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Everything posted by Dr.D.Bug
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- 1 review
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I'd like to revisit the idea of expanding the bots' weapon portfolio a bit. I would have wished that weapons, such as the water pistol or the water gun could work with these bots. Is there actually an overview of weapons that can be used by the bots in total? I'm not really expecting that, but it would be nice to know. Sorry@Steenamaroofor picking up an old topic again
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@xaska Como ya habrás reconocido correctamente, el archivo del mapa va a Dropbox y los archivos con la terminación *.cs van al directorio /oxide/plugins de tu servidor. Recuerde agregar "?dl=1" al final de la ruta en su server.cfg. Ejemplo: server.levelurl "https://www.dropbox.com/........./*.map?dl=1"
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That may help, thanks a lot!
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I want to inform the players, that the Patrolheli was killed or the Patrolheli has leaved the island. Sounds easy ... but in this case i always got the information that the Heli was killed although it just leaves the island... pls. help! void Broadcast(string msg, params object[] args) { PrintToChat(msg, args); } void OnEntityLeave(TriggerBase trigger, BaseEntity entity) { if (entity is BaseHelicopter) { Broadcast("Patrolheli leaves."); } } void OnEntityKill(BaseNetworkable entity) { if (entity is BaseHelicopter) { Broadcast("Patrolheli was killed."); } }
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- 31 comments
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- #steenamaroo
- #rust
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- 31 comments
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it seems that the plugin itself still only checks for oilrig NPC's... if (name != null && name.Contains("oilrig") && npc != null && !npc.isMounted && npc.NavAgent.enabled && !npc.NavAgent.isOnNavMesh && !npc.IsDestroyed) npc.Kill(); I'll try the NPCErrorFix.cs from @MikeHawke for a test. Will it be included in the Plugin "Oilrig Spawn Fix" in a new Version?
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Is it possible to catch the Underwater Dweller Errors as well? see Logfile: assets/rust.ai/agents/npcplayer/humannpc/underwaterdweller/underwaterdweller.prefab failed to sample navmesh at position (-1913.9, -50.0, -1744.9) on area: HumanNPC (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648)
- 31 comments
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i better should open my eyes next time, sorry! TNX!!!
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Hello, i'm missing a search function in the Plugins > Support-Section. How can I check whether my problem has already been reported?
