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Dr.D.Bug

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Everything posted by Dr.D.Bug

  1. Dr.D.Bug

    Aggro Range?

    When the guards appear, they only react to the player who made the event when they are about 40-50 meters away from the player. If the player is just a little further away, he easily can sniper the guards away without any resistance. Is it possible to change the value of the distance at which the Guards react? Maybe similar to the "Bradley Max Fire Range": for example?
  2. Dr.D.Bug

    Armored Train

    Hi, although the plugin works, we sometimes get this errormessage in our console log: Failed to call hook 'OnEntityTakeDamage' on plugin 'ArmoredTrain v1.2.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ArmoredTrain+ATrainHeliHeli.SetTarget (BasePlayer player) [0x00000] in <3a50edb40ca64fc583b430a177308a80>:0 at Oxide.Plugins.ArmoredTrain+Train.BecomeAgressive (BasePlayer player) [0x00125] in <3a50edb40ca64fc583b430a177308a80>:0 at Oxide.Plugins.ArmoredTrain.OnTrainAttacked (BasePlayer attacker) [0x00000] in <3a50edb40ca64fc583b430a177308a80>:0 at Oxide.Plugins.ArmoredTrain.OnEntityTakeDamage (ScientistNPC scientistNPC, HitInfo info) [0x00086] in <3a50edb40ca64fc583b430a177308a80>:0 at Oxide.Plugins.ArmoredTrain.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a5b] in <3a50edb40ca64fc583b430a177308a80>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 any ideas?
  3. Dr.D.Bug

    Raidable Bases

    Sometimes in some regions where the raidbases could spawn there is a different letter (C) visible instead of the green or red X marker in the grid view. What does this mean?
  4. Dr.D.Bug

    BotReSpawn

    The bot gear and the fact that a player is killed by a bot has nothing to do with their respawn properties or their sleeping bags. You must have a completely different problem.
  5. Version 1.0.0

    490 downloads

    Simple Garage Prefab with 2 x Car Lift 1 x Workbench Tier 2 1 x Repair Bench 1 x Vending Machine with Engine Parts Tier 3 (high) Prefab Count: 182
    Free
  6. Dr.D.Bug

    BotReSpawn

    I'd like to revisit the idea of expanding the bots' weapon portfolio a bit. I would have wished that weapons, such as the water pistol or the water gun could work with these bots. Is there actually an overview of weapons that can be used by the bots in total? I'm not really expecting that, but it would be nice to know. Sorry@Steenamaroofor picking up an old topic again 🥺
  7. Dr.D.Bug

    Bicycle

    Version 1.0.0

    161 downloads

    Just a bicycle Prefab-Count: 138 This is a standalone prefab without any further terrain modifiers
    Free
  8. Dr.D.Bug

    Error compiling after Update

    After todays Rust Update we get this error message: Error while compiling: BradleyGuards.cs(172,34): error CS1501: No overload for method `Init' takes `14' arguments Help 😟
  9. Version 1.0.0

    320 downloads

    Just a small quiet place to where even the king goes by feet. Prefab Count: 45
    Free
  10. Dr.D.Bug

    Raidable Bases

    I know that it is possible for a raidbase to spawn in a zone created by the zone manager. Check! However, it is also possible to spawn all raidbases exclusively in a zonemanager zone? For example to concentrate all raidable bases on a specific island.
  11. Dr.D.Bug

    Raidable Bases

    Is there a command which shows the actual status of currently running raidbases for admins and/or players? maybe I overlooked it 🤷‍♂️, tnx
  12. Dr.D.Bug

    Naked Scientist Bots

    I had some plugin messages in the console log like these... [BotReSpawn] A bot at Airfield 0 has no weapon. Check your kits. ...and saw that the bots are running around without any equipment any more Then i found this not yet documented Feature: Keep_Default_Loadout and tried to set it to true and it luckily works. What exactly "Keep_Default_Loadout" means? A default Bot without Kit should wear Scientists Stuff?
  13. Will you equip this sized map with a rail network in the near future?
  14. I even tested to reduce the spawn and roam distance with different sizes, but the bots don't keep the distance. Ist there a minimum/maximum for these parameters? "Bradley Crew Max Spawn Distance": 20, "Bradley Crew Max Roam Distance": 25,
  15. Dr.D.Bug

    Raidable Bases

    I just set the parameter to 1 as a test and tried to start a second base with another player. It really seems to work that way. tnx
  16. Dr.D.Bug

    Raidable Bases

    Does the Parameter "Max Buyable Events": 15, limit the buyable events overall or by player/team? When set a limit per tier to 1, can i set the limit overall parallel to 3 for all with this? I don't want to have more than 3 simultaneous RB's on my map. pls help
  17. Tested it again with version 1.4.2, but unfortunately the Guards still run away.
  18. As in the previous versions, the bots really often run so far away that the Bradley can be looted by the player without any resistance. When these guys still run away, what's the point then for all these well equipped and strong bots anyhow?
  19. Dr.D.Bug

    toplayer works different

    When i send Bots by console command to a specific player (by name or ID) it works fine, but when i try to send bots via the GUI to the same player the bots were always sent to myself. Console-Example: botrespawn toplayer Someoneelse Zombie_Test [BotReSpawn] 'Zombie_Test' bots deployed to Someoneelse. GUI-Example (not included but you can imagine) [BotReSpawn] 'Zombie_Test' bots deployed to Dr.D.Bug.
  20. @xaska Como ya habrás reconocido correctamente, el archivo del mapa va a Dropbox y los archivos con la terminación *.cs van al directorio /oxide/plugins de tu servidor. Recuerde agregar "?dl=1" al final de la ruta en su server.cfg. Ejemplo: server.levelurl "https://www.dropbox.com/........./*.map?dl=1"
  21. When i choose different loot profiles i'll get these errors. Failed to call hook 'BSSelectLoot' on plugin 'BotReSpawn v1.0.9' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in :0 at Oxide.Plugins.BotReSpawn.ReloadData (System.String profile, System.Boolean UI) [0x00074] in <40639d9611764b6cacd2621701e65e75>:0 at Oxide.Plugins.BotReSpawn.BSSelectLoot (ConsoleSystem+Arg arg) [0x00044] in <40639d9611764b6cacd2621701e65e75>:0 at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02186] in <40639d9611764b6cacd2621701e65e75>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0 Failed to call hook 'BSSelectLoot' on plugin 'BotReSpawn v1.0.9' (KeyNotFoundException: The given key was not present in the dictionary.) at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in :0 at Oxide.Plugins.BotReSpawn.ReloadData (System.String profile, System.Boolean UI) [0x00074] in <40639d9611764b6cacd2621701e65e75>:0 at Oxide.Plugins.BotReSpawn.BSSelectLoot (ConsoleSystem+Arg arg) [0x00044] in <40639d9611764b6cacd2621701e65e75>:0 at Oxide.Plugins.BotReSpawn.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02186] in <40639d9611764b6cacd2621701e65e75>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0 Sequence: 1. Open Gui 2. Select Profile 3. Select "Rust_Loot_Source" 4. Choose Profile Result: Nothing happens, except these error messages 5. Close GUI 6. Open GUI Result: Loot Profile has changed correct
  22. Dr.D.Bug

    Dispenser skulls.

    Re-added missing corpse dispenser skulls. What does this exactly mean? Can i define if a killed Bot corpse can contain a skull in it's inventory? I can't find any parameter for tihis best regards, Dr.D.Bug
  23. We still have these errors in the console.log each time our server restarts: Failed to run a 1.00 timer in 'BotReSpawn v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at PlayerEyes.get_parentRotation () [0x00006] in <702496e59f5a470fa5cba22d7fbb19ab>:0 at PlayerEyes.set_rotation (UnityEngine.Quaternion value) [0x00000] in <702496e59f5a470fa5cba22d7fbb19ab>:0 at Oxide.Plugins.BotReSpawn+CustomGroup.Spawn (System.Int32 numToSpawn) [0x001b2] in <1e99855513fd46acbb969eea8461c35e>:0 at SpawnGroup.Fill () [0x00000] in <702496e59f5a470fa5cba22d7fbb19ab>:0 at Oxide.Plugins.BotReSpawn+CustomGroup.Setup (Oxide.Plugins.BotReSpawn+Profile p, System.String n, System.Boolean t, System.Int32 q, System.String g, System.Collections.Generic.List`1[T] sps) [0x00132] in <1e99855513fd46acbb969eea8461c35e>:0 at Oxide.Plugins.BotReSpawn.FinaliseSpawnGroup (UnityEngine.GameObject gameObject, Oxide.Plugins.BotReSpawn+Profile profile, System.String name, System.Collections.Generic.List`1[T] Points, System.Boolean t, System.Int32 q, System.String g) [0x000b9] in <1e99855513fd46acbb969eea8461c35e>:0 at Oxide.Plugins.BotReSpawn.SetUpSpawnGroup (UnityEngine.GameObject gameObject, Oxide.Plugins.BotReSpawn+Profile profile, System.String name, System.Boolean t, System.Int32 q, System.String g) [0x00332] in <1e99855513fd46acbb969eea8461c35e>:0 at Oxide.Plugins.BotReSpawn+<CreateSpawnGroups>c__AnonStoreyD.<>m__0 () [0x0006b] in <1e99855513fd46acbb969eea8461c35e>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <dfcb48ea05694263bbc08e62a39c274c>:0 ... Failed to run a 8.00 timer in 'BotReSpawn v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at PlayerEyes.get_parentRotation () [0x00006] in <702496e59f5a470fa5cba22d7fbb19ab>:0 at PlayerEyes.set_rotation (UnityEngine.Quaternion value) [0x00000] in <702496e59f5a470fa5cba22d7fbb19ab>:0 at Oxide.Plugins.BotReSpawn+CustomGroup.Spawn (System.Int32 numToSpawn) [0x001b2] in <1e99855513fd46acbb969eea8461c35e>:0 at SpawnGroup.Fill () [0x00000] in <702496e59f5a470fa5cba22d7fbb19ab>:0 at Oxide.Plugins.BotReSpawn+CustomGroup.Setup (Oxide.Plugins.BotReSpawn+Profile p, System.String n, System.Boolean t, System.Int32 q, System.String g, System.Collections.Generic.List`1[T] sps) [0x00132] in <1e99855513fd46acbb969eea8461c35e>:0 at Oxide.Plugins.BotReSpawn.FinaliseSpawnGroup (UnityEngine.GameObject gameObject, Oxide.Plugins.BotReSpawn+Profile profile, System.String name, System.Collections.Generic.List`1[T] Points, System.Boolean t, System.Int32 q, System.String g) [0x000b9] in <1e99855513fd46acbb969eea8461c35e>:0 at Oxide.Plugins.BotReSpawn.SetUpSpawnGroup (UnityEngine.GameObject gameObject, Oxide.Plugins.BotReSpawn+Profile profile, System.String name, System.Boolean t, System.Int32 q, System.String g) [0x00332] in <1e99855513fd46acbb969eea8461c35e>:0 at Oxide.Plugins.BotReSpawn+<CreateSpawnGroups>c__AnonStoreyD.<>m__0 () [0x0006b] in <1e99855513fd46acbb969eea8461c35e>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <dfcb48ea05694263bbc08e62a39c274c>:0 At runtime there are usually no further errors.
  24. Dr.D.Bug

    Bots inside Cave or Building

    When i create Bots inside a Building or a cave, they allways spawn outside the building or above the cave, even when i'm explicit using custom spawnpoints. HELP!! 🤯
  25. That may help, thanks a lot! 😀👍
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