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Everything posted by PistOffBastd
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Excellent plugin if you don't want that hacked up feel of running chat commands on your server. It does exactly what it says it will do. IF you are running a hardcore server, you have to set "chat.globalchat true", or it will not work. Perhaps next update it will use both global and local chat, and this will no longer be a concern.
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@pookins "BiomeArid": { "type": 2, "Spawn": { "AutoSpawn": true, "BotNames": [], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [ "Prim_Roamer_Shovel", "Prim_Rover_Bat", "Prim_Rover_Eoka", "Prim_Rover_Hatchet", "Prim_Rover_Kitchen_Knife", "Spike", "FARMER.BLUNDERBUSS", "FARMER.CARROT", "FARMER.GRILLFORK", "FARMER.KITCHENKNIFE", "FARMER.MACHETTE", "FARMER.PITCHFORK", "FARMER.SHOVEL", "FARMER.SICKEL", "FARMER.SPEAR", "FARMER.WOODSWORD", "MECHANIC1_BAT_SMOKE", "MECHANIC1_WRENCH_BEANCAN", "MECHANIC2_DB_SATCHEL", "MECHANIC2_WRENCH_SURVEY" ], "Gender": 0, "SkinTone": 0, "Day_Time_Spawn_Amount": 30, "Night_Time_Spawn_Amount": 30, "Announce_Spawn": false, "Announcement_Text": "", "BotHealth": 70, "Bot_Take_Damage_Percent": 100, "Stationary": false, "Scale_NPC_Count_To_Player_Count": false, "Give_Scarecrow_Loadout": false, "FrankenStein_Head": 0, "FrankenStein_Torso": 0, "FrankenStein_Legs": 0 }, "Behaviour": { "Roam_Range": 400, "Aggro_Range": 100, "DeAggro_Range": 50, "Peace_Keeper": false, "Bot_Accuracy_Percent": 100, "Bot_Damage_Percent": 50, "Running_Speed_Booster": 16, "Roam_Pause_Length": 0, "AlwaysUseLights": false, "Ignore_All_Players": false, "Ignore_Sleepers": false, "Ignore_Wounded": false, "Target_Noobs": true, "NPCs_Attack_Animals": true, "NPCs_Defend_Against_Drones": false, "Friendly_Fire_Safe": true, "Melee_DamageScale": 1.0, "RangeWeapon_DamageScale": 1.0, "Rocket_DamageScale": 1.0, "Assist_Sense_Range": 110, "Victim_Bleed_Amount_Per_Hit": 1, "Victim_Bleed_Amount_Max": 100, "Bleed_Amount_Is_Percent_Of_Damage": false, "Target_ZombieHorde": 0, "Target_HumanNPC": 0, "Target_Other_Npcs": 2, "Respect_Safe_Zones": true, "Faction": 0, "SubFaction": 0, "Dont_Fire_Beyond_Distance": 3 }, "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 10, "Lock_Death_Crate_To_Killer_Player": false, "Corpse_Duration": 4, "Corpse_Has_Skull": true, "Weapon_Drop_Percent": 0, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Main_Percent": 0, "Wipe_Belt_Percent": 100, "Wipe_Clothing_Percent": 100, "Allow_Rust_Loot_Percent": 100, "Rust_Loot_Source": "Default NPC", "Remove_Vanilla_Scrap": true, "AlphaLoot_Profile": "ROVERNPC", "Respawn_Timer": 1, "RustRewardsValue": 0.0, "XPerienceValue": 0.0 }, "Other": { "Chute": false, "Invincible_Whilst_Chuting": false, "SamSite_Safe_Whilst_Chuting": true, "Backpack_Duration": 10, "Suicide_Timer": 30, "Die_Instantly_From_Headshot": false, "Require_Two_Headshots": false, "Instant_Death_From_Headshot_Allowed_Weapons": [], "Fire_Safe": false, "Grenade_Precision_Percent": 5, "Disable_Radio": true, "Marker_Enabled": false, "Marker_Visible_When_NPCs_Are_Dead": true, "Marker_Main_Colour": "#ffffff", "Marker_Outer_Colour": "#000000", "Marker_Opacity_Percent": 50, "Marker_Radius_Percent": 20, "MurdererSound": false, "Immune_From_Damage_Beyond": 400, "Short_Roam_Vision": false, "Off_Terrain": false, "APC_Safe": false, "WeaponTrap_Safe": false
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I did notice yesterday that a monument parented melee bot would chase you directly and for a long time. But I didn't get much time to experiment. Here's one kit of a Roving Biome bot that is behaving as described. This bot was in the Arid Biome. "Prim_Rover_Bat": { "Name": "Prim_Rover_Bat", "Description": "", "RequiredPermission": "", "MaximumUses": 0, "RequiredAuth": 0, "Cooldown": 0, "Cost": 0, "IsHidden": false, "CopyPasteFile": "", "KitImage": "", "MainItems": [], "WearItems": [ { "Shortname": "bone.armor.suit", "DisplayName": null, "Skin": 0, "Amount": 1, "Condition": 100.0, "MaxCondition": 100.0, "Ammo": 0, "Ammotype": null, "Position": 2, "Frequency": -1, "BlueprintShortname": null, "Text": null, "Contents": null, "Container": null }, { "Shortname": "deer.skull.mask", "DisplayName": null, "Skin": 0, "Amount": 1, "Condition": 100.0, "MaxCondition": 100.0, "Ammo": 0, "Ammotype": null, "Position": 1, "Frequency": -1, "BlueprintShortname": null, "Text": null, "Contents": null, "Container": null } ], "BeltItems": [ { "Shortname": "syringe.medical", "DisplayName": null, "Skin": 0, "Amount": 1, "Condition": 0.0, "MaxCondition": 0.0, "Ammo": 0, "Ammotype": null, "Position": 1, "Frequency": -1, "BlueprintShortname": null, "Text": null, "Contents": null, "Container": null }, { "Shortname": "mace.baseballbat", "DisplayName": null, "Skin": 0, "Amount": 1, "Condition": 200.0, "MaxCondition": 200.0, "Ammo": 0, "Ammotype": null, "Position": 0, "Frequency": -1, "BlueprintShortname": null, "Text": null, "Contents": null, "Container": null } ] },
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I've cruised the forum, and didn't come across it, but anyone figure out how to make the melee only bots just chase your ass off? Its like they chase for a few seconds, stop, tie their shoes, then chase again, then stop, make a sandwich and chase again. Then if you turn and charge them, they stop and stare at the double rainbow. If that's how it is, then it is, what it is. Just hoping one of y'all had come across a tweak....
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So, im using it to reduce the gather, one of the things i notice is say, reduced gather of a metal node, the high qual bit shows as 0 in red, but it still puts 1 in your inventory, it wont smelt, and perhaps you chop up a wolf with a reduced gather hatchet, it gives you a wolf skull, but you cant use it to make the head dress, its in your inventory, but not recognized. As your updating the PI, would it be possible make the minimum of the "secondary" gathered items 1?
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They arent, (for me) so, Monuments first: if im outside a no build zone at a monument, there dropping on the line of the no build zone. If im inside the no build zone there dropping near on top of me. Raidable Bases as you aproach a RaidableBase, youll get a notice that you have found a RaidableBase, it is at that invisible zone line where the MLRS are landing. Now with that said, if no one else is having this, then its got to be something on my end, just asking to see if its been seen.
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Option request: An adjustable distance for custom message, lets say its set to 400. So at 400 (approaching) "A radiable base is near" or what ever you want it to say, comes into chat. At 401, (departing) "You have left the base" or what ever you want it to say, comes into chat. Purpose: Allot of us don't have the domes and the markers, our players have to find the raidables, in the wild, on their own. This option would simply assist in finding them without showing them exactly where they are.
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- #event
- #cargoplane
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- 268 comments
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- #event
- #cargoplane
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- 18 comments
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- #bermudas
- #rust custom map
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