looking forward for an update
  19. it seems that the plugin itself still only checks for oilrig NPC's... if (name != null && name.Contains("oilrig") && npc != null && !npc.isMounted && npc.NavAgent.enabled && !npc.NavAgent.isOnNavMesh && !npc.IsDestroyed) npc.Kill(); I'll try the NPCErrorFix.cs from @MikeHawke for a test. Will it be included in the Plugin "Oilrig Spawn Fix" in a new Version?
  20. by being so excited i forgot to ask... will the 6k map also have a racetrack? i also liked the ramp for car jumps
  21. I'm very excited and looking forward to see it
  22. That would be great. Thanks in advance!
  23. Is it possible to catch the Underwater Dweller Errors as well? see Logfile: assets/rust.ai/agents/npcplayer/humannpc/underwaterdweller/underwaterdweller.prefab failed to sample navmesh at position (-1913.9, -50.0, -1744.9) on area: HumanNPC (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648)
  24. i better should open my eyes next time, sorry! TNX!!!

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