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Everything posted by Robis
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- 264 comments
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- #protection
- #base
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Already got it... Want to swap it for specific server reasons... Pointed to david multiple times whats wrong with it, but david just dont want to work on it... For example i using david info panel, and cant use a setting auto open info panell when player connecting to server, because fucked buttons also pop in on a top of info panel... also some times buttons just auto hide, need manually type command to show it.... mostly it happens for me when im teleporting, or using admin commands like vanish, god, radar, etc...
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- 87 comments
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- 1
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- #auto turret interference
- #auto turret
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(and 22 more)
Tagged with:
- #auto turret interference
- #auto turret
- #turret interference
- #interference
- #auto turret no interference
- #no interference
- #turret
- #turrets
- #radius
- #turret radius
- #auto turret radius
- #autoturret
- #autoturret radius
- #autoturret interference
- #auto turret target scan
- #auto turret health
- #auto turret range
- #auto turret bullet speed
- #auto turret aim cone
- #auto turret damage scale
- #auto turrets rotation angle
- #auto turrets viewing angle
- #auto turrets target scanning
- #auto turret attack range
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- 87 comments
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- #auto turret interference
- #auto turret
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(and 22 more)
Tagged with:
- #auto turret interference
- #auto turret
- #turret interference
- #interference
- #auto turret no interference
- #no interference
- #turret
- #turrets
- #radius
- #turret radius
- #auto turret radius
- #autoturret
- #autoturret radius
- #autoturret interference
- #auto turret target scan
- #auto turret health
- #auto turret range
- #auto turret bullet speed
- #auto turret aim cone
- #auto turret damage scale
- #auto turrets rotation angle
- #auto turrets viewing angle
- #auto turrets target scanning
- #auto turret attack range
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- 87 comments
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- #auto turret interference
- #auto turret
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(and 22 more)
Tagged with:
- #auto turret interference
- #auto turret
- #turret interference
- #interference
- #auto turret no interference
- #no interference
- #turret
- #turrets
- #radius
- #turret radius
- #auto turret radius
- #autoturret
- #autoturret radius
- #autoturret interference
- #auto turret target scan
- #auto turret health
- #auto turret range
- #auto turret bullet speed
- #auto turret aim cone
- #auto turret damage scale
- #auto turrets rotation angle
- #auto turrets viewing angle
- #auto turrets target scanning
- #auto turret attack range
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well in general those 2 settings complicated by it self! If i change it via F1 whole server electricity stuff breaks, monument doors stops working, etc... Then only server reboot fix everything. sentry.interferenceradius "40" sentry.maxinterference "36" For now i skip this, just keep those settings set in cfg file and thats it... Wanted to turn your plugin in to a skill in my server skills plugin, but i guess main issue with it cause problems when these settings change.
- 87 comments
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- #auto turret interference
- #auto turret
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(and 22 more)
Tagged with:
- #auto turret interference
- #auto turret
- #turret interference
- #interference
- #auto turret no interference
- #no interference
- #turret
- #turrets
- #radius
- #turret radius
- #auto turret radius
- #autoturret
- #autoturret radius
- #autoturret interference
- #auto turret target scan
- #auto turret health
- #auto turret range
- #auto turret bullet speed
- #auto turret aim cone
- #auto turret damage scale
- #auto turrets rotation angle
- #auto turrets viewing angle
- #auto turrets target scanning
- #auto turret attack range
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And every 1 minute this plugin will do this ? once i installed this, players started to talk about laaags ! 11/07 12:07:45 | [AutoTurretInterference] AutoTurretInterference: Check Server Auto Turrets START ... 11/07 12:07:45 | [AutoTurretInterference] AutoTurretInterference: CheckServerAutoTurrets END: AutoTurrets checked: 58 11/07 12:08:45 | [AutoTurretInterference] AutoTurretInterference: Check Server Auto Turrets START ... 11/07 12:08:45 | [AutoTurretInterference] AutoTurretInterference: CheckServerAutoTurrets END: AutoTurrets checked: 58
- 87 comments
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- #auto turret interference
- #auto turret
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(and 22 more)
Tagged with:
- #auto turret interference
- #auto turret
- #turret interference
- #interference
- #auto turret no interference
- #no interference
- #turret
- #turrets
- #radius
- #turret radius
- #auto turret radius
- #autoturret
- #autoturret radius
- #autoturret interference
- #auto turret target scan
- #auto turret health
- #auto turret range
- #auto turret bullet speed
- #auto turret aim cone
- #auto turret damage scale
- #auto turrets rotation angle
- #auto turrets viewing angle
- #auto turrets target scanning
- #auto turret attack range
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- 87 comments
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- #auto turret interference
- #auto turret
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(and 22 more)
Tagged with:
- #auto turret interference
- #auto turret
- #turret interference
- #interference
- #auto turret no interference
- #no interference
- #turret
- #turrets
- #radius
- #turret radius
- #auto turret radius
- #autoturret
- #autoturret radius
- #autoturret interference
- #auto turret target scan
- #auto turret health
- #auto turret range
- #auto turret bullet speed
- #auto turret aim cone
- #auto turret damage scale
- #auto turrets rotation angle
- #auto turrets viewing angle
- #auto turrets target scanning
- #auto turret attack range
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No problem here if its helps i see this in console when i placing a tc Failed to call hook 'CanBuild' on plugin 'AdvancedEntityLimit v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvancedEntityLimit.PlayerInClan (BasePlayer player) [0x0004f] in <4af67bf8acc64678b801ea3cd034531d>:0 at Oxide.Plugins.AdvancedEntityLimit.GetPlayerTeammates (BasePlayer player) [0x0002c] in <4af67bf8acc64678b801ea3cd034531d>:0 at Oxide.Plugins.AdvancedEntityLimit.CanPlayerBuild (BasePlayer player, System.String prefabname) [0x00099] in <4af67bf8acc64678b801ea3cd034531d>:0 at Oxide.Plugins.AdvancedEntityLimit.CanBuild (Planner planner, Construction prefab, Construction+Target target) [0x0001d] in <4af67bf8acc64678b801ea3cd034531d>:0 at Oxide.Plugins.AdvancedEntityLimit.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00540] in <4af67bf8acc64678b801ea3cd034531d>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0
- 71 comments
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- #limit
- #advanceentitylimit
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@MuB-Studios check my data file.... i can do a data file as i want to, but permissions no longer working then. whatever i set, everything just unlimited! What im trying here to do, to default group i want to give tc1, fs1, ft1 permissions! so players will be able from begin to place 1 tc, 1 foundation square, and 1 foundation triangle! Then when player get permission tc2, he will be able to place 2 tool cupboards limits (2).json
- 71 comments
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- #limit
- #advanceentitylimit
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- 71 comments
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- 2
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- #limit
- #advanceentitylimit
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Easiest way to sort this whole problem, just need ability to be able delete entities i dont need at all in data file. For example: "advancedentitylimit.tc1": { "Order": 0, "Entities": { "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab": { "Image": "-97956382", "Limit": 1, "IsLimited": true } } }, "advancedentitylimit.tc2": { "Order": 0, "Entities": { "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab": { "Image": "-97956382", "Limit": 2, "IsLimited": true } } } } thats it nothing else until i self add more lines with other items...
- 71 comments
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- 1
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- #limit
- #advanceentitylimit
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Also noticed very negative thing!!!! for example default permission have tc limit 1 and another permission have other stuff to limit but tc has no limits! (thinget it will grab limits from default permission!) So its ignore default tc limit and remove tc limits with another permission! At this point plugin cant be used to create a skills for skills plugin... Sad as hell.... In order to use this plugin with a skills plugins need ability for players to have multiple permissions usage, if one permission have set limits to true and another to false, then those false must be ignored and back to a permission where is set to true So yeah, for now i put this plugin away at all. Permissions system to basic as right now on. Need smart ones who communicate to each other to see what to overwrite and what to keep when player have multiple permissions. Buyed this plugin only for idea to create more skills for my server skills list but.... failed. I also tried to remove from data file entities that i dont need at all to limit or no, but they getting added back when plugin reloaded... no idea why is like this, i dont need whole server items list in data file.... want to limit just tc, planter boxes, hitch and foundations... with separated permissions, but for some reason data file want me to have whole server items......
- 71 comments
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- #limit
- #advanceentitylimit
- (and 21 more)
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- 71 comments
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- #limit
- #advanceentitylimit
- (and 21 more)
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- 71 comments
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- #limit
- #advanceentitylimit
- (and 21 more)
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- 71 comments
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- #limit
- #advanceentitylimit
- (and 21 more)
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- 71 comments
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- #limit
- #advanceentitylimit
- (and 21 more)
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- 34 comments
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- 1
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- #administration
- #logging
- (and 6 more)
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Thank you!
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- 34 comments
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- 1
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- #administration
- #logging
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