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Malkizid

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Everything posted by Malkizid

  1. Ok thank you. Mevent (and Team) are some of the best developers here on Codefling, no doubts, great support and great plugin design! but these UI and Interface type plugins need to have some basic and slightly user friendly documentation or a warning to stop idiots like me from buying them without first learning what is required to understand ui design. (just a thought for the future) I see the improved video designs and documentation for newer plugins and more updated ones released by Mevent team and its a great step in that direciton. Keep up the good work and thanks again for the reply.
  2. Malkizid

    Conflict with Skill Tree plugin

    SkillTree always causes issues with plugins that modify similar things in the game, as expected. However the reason I'm writing is because Extended Magazines Skill of Skill tree was always problematic with magazines of various weapons, especially if you use any plugin that modifes Magazine Capacity. Wouldn't it make more sense to disable the magazine Capacity skill if you're using Turbo Weapons too? Or an even better idea make and use a permission from Turbo weapons as the the "reward/skill" from skill tree, then everybody wins. I'm obviously not a developer just an annoying experienced plugin user. Anyway, just my thought - Marte6 knows what they are doing.
  3. Malkizid

    Quest System

    Thanks a ton for explaining that to me, really helpful and I also really appreciate your feedback and opinion on the plugin. I admit my excitement to buy it when Ifirst saw it was overwhelming but one can never be sure until testing. Your opionion (and others) have proved to me that this is well worth the asking price and more importantly can do what you explained. Cheers! Best Regards, Manky
    This is a very simple. easy to use and lightweight plugin. It performs well and even has a basic ui to help users configure options. While basic in functionality the ui is actually well designed, looks nice and is more than helpful. While the plugin doesnt have a lot of features, it leaves room for growth - but it does exactly what it says and does it well! I was more than satisfied with this purchase when I bought it. Since then, the Devleoper Marte6 has kept improving and updating the plugin, based on user feedback without straying from the core idea. So far I haven't been disappointed (even slightly) with any of Marte6's work
  4. Malkizid

    Turbo Weapons

    I can't wait to set that up, will make this truly brilliant. Take your time, we look forward to the update when its ready!
  5. There is only the Panel Anchor setting at the beginning of the config, it is already set to "Upper Right", this doesnt explain how to move, orient or place the buttons in question: For Players, Sleepers, Time, etc. There must be another setting to individually set the location of each of those icons? I've messed with everything and I can onyl get them to display in a vertical orientation, top to bottom, (in the upper right) but its a mess. as shown in my first screenshot from the earlier message.
  6. Malkizid

    Quest System

    Thanks for sharing your insight on how to use permissions to create a Quest chain, I wasn't aware of this. I havent got the plugin yet as I didn't think it was possible. That's pretty awesome and clear! Can I ask you in what way you use TalkingNPCVendors as a work around? Is it also in a similar fashion by granting a permission created in this plugin "XDQuestpermexample" as a reward or transaction from TalkingNPCVendors?
  7. Greetings Mevent, Is there any documentation on "indent" values ? I cant even guess what positions equate to what by looking at other indent values in the configuration files. I would like to get the icons on the right hand side similar to the event ones on the left (pelase see the attached screenshot) the configuration settings are different for each of those sections and the indent values and locations are not usable by guessing. For example the "sleepers", "Online" and "Time" sections seem to share indent values in each size setting, in relation to each other unlike event the icons on the top left. If I can at least mirror the layout on the right side like the left side I will be more than happy Any assistance with this will solve my hours of confusion, thank you in advance.
  8. Malkizid

    IQChat

    @Mercury What does the configuration option IQFakeActive do? I dont see anything about this in thedocumentation and I am a bit confused. Also what is the IQRankSystem, is it a separate plugin and if it is a spearate plugin will it be available, I dont see it for purchase anywhere? }, "Settings IQFakeActive": { "Use support IQFakeActive": true }, "Settings IQRankSystem": { "Rank display format in chat ( {0} is the user's rank, do not delete this value)": "[{0}]", "Time display format with IQRank System in chat ( {0} is the user's time, do not delete this value)": "[{0}]", "Use support IQRankSystem": true, "Show players their played time next to their rank": true }, Many thanks in advance for any info on this.
  9. Malkizid

    AutoRestart UI

    Hi Crash, Thank you for the quick reply. That's good to know about the 1 minute warning, I will removethat then if its is already automatic. Posting gui or notify alerts in game from 60 seconds or less countdowns is fine but being able to toggle it off for discord would be great. Also becuase of discord webhook posting limitations. There's no hurry but that would be really appreciated and I think everyone could benefit from having this option available. Otherwise I'm really liking your plugin- keep up the nice work. Thanks a lot.
  10. Malkizid

    AutoRestart UI

    Hi Crash, pretty nice plugin and neat ui - makes it simple for admins to organise restarts and notify players in game and on discord. I like that, it all works nicely as intended. However I have some minor issues - Perhaps you could help: First, for posting to Discord notifications, is there no way to specify how many times this is done, in the config? it would be really great if we could choose at which intervals discord messages are posted in minutes. Or by using the Alerts, Warning Times config area: For example I have: Alerts": { "WarningTimes": [ 30, 10, 5, 1 ] }, Its very spammy currently and I dont want it to post every alert to discord, like this. Thanks in advance for any assistance with this, Best regards, Manky
  11. Malkizid

    Quest System

    You are the "Fantasy themed" counterpart to my brain. Hahahahah I couldn't have said it better. I've a similar idea and server set up I'm working on but with entirely different themes and less roleplay / rpg elements. But yes I'm also on the fence with the fact that only one npc can be set up. If multiple npc's were possible this would be the ultimate quest plugin!
  12. Well I guess I missed that update on Nov 29th, sorry - I wasn't aware of that update noet with the addition of a new gui for purchasing. As great as this plugin is, I still recommend to use a separate plugin to sell items to players.
  13. I don't remember there being a ui to buy recyclers within this plugin itself? You should be using another plugin to sell the recycler to players or via an NPC trader for example, in the config of which then you would put the costs and run the command within that plugin to give the player the appropriate recycler item. For example using "Shop" by Mevent in the item category section you would do something like: "Command (%steamid%)": "giveindustrialrecycler %username%" this could also be another command and username could be changed to %steamid%
  14. Malkizid

    IQChat

    With usually a minimum of 20 different languages on our server, yeah we do see some really strange translations sometimes. Honestly this plugin works so great overall that most people dont notice its there which is perfect, So aside from that one small thing, yes some way to indicate text has been translated might be helpful, most languages dont auto-translate well into English.
  15. Hi Stark, sorry to ping you with a reply as I've no idea and have no advice.... but now I'm curious as im interested in this, are you using any team management plugins in your set up?
  16. I'm curious about that too, if it would be ideal to use a separate team management plugin to enhance the features of this and help manage / prevent player abuse of the rulesets regarding teams, team limits, changing ofteams etc. I'd imagine using another plugin to manage teams and team limits would not have any conflicts with this. Please note I dont own this and have no experiene with it yet, I'm speculating out of interest in the topic as I would also like to get it.
  17. Regarding Teams, I'm not sure if there are any inherent restriction rules within this plugin iteself. As for Flag limitations and other details: All of the documentation is provided on the plugin page description, it can also be found here - https://docs.google.com/document/d/1m_HxA8WpPgVNwKPxSfK5NVVn-AxwNDpcNztrZazgtyE/edit?tab=t.0#heading=h.4r4c9u71gbkp
  18. That would be nice indeed!
  19. Malkizid

    Skinner

    @KalviHaving some sort of economics or item / scrap cost for players to do certain actions or import skins /sip etc could be a nice addition or dynamic. If there was a way to make the best skins plugin any better, this is probably one of the only possible things I could also think of.
  20. Malkizid

    Skinner

    That would be a nice option to be able to remove "bad" or "unwanted" skins because of problems with some skins displaying image or text correctly. I know it takes lots of work to remove those skins from the .json configuration file but it can be done, also Beee has a nice free tool to help you manage skins when you have many skins in your configuration file: https://codefling.com/tools/editor-for-skinboxskinnerskins this makes it simpler to add and remove skins, as you can see an image preview.
  21. Malkizid

    Armored Train

    @Adem This "person" ^^ is sending dm's to people asking for your plugin. I already got messages from them now.
  22. Malkizid

    Gasoline

    I have to chime in and say that, the rocks in the water areas are actually really nice, we like them a lot and they can lead to some interesting building areas. Itt's definitely a subjective topic rather than an issue.
  23. Malkizid

    Raidable Bases

    In the configuration you can add the option to block vehicles, they simply get turned away from the zone bubble. I'm not sure about "bouncing them into the stratosphere" though... sounds funny 😄
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