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Everything posted by Robis
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@Mr01sam Please add notify type selection "Plugin Integration": { "Economics": true, "Server Rewards": false, "Custom Status Framework": false, "Simple Status": false, "Notify": true, <------- in this plugin you can create many notify types to make every notification unique for each supported plugin "Notify type": 0, "Abandoned Bases": false, "Skill Tree": false
- 264 comments
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- #protection
- #base
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"Plugin Integration": { "Economics": true, "Server Rewards": false, "Custom Status Framework": false, "Simple Status": false, "Notify": true, <------- in this plugin you can create many notify types to make every notification unique for each supported plugin "Notify type": 0, "Abandoned Bases": false, "Skill Tree": false
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Im back, page support write to me PayPal is unavailable at the moment. It should be back sometime tomorrow. So i get it when it will get fixed. I read description but still dont get it how it works... I mentioned some times when plugins have to handle heavy loads, server fps jump up and down like crazy, and probably in those moments may can happen laag spike. So in simple non tech words, this plugin make those fps jumps more smoother to reduce or even prevent those spikes ? My server has 120+ plugins loaded and a lot of permission checks tasks, also lots of time counting. If you have time, may you try explain how it works in simple words? Like couple examples. Description probably more understandable for developers, but me, im just a simple person who know how properly to edit plugin and nothing to much else. Thank you.
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- 71 comments
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- #limit
- #advanceentitylimit
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- 71 comments
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- #limit
- #advanceentitylimit
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never ever got any problems with it and never even noticed anything suspy. in a 3+ years run server never got problem that admin commands not working Here my cfg settings related with it: server.secure "1" server.encryption "2" antihack.enabled true These settings loading every time my server start or reboot. So i dont get it, where is a problem ? Please explain more detailed, How server get buged, how to check if its bugged ? And any examples what cheaters can do with it ?
- 5 comments
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- #server.encryption 1
- #server.encryption 2
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Not anymore sure if you understand me what im trying to do... I dont want use one permission to set limits for everything at once, i want make specific permissions for specific things and want to add those permissions in to a skills plugin to run a command to issue those permissions for a players. Now im use cupboard limiter plugin! Players learn skill and get permission to increase their tc limits Now im using foundation limiter plugin! Players learn skill and get permission to increase their foundation limits limits they working well because their permissions separated. I imagined your plugin must be the best because here is option to make many permissions as you want, can select many items as you want, but thats impossible to do because permissions must act same way as act separated plugins, their permissions are separated and not override each other. need to override only if permission have same item and amount of set limit higher. My english not native language, can be to hard to explain, but if you look at data file example i write, must be very clear what i mean by it.
- 71 comments
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- #limit
- #advanceentitylimit
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@MuB-Studios check plugin with config: { "Auto-fill missing entities?": false, "Chat prefix": "", "A message when the player reaches the maximum limit of objects": "You have <color=red>reached</color> the limit of this object ({0})", "Use teams for sum them constructions": false, "Use clans?": false, "Clans plugin for sum player constructions (Mevent, k1lly0u)": "Mevent" } data file: { "advancedentitylimit.tc0": { "Order": 0, "Entities": { "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab": { "Image": "-97956382", "Limit": 1, "IsLimited": true } } }, "advancedentitylimit.tc1": { "Order": 0, "Entities": { "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab": { "Image": "-97956382", "Limit": 2, "IsLimited": true } } }, "advancedentitylimit.tc2": { "Order": 0, "Entities": { "assets/prefabs/deployable/tool cupboard/cupboard.tool.deployed.prefab": { "Image": "-97956382", "Limit": 3, "IsLimited": true } } }, "advancedentitylimit.fs0": { "Order": 0, "Entities": { "assets/prefabs/building core/foundation/foundation.prefab": { "Image": "assets/prefabs/building core/foundation/foundation.png", "Limit": 1, "IsLimited": true } } }, "advancedentitylimit.fs1": { "Order": 0, "Entities": { "assets/prefabs/building core/foundation/foundation.prefab": { "Image": "assets/prefabs/building core/foundation/foundation.png", "Limit": 2, "IsLimited": true } } }, "advancedentitylimit.fs2": { "Order": 0, "Entities": { "assets/prefabs/building core/foundation/foundation.prefab": { "Image": "assets/prefabs/building core/foundation/foundation.png", "Limit": 3, "IsLimited": true } } }, "advancedentitylimit.ft0": { "Order": 0, "Entities": { "assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab": { "Image": "assets/prefabs/building core/foundation.triangle/foundation.triangle.png", "Limit": 1, "IsLimited": true } } }, "advancedentitylimit.ft1": { "Order": 0, "Entities": { "assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab": { "Image": "assets/prefabs/building core/foundation.triangle/foundation.triangle.png", "Limit": 2, "IsLimited": true } } }, "advancedentitylimit.ft2": { "Order": 0, "Entities": { "assets/prefabs/building core/foundation.triangle/foundation.triangle.prefab": { "Image": "assets/prefabs/building core/foundation.triangle/foundation.triangle.png", "Limit": 3, "IsLimited": true } } } } For me its has no limits to anything i set, probably plugin cant understand that every single permission is separated 100%.
- 71 comments
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- #limit
- #advanceentitylimit
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- 71 comments
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- #limit
- #advanceentitylimit
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- 71 comments
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- #limit
- #advanceentitylimit
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- 71 comments
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- #limit
- #advanceentitylimit
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{ "Auto-fill missing entities?": true, "Chat prefix": "<color=red>[Limits]</color>: ", "A message when the player reaches the maximum limit of objects": "You have <color=red>reached</color> the limit of this object ({0})", "Use teams for sum them constructions": false, "Clans plugin for sum player constructions (Mevent, k1lly0u)": "Mevent" }
- 71 comments
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- #limit
- #advanceentitylimit
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- 71 comments
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- #limit
- #advanceentitylimit
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No matter what im doing its just not working at all... Even if i delete data file and config, installing plugin as original is.... anything i place, build its has no limits and have this on a moment i placing: Failed to call hook 'CanBuild' on plugin 'AdvancedEntityLimit v1.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AdvancedEntityLimit.PlayerInClan (BasePlayer player) [0x0004f] in <41766890d4844f1383fb0ddf8c9ec838>:0 at Oxide.Plugins.AdvancedEntityLimit.GetPlayerTeammates (BasePlayer player) [0x0002c] in <41766890d4844f1383fb0ddf8c9ec838>:0 at Oxide.Plugins.AdvancedEntityLimit.CanPlayerBuild (BasePlayer player, System.String prefabname) [0x00099] in <41766890d4844f1383fb0ddf8c9ec838>:0 at Oxide.Plugins.AdvancedEntityLimit.CanBuild (Planner planner, Construction prefab, Construction+Target target) [0x0001d] in <41766890d4844f1383fb0ddf8c9ec838>:0 at Oxide.Plugins.AdvancedEntityLimit.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00540] in <41766890d4844f1383fb0ddf8c9ec838>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0
- 71 comments
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- #limit
- #advanceentitylimit
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- 11 comments
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- #keybinds
- #keybind commands
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- 16 comments
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- #connect
- #connection
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- 16 comments
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- #connect
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Hmmm but guys keep in mind, my raid protection has no timers, and has no payments for it... everything disabled! My raid protection is endless only depends on permission player has! So if here will be added time counter for notifications, please add it as an option to enable it or disable. Thank you
- 264 comments
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- #protection
- #base
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