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Everything posted by Robis
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- 24 comments
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- #rust
- #walkinrey
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- 12 comments
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- #door
- #door health
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(and 3 more)
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- 12 comments
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- #door
- #door health
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(and 3 more)
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- 12 comments
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- #door
- #door health
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(and 3 more)
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can you make permissions to have it ? for example: doorhp.lvl1 { "Door health in percents": { "door.hinged.wood": 100, "door.hinged.metal": 100, "door.hinged.toptier": 100, "door.double.hinged.wood": 100, "door.double.hinged.metal": 100, "door.double.hinged.toptier": 100, "wall.frame.garagedoor": 100, "door.hinged.industrial.d": 100 } } doorhp.lvl2 { "Door health in percents": { "door.hinged.wood": 105, "door.hinged.metal": 105, "door.hinged.toptier": 105, "door.double.hinged.wood": 105, "door.double.hinged.metal": 105, "door.double.hinged.toptier": 105, "wall.frame.garagedoor": 105, "door.hinged.industrial.d": 105 } }
- 12 comments
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- #door
- #door health
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(and 3 more)
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- 199 comments
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- #items
- #enhancement
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(and 6 more)
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Possible to detect players who use to bug instacraft settings ? For example some players have full inventory of items that cant stack anymore, but crafting queue still have insane numbers of hammers to craft, so they every second drops on a ground non stop. Saw the video, items craft flood may even crash the server, would be nice if it count crafted items that drops on a ground from a player when no more space to stack crafted items.
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Im not using clans... my server focused on team, rust natural way! Thinking now like 30 minutes, and even hard to give you a suggestions.... This plugin perfect for solo only servers.... But duo and more really complicated... Teams getting created and members invited to a team much later than players connecting to a server.... We both clearly know issue with teams stuff but to generate solution is really hard. Hmmm maybe the solution key on the moment when players authorising in to the tc? for example i started to play solo and my friend also started a solo (like everyone on first connection) So we both have personal times for raid protection! And here a moment, i enter my friend base and IM authorising to HIS TC. Plugin must check if we are in team, if yes, personal UI timers getting deleted and plugin will create a team UI with time.... Time left can be started from beginning like we just connected first time.... and thats it... BUT if we disband team, we bot lose protection instantly... Also i see players can buy raid protection, so plugin need to check if players in a team before execute command, if players in same group, and one of players buying raid protection, price must be 2x higher, depends on a team size. for example solo player 100 scrap, duo 200, trio 300, etc... Price multiplier per member in a team. So yeah i tried hard to think... Not sure if this thinking is right and if its possible... But you must know better.
- 39 comments
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- #wipe protect
- #new player protect
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- 39 comments
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- #wipe protect
- #new player protect
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Looks like this is a reason why players get packet flood ? 06/23 13:27:27 | Calling 'OnEntityDeath' on 'DeathMessage v1.0.8' took 26797ms 06/23 13:27:27 | Calling 'OnEntityDeath' on 'DeathMessage v1.0.8' took average 0ms 06/23 13:27:27 | 93.253.249.51:50196/76561198328943076/xTGx kicked: Packet Flooding: Player Tick 06/23 13:27:27 | 185.241.224.157:57009/76561198038509269/Learning_2_Play kicked: Packet Flooding: Player Tick 06/23 13:27:27 | 86.172.150.16:51154/76561199436081746/Contempt kicked: Packet Flooding: Player Tick 06/23 13:27:27 | 68.96.123.63:57777/76561198142819148/differentpointofview kicked: Packet Flooding: Player Tick 06/23 13:27:27 | 95.148.97.142:62718/76561199323124855/Stoney kicked: Packet Flooding: Player Tick 06/23 13:27:27 | 95.91.217.67:17407/76561199383527873/DoNBravo kicked: Packet Flooding: Player Tick 06/23 13:27:27 | 78.112.210.178:53036/76561198026203050/Nephesch kicked: Packet Flooding: Player Tick 06/23 13:27:27 | 91.232.238.70:52844/76561198283780556/Glory to Ukraine kicked: Packet Flooding: Player Tick 06/23 13:27:27 | 79.116.5.182:55657/76561198276258802/Bestia kicked: Packet Flooding: Player Tick 06/23 13:27:27 | 159.146.6.48:19559/76561198985434516/HårdMån kicked: Packet Flooding: Player Tick 06/23 13:27:27 | 5.13.128.192:57409/76561198826092788/tr3izpr3i0 kicked: Packet Flooding: Player Tick
- 82 comments
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- 1
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- #death tips
- #death notice
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(and 8 more)
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Razor "Crate Loot From CustomLoot Profile Name": ["customProfile", "custprofile2"] What if i dont using CustomLoot plugin ? Can you add options to add crate prefab instead ? for example: "Crate Loot From Prefab Name": ["assets/prefabs/npc/patrol helicopter/heli_crate.prefab", "assets/prefabs/npc/m2bradley/bradley_crate.prefab"]
- 191 comments
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Not sure yet what is mean player protection... its no damage to a player it self or his buildings ? And how works it against griefing ? If players buildings cant take damage, what happens if i put auto turret in front of anyone door ? so player cant destroy turret/buildings, and also he cant leave a base cause of that turret... Mmmm ?
- 39 comments
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- #wipe protect
- #new player protect
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i tried.... looks like working, but Name = mainUI, Parent = "Hud", Components = { new CuiImageComponent { Color = HexToColor(_config.shieldSettings.shieldUISettings.BackgroundColor.Hex, _config.shieldSettings.shieldUISettings.BackgroundColor.Opacity) }, new CuiRectTransformComponent { AnchorMin = "0.5 0.5", AnchorMax = "0.5 0.5", OffsetMin = _config.shieldSettings.shieldUISettings.OffsetMin, OffsetMax = _config.shieldSettings.shieldUISettings.OffsetMax } INSTANTLY INCORRECT..... NEVER EVER create plugins with base positioning in a center. OTHERWISE it change position when player change user interface settings.... AnchorMin = "0.0 0.0", STICKS WITH USER INTERFACE CHANGES FRIENDLY
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- 298 comments
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- 2
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- #protection
- #base
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- 298 comments
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- 4
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- #protection
- #base
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- 3 comments
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- #conveyors
- #industrial
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(and 1 more)
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- 1,131 comments
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- 1
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- #loot
- #customloot
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- 39 comments
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- #wipe protect
- #new player protect
- (and 6 more)
