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Everything posted by Dr.D.Bug
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Hi @Mals, no problem at all. I'll send you my config and the List of Plugins soon. Maybe there will be some conflicts with Everlight and No Decay. . I forgot to mention; in the current constellation with all these plugins the torches won't disappear. But at least I wouldn't keep Everlight as additional plugin just for the torches.
- 100 comments
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- #lighting
- #automation
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Thanks, i'll try this soon and let you know
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- 100 comments
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- #lighting
- #automation
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Do you have a guide how to install and run this bot on a own linux server via docker? I have a small virrtual Ubuntu Linux Server @ IONOS formerly known as 1&1 in Germany just for testing purposes, but in this case it could help me. If this not work, i also have a smal RhaspberryPi 5 next to my my router waiting for many exciting tasks
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Now i got new Error Messages and the process works until the point where the role should be changed. The new user stands with his first role and got no new role
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After i changed the Discord.js Version in the package.json to "discord.js": "^14.15.3", and deleted the folder .npm and node_modules it finally works. Don't know if it would have been enough to just delete the two directories but now it works. There are still a few warning messages about old versions. Do you know which are the current versions are?
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Okay, i hope to figure it out tomorrow @ fps.ms somehow. Maybe i come back with some more questions but if i'll find a solution there i will let you know.
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Got this Errormessage @ FPS.ms: npm error code ENOTEMPTY npm error syscall rename npm error path /home/container/node_modules/discord.js npm error dest /home/container/node_modules/.discord.js-PAVAWahc npm error errno -39 npm error ENOTEMPTY: directory not empty, rename '/home/container/node_modules/discord.js' -> '/home/container/node_modules/.discord.js-PAVAWahc' npm error A complete log of this run can be found in: /home/container/.npm/_logs/2024-08-30T18_13_09_098Z-debug-0.log Error: Cannot find module 'discord.js' Require stack: - /home/container/src/linkingHandler.js - /home/container/index.js at Function.Module._resolveFilename (node:internal/modules/cjs/loader:1225:15) at Function.Module._resolveFilename.sharedData.moduleResolveFilenameHook.installedValue [as _resolveFilename] (/usr/local/lib/node_modules/ts-node/node_modules/@cspotcode/source-map-support/source-map-support.js:811:30) at Function.Module._load (node:internal/modules/cjs/loader:1051:27) at Module.require (node:internal/modules/cjs/loader:1311:19) at require (node:internal/modules/helpers:179:18) at Object.<anonymous> (/home/container/src/linkingHandler.js:2:17) at Module._compile (node:internal/modules/cjs/loader:1469:14) at Module._extensions..js (node:internal/modules/cjs/loader:1548:10) at Object.require.extensions.<computed> [as .js] (/usr/local/lib/node_modules/ts-node/src/index.ts:1608:43) at Module.load (node:internal/modules/cjs/loader:1288:32) { code: 'MODULE_NOT_FOUND', requireStack: [ '/home/container/src/linkingHandler.js', '/home/container/index.js'
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How can I prevent a base from being created on the edge of an island? The designated zone by the Zone Manager is slightly smaller than the island itself, but the base often appears right on the island's edge. Unfortunately, even when I reduce the zone size, the plugin still uses the entire island area. Is there a parameter I can use to control this, besides the one that prevents building on water? best regards, Dr..D.Bug ~~ still in love with this plugin ~~
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My question was about which specific loot the individual profiles in the ""Spawn Alternate Default Scientist Loot": {" section could contain, if you activate this. I would like to have more knowledge about what our players can earn as yield, or at least get an idea how I can better control the loot to give to my players, even a vague idea of what they "could" expect from a base would be fine.
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Is it possible to add an additional level to the RaidBases, like HELL, or just to rename the current available levels? We had multiple discussions especially on nightmare bases where some players are crying, these are to hard and some say it should be a bit harder. My thouhgts are; what if i could install a level "Hell", where i can say; if you try that level you're completely on your own and have no guarantee that you'll ever be able to do it.
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@nivex: Just for your information - if no one had reported this yet - in version 2.7.6 the scientists running around suddenly have more loot. This now roughly corresponds to the standard scientists loot and they now sometimes drop a weapon too. like I said, just FYI. I'm now going back to version 2.7.4, thanks