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Robis

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Everything posted by Robis

  1. Loottable - Failed to compile: Cannot implicitly convert type 'IFuelSystem' to 'EntityFuelSystem'. An explicit conversion exists (are you missing a cast?) | Line: 1432, Pos: 39 impossible to run wipe like a human fuck, im out of this shit
  2. this is prefab ? or map ?
  3. Could not initialize plugin 'DiscordAuthLogger v1.0.1' (FormatException: Input string was not in a correct format.)
  4. Robis

    Skills

    @Mevent I tested today my server setup in staging, Skills wont work after updates. Skills - Failed to compile: The type or namespace name 'Harmony' could not be found (are you missing a using directive or an assembly reference?) | Line: 12, Pos: 7 Please prepare it... Im already sweating Same with other +5 plugins... So if they wont get fixed, i cant run a server
  5. Robis

    Sputnik

    Thank you, i just write to everyone to make sure no one will forget... Got same issue like for 5 more plugins... Some of them critically important, and server cant go with out them working at all
  6. @The_Kiiiing Hello, tested staging server for upcoming updates, loottable wont work after updates. Loottable - Failed to compile: The type or namespace name 'Harmony' could not be found (are you missing a using directive or an assembly reference?) | Line: 5, Pos: 7 Can you please prepare plugin ?
  7. Robis

    Sputnik

    @Adem Today after updates, sputnik wont work, i tested it in staging server. Sputnik - Failed to compile: 'LootContainer' does not contain a definition for 'FirstLooted' and no accessible extension method 'FirstLooted' accepting a first argument of type 'LootContainer' could be found (are you missing a using directive or an assembly reference?) | Line: 1340, Pos: 61 Can you prepare plugin for updates ?
  8. Robis

    Visibility

    When i run command /vi nodes server fps drops from 70 to 60 for a short time. Here a moment Calling 'Visualize' on 'Visibility v1.2.6' took 150ms So i imagine it can get way worse if multiple players use this command in a same time or in general very often ? Any way to reduce impact? With animals no problem because animals not that many as nodes plugin have to load.... Maybe better to make more commands to split groups to mark? for example /vi sulfur /vi metal /vi stones then plugin need load les per single command, by common thinking.
  9. Looks interesting, probably i will grab it once i finish make my new map. I have a request, Can you make another place to build? I want proper underwater bunker with high quality moon pool entrance. Im also can make it my self, but im pretty busy person, cant find a time for a proper bunkers making with smart doors, smart electricity and other details. if you do im would be happy to save some of my time and buying it. By the way, making a moon pool entrance better to make it self using moon pool prefab, when i tried take it from undewater labs it causes errors with autospawn npc in to it.... + need make nothing spawn underwater on a ground around and will be friendly with a cargo ship patch Anyway nice bunker, i will take it for sure, what i dont like or need more, i will able to edit it my self so no problem at all, main job done by you already Forgot to say, in order to make water moon pool effect, need to use a moonpool trigger volume. Moon pool is not a prefab it self.
  10. Robis

    Sputnik

    Yeah thanks for advice, anoing for me to update only because i have edit self plugin every time you update it My server very huge and cant just drop anything i see... So if i can make self your plugin work as i want only for my server build, i wont ask you to do it I doing my self.
  11. Robis

    Sputnik

    Ohhhh thats pain in the ass mate... i made my sputnik very simple, just 1 sputnik by random timer 3600-7200 I use also simple marker no vending or other stuff just red empty square and thats it.... Dont understand why need so many stuff in to it. i dont even use turrets, just npcs and land mines, no need also helicopter, for BIG event i use convoy plugin, 1x bradley 1x heli, 1x loot crate car. thats it.... Simple stuff always best!
  12. Robis

    Sputnik

    This plugin gets updates way to often.... When it will be a final update ?
  13. Robis

    Raid Protection

    @Mr01sam Since today, when i updated plugin to latest version i noticed this: Failed to run a 1.00 timer in 'RaidProtection v3.4.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RaidProtection+ProtectedCupboardManager.Transfer (Oxide.Plugins.RaidProtection+ProtectedEntity oldTc, BaseEntity newEntity) [0x00000] in :0 at Oxide.Plugins.RaidProtection+<>c__DisplayClass131_0.b__1 () [0x00000] in :0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in :0
  14. Robis

    Convoy

    @Adem Yeah now it looks working properly. I see you even fixed npcs, before they appear and disappear in a cars like crazy. thank you!
  15. Robis

    Skills

    The most important is that skills heavy depended for everything.... I got like 40+ skills and imagine its broken on a wipe day!!! Thats just nightmare if it wont get support in time ( BEFORE WIPES ) Well Developer told he is was in vocation, etc... Its understandable, but i feel its still to critical because its just way to depended on everything in a server. And players dont care about reasons why... They just want to play and have it
  16. Robis

    Skills

    @Mevent SKILLS DEAD AFTER UPDATE!!!
  17. @RoadTech Loot bouncer plugin does it ? Failed to call hook 'OnEntityDeath' on plugin 'BarrelCrateBounty v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BarrelCrateBounty.HandleRewards (System.String entityName, BasePlayer player) [0x00029] in <7946f64c20514a16b08459b25f0c42ad>:0 at Oxide.Plugins.BarrelCrateBounty.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x0003b] in <7946f64c20514a16b08459b25f0c42ad>:0 at Oxide.Plugins.BarrelCrateBounty.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001b1] in <7946f64c20514a16b08459b25f0c42ad>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  18. Nice, i all the time priority to buy plugins that can do more things at once and reduce my plugins quantity. Like plugin Loottable, helped me a lot, 1 plugin has like 5+ other plugins functionalities... So yeah discord has A LOT of separate plugins... So DiscordAuthPlus with more functionalities will allow me to reduce plugins numbers and have all i need in single plugin I will follow your plugin updates, once it here i will grab it. Thanks
  19. Possible for you also integrate in to it - discord sync function ? For example when player LINK discord account, his discord user name become same as steam username in game ?
  20. Robis

    Better Npc

    @Jbird You added ability in npcspawn to chose what type all npcs will be, thats great and its sorted out my issue with it for now. But in order to have muptiple types npcs with single plugin, the way to do it properly is: add extra line for npc type input in data file. For example in airfield i want make scarecrow type, in launchsite heavy scientists. Reason why i need like this: I have XStatistics plugin, its counting all type scientists players kill, so by using better npc plugin, i able to make only 1 type npcs. Cant make zombie looking npc and on kill count it as heavy scientist Please if you able to make option for multiple npcs then it will sort my issues 100%. Thank you.
  21. Robis

    XStatistics

    Plugin is very huge, I believe it is covering whole rust activities in game counting and recording. Xstatistics useful not only for players and server admin itself! For example, as admin, i able properly monitor server gather rates and economics balance. I can see real numbers of any player activities and decide what players getting too fast and to easy to edit server settings better. Here one example how I find a cheater who abused solo only limits, his play time in server was 2 hours, but his used c4 was 50+ and his crafted none of them. I am pretty sure it is impossible to make 50+ c5 in 2 hours for a fresh player in a server! So I left with 2 options, he finds decayed base, or he has a mate in solo server who share loot with him. Put my eyes on him, and yes, later on find them together for fast meeting and free loot exchanges...
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