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Everything posted by Dr.D.Bug
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When the guards appear, they only react to the player who made the event when they are about 40-50 meters away from the player. If the player is just a little further away, he easily can sniper the guards away without any resistance. Is it possible to change the value of the distance at which the Guards react? Maybe similar to the "Bradley Max Fire Range": for example?
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Hi, although the plugin works, we sometimes get this errormessage in our console log: Failed to call hook 'OnEntityTakeDamage' on plugin 'ArmoredTrain v1.2.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ArmoredTrain+ATrainHeliHeli.SetTarget (BasePlayer player) [0x00000] in <3a50edb40ca64fc583b430a177308a80>:0 at Oxide.Plugins.ArmoredTrain+Train.BecomeAgressive (BasePlayer player) [0x00125] in <3a50edb40ca64fc583b430a177308a80>:0 at Oxide.Plugins.ArmoredTrain.OnTrainAttacked (BasePlayer attacker) [0x00000] in <3a50edb40ca64fc583b430a177308a80>:0 at Oxide.Plugins.ArmoredTrain.OnEntityTakeDamage (ScientistNPC scientistNPC, HitInfo info) [0x00086] in <3a50edb40ca64fc583b430a177308a80>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a5b] in <3a50edb40ca64fc583b430a177308a80>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 any ideas?
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I'd like to revisit the idea of expanding the bots' weapon portfolio a bit. I would have wished that weapons, such as the water pistol or the water gun could work with these bots. Is there actually an overview of weapons that can be used by the bots in total? I'm not really expecting that, but it would be nice to know. Sorry@Steenamaroofor picking up an old topic again 🥺
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After todays Rust Update we get this error message: Error while compiling: BradleyGuards.cs(172,34): error CS1501: No overload for method `Init' takes `14' arguments Help 😟
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I had some plugin messages in the console log like these... [BotReSpawn] A bot at Airfield 0 has no weapon. Check your kits. ...and saw that the bots are running around without any equipment any more Then i found this not yet documented Feature: Keep_Default_Loadout and tried to set it to true and it luckily works. What exactly "Keep_Default_Loadout" means? A default Bot without Kit should wear Scientists Stuff?
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I even tested to reduce the spawn and roam distance with different sizes, but the bots don't keep the distance. Ist there a minimum/maximum for these parameters? "Bradley Crew Max Spawn Distance": 20, "Bradley Crew Max Roam Distance": 25,
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As in the previous versions, the bots really often run so far away that the Bradley can be looted by the player without any resistance. When these guys still run away, what's the point then for all these well equipped and strong bots anyhow?
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When i send Bots by console command to a specific player (by name or ID) it works fine, but when i try to send bots via the GUI to the same player the bots were always sent to myself. Console-Example: botrespawn toplayer Someoneelse Zombie_Test [BotReSpawn] 'Zombie_Test' bots deployed to Someoneelse. GUI-Example (not included but you can imagine) [BotReSpawn] 'Zombie_Test' bots deployed to Dr.D.Bug.
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@xaska Como ya habrás reconocido correctamente, el archivo del mapa va a Dropbox y los archivos con la terminación *.cs van al directorio /oxide/plugins de tu servidor. Recuerde agregar "?dl=1" al final de la ruta en su server.cfg. Ejemplo: server.levelurl "https://www.dropbox.com/........./*.map?dl=1"
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When i choose different loot profiles i'll get these errors. Failed to call hook 'BSSelectLoot' on plugin 'BotReSpawn v1.0.9' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in :0 at Oxide.Plugins.BotReSpawn.ReloadData (System.String profile, System.Boolean UI) [0x00074] in <40639d9611764b6cacd2621701e65e75>:0 at Oxide.Plugins.BotReSpawn.BSSelectLoot (ConsoleSystem+Arg arg) [0x00044] in <40639d9611764b6cacd2621701e65e75>:0 at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02186] in <40639d9611764b6cacd2621701e65e75>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0 Failed to call hook 'BSSelectLoot' on plugin 'BotReSpawn v1.0.9' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in :0 at Oxide.Plugins.BotReSpawn.ReloadData (System.String profile, System.Boolean UI) [0x00074] in <40639d9611764b6cacd2621701e65e75>:0 at Oxide.Plugins.BotReSpawn.BSSelectLoot (ConsoleSystem+Arg arg) [0x00044] in <40639d9611764b6cacd2621701e65e75>:0 at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02186] in <40639d9611764b6cacd2621701e65e75>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0 Sequence: 1. Open Gui 2. Select Profile 3. Select "Rust_Loot_Source" 4. Choose Profile Result: Nothing happens, except these error messages 5. Close GUI 6. Open GUI Result: Loot Profile has changed correct
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Re-added missing corpse dispenser skulls. What does this exactly mean? Can i define if a killed Bot corpse can contain a skull in it's inventory? I can't find any parameter for tihis best regards, Dr.D.Bug
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We still have these errors in the console.log each time our server restarts: Failed to run a 1.00 timer in 'BotReSpawn v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at PlayerEyes.get_parentRotation () [0x00006] in <702496e59f5a470fa5cba22d7fbb19ab>:0 at PlayerEyes.set_rotation (UnityEngine.Quaternion value) [0x00000] in <702496e59f5a470fa5cba22d7fbb19ab>:0 at Oxide.Plugins.BotReSpawn+CustomGroup.Spawn (System.Int32 numToSpawn) [0x001b2] in <1e99855513fd46acbb969eea8461c35e>:0 at SpawnGroup.Fill () [0x00000] in <702496e59f5a470fa5cba22d7fbb19ab>:0 at Oxide.Plugins.BotReSpawn+CustomGroup.Setup (Oxide.Plugins.BotReSpawn+Profile p, System.String n, System.Boolean t, System.Int32 q, System.String g, System.Collections.Generic.List`1[T] sps) [0x00132] in <1e99855513fd46acbb969eea8461c35e>:0 at Oxide.Plugins.BotReSpawn.FinaliseSpawnGroup (UnityEngine.GameObject gameObject, Oxide.Plugins.BotReSpawn+Profile profile, System.String name, System.Collections.Generic.List`1[T] Points, System.Boolean t, System.Int32 q, System.String g) [0x000b9] in <1e99855513fd46acbb969eea8461c35e>:0 at Oxide.Plugins.BotReSpawn.SetUpSpawnGroup (UnityEngine.GameObject gameObject, Oxide.Plugins.BotReSpawn+Profile profile, System.String name, System.Boolean t, System.Int32 q, System.String g) [0x00332] in <1e99855513fd46acbb969eea8461c35e>:0 at Oxide.Plugins.BotReSpawn+<CreateSpawnGroups>c__AnonStoreyD.<>m__0 () [0x0006b] in <1e99855513fd46acbb969eea8461c35e>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <dfcb48ea05694263bbc08e62a39c274c>:0 ... Failed to run a 8.00 timer in 'BotReSpawn v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at PlayerEyes.get_parentRotation () [0x00006] in <702496e59f5a470fa5cba22d7fbb19ab>:0 at PlayerEyes.set_rotation (UnityEngine.Quaternion value) [0x00000] in <702496e59f5a470fa5cba22d7fbb19ab>:0 at Oxide.Plugins.BotReSpawn+CustomGroup.Spawn (System.Int32 numToSpawn) [0x001b2] in <1e99855513fd46acbb969eea8461c35e>:0 at SpawnGroup.Fill () [0x00000] in <702496e59f5a470fa5cba22d7fbb19ab>:0 at Oxide.Plugins.BotReSpawn+CustomGroup.Setup (Oxide.Plugins.BotReSpawn+Profile p, System.String n, System.Boolean t, System.Int32 q, System.String g, System.Collections.Generic.List`1[T] sps) [0x00132] in <1e99855513fd46acbb969eea8461c35e>:0 at Oxide.Plugins.BotReSpawn.FinaliseSpawnGroup (UnityEngine.GameObject gameObject, Oxide.Plugins.BotReSpawn+Profile profile, System.String name, System.Collections.Generic.List`1[T] Points, System.Boolean t, System.Int32 q, System.String g) [0x000b9] in <1e99855513fd46acbb969eea8461c35e>:0 at Oxide.Plugins.BotReSpawn.SetUpSpawnGroup (UnityEngine.GameObject gameObject, Oxide.Plugins.BotReSpawn+Profile profile, System.String name, System.Boolean t, System.Int32 q, System.String g) [0x00332] in <1e99855513fd46acbb969eea8461c35e>:0 at Oxide.Plugins.BotReSpawn+<CreateSpawnGroups>c__AnonStoreyD.<>m__0 () [0x0006b] in <1e99855513fd46acbb969eea8461c35e>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <dfcb48ea05694263bbc08e62a39c274c>:0 At runtime there are usually no further errors.
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When i create Bots inside a Building or a cave, they allways spawn outside the building or above the cave, even when i'm explicit using custom spawnpoints. HELP!! 🤯
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That may help, thanks a lot! 😀ðŸ‘