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Dr.D.Bug

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Everything posted by Dr.D.Bug

  1. by being so excited i forgot to ask... will the 6k map also have a racetrack? i also liked the ramp for car jumps
  2. I'm very excited and looking forward to see it
  3. That would be great. Thanks in advance!
  4. Is it possible to catch the Underwater Dweller Errors as well? see Logfile: assets/rust.ai/agents/npcplayer/humannpc/underwaterdweller/underwaterdweller.prefab failed to sample navmesh at position (-1913.9, -50.0, -1744.9) on area: HumanNPC (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 39) "SetDestination" can only be called on an active agent that has been placed on a NavMesh. (Filename: Line: 197) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648)
  5. i better should open my eyes next time, sorry! TNX!!!
  6. Hello, i'm missing a search function in the Plugins > Support-Section. How can I check whether my problem has already been reported?
    Although i'm not at home in the UK , i nevertheless have a lot of fun with this map. The developer really tries to improve the map with the help of our support requests. Thanks for that!
  7. Dr.D.Bug

    Item Orientation

    The placed Items are always oriented North/East/South/West. Can i pls. place the Items in Players watched direction/orientation?
  8. Dr.D.Bug

    Sometimes Bradley got stuck

    Sometimes at the airport the bradley got stuck at this car wreck...
  9. @the entrance where the bradley enters the airport
  10. There's a part of the underground which is not reachable for players in the southern area. You can only reach it by noclip...
  11. Thanks for your response I like your map, especially the car jumps!
  12. BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/industrial_structures/industrial_bld_i.prefab/ambient_trigger (17)" BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Decor/assets/content/structures/industrial_structures/industrial_bld_i.prefab/ambient_trigger (16)"
1.9m

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