MeventSupport
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Everything posted by MeventSupport
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Can you drop a screenshot, we have everything working fine on both oxide and carbon fibre
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- 238 comments
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- #kits
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- #kit economy integration
- #server management kits
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- #customizable kits
- #auto kits setup
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hello! Please, could you send me your config
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- 67 comments
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- #serverpanel
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It’s not really a good idea to unload or reload plugins during server runtime. On high-population servers this is almost never done, because reloading requires recompiling the plugin, which is very resource-heavy and can cause lag spikes or even crashes. A safer approach is to simply let the plugin stay loaded — if events are not scheduled to run, they won’t consume resources in the background.
- 243 comments
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I will check it
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we'll check it out
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Ok, I will check it
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The timer is already on the map, we exclude any UI elements during the event. You can increase the number of SAM sites in the base yourself (be careful when changing these parameters). \data\OperationFortress\Bases\OperationFortressBaseOne.json Main Base -> Entities { "Poisition": "(0.00, 0.00, 0.00)", "Rotation": "(0.00, 0.00, 0.00)", "Prefab": "assets/prefabs/npc/sam_site_turret/sam_static.prefab", "Skin": 0 } You can get the position if you enable TESTING mode in the plugin. //#define TESTING -> #define TESTING After that, use the command /otest pos. It will show the position in the console. Everything with the gates works fine, in the code the check for opening is performed ONLY when pulling the levers. Make sure that the required number of levers is 6. "Minimum number of activated towers for open Main Base" : 6
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Please can you send a video
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About the NullReferenceException in the log
MeventSupport replied to maxalt's Support Request in Support
I will check it -
- 8 comments
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- #wipe schedule
- #wipe
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- 752 comments
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- #shop
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- #shop
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- #store
- #market
- #server rewards
- #gui shop
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- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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- 243 comments
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- #eventmanager
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- 67 comments
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- #serverpanel
- #info
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(and 32 more)
Tagged with:
- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
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Hi. You should contact the Carbon developers, I don't know what's going on in their editor
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- 243 comments
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- 1
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- #eventmanager
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- 243 comments
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- #eventmanager
- #manager
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(and 5 more)
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- 238 comments
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- #kits
- #sets
-
(and 35 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
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- 752 comments
-
- #shop
- #shop ui
-
(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui