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PistOffBastd

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Everything posted by PistOffBastd

  1. Can someone please explain how to use this a little bit better?
    Excellent plugin if you don't want that hacked up feel of running chat commands on your server. It does exactly what it says it will do. IF you are running a hardcore server, you have to set "chat.globalchat true", or it will not work. Perhaps next update it will use both global and local chat, and this will no longer be a concern.
    EXCELLENT!!! If you have a hardcore server that resets many of your convars every restart, this is the tool you've been looking for.
  2. @pookins "BiomeArid": { "type": 2, "Spawn": { "AutoSpawn": true, "BotNames": [], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [ "Prim_Roamer_Shovel", "Prim_Rover_Bat", "Prim_Rover_Eoka", "Prim_Rover_Hatchet", "Prim_Rover_Kitchen_Knife", "Spike", "FARMER.BLUNDERBUSS", "FARMER.CARROT", "FARMER.GRILLFORK", "FARMER.KITCHENKNIFE", "FARMER.MACHETTE", "FARMER.PITCHFORK", "FARMER.SHOVEL", "FARMER.SICKEL", "FARMER.SPEAR", "FARMER.WOODSWORD", "MECHANIC1_BAT_SMOKE", "MECHANIC1_WRENCH_BEANCAN", "MECHANIC2_DB_SATCHEL", "MECHANIC2_WRENCH_SURVEY" ], "Gender": 0, "SkinTone": 0, "Day_Time_Spawn_Amount": 30, "Night_Time_Spawn_Amount": 30, "Announce_Spawn": false, "Announcement_Text": "", "BotHealth": 70, "Bot_Take_Damage_Percent": 100, "Stationary": false, "Scale_NPC_Count_To_Player_Count": false, "Give_Scarecrow_Loadout": false, "FrankenStein_Head": 0, "FrankenStein_Torso": 0, "FrankenStein_Legs": 0 }, "Behaviour": { "Roam_Range": 400, "Aggro_Range": 100, "DeAggro_Range": 50, "Peace_Keeper": false, "Bot_Accuracy_Percent": 100, "Bot_Damage_Percent": 50, "Running_Speed_Booster": 16, "Roam_Pause_Length": 0, "AlwaysUseLights": false, "Ignore_All_Players": false, "Ignore_Sleepers": false, "Ignore_Wounded": false, "Target_Noobs": true, "NPCs_Attack_Animals": true, "NPCs_Defend_Against_Drones": false, "Friendly_Fire_Safe": true, "Melee_DamageScale": 1.0, "RangeWeapon_DamageScale": 1.0, "Rocket_DamageScale": 1.0, "Assist_Sense_Range": 110, "Victim_Bleed_Amount_Per_Hit": 1, "Victim_Bleed_Amount_Max": 100, "Bleed_Amount_Is_Percent_Of_Damage": false, "Target_ZombieHorde": 0, "Target_HumanNPC": 0, "Target_Other_Npcs": 2, "Respect_Safe_Zones": true, "Faction": 0, "SubFaction": 0, "Dont_Fire_Beyond_Distance": 3 }, "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 10, "Lock_Death_Crate_To_Killer_Player": false, "Corpse_Duration": 4, "Corpse_Has_Skull": true, "Weapon_Drop_Percent": 0, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Main_Percent": 0, "Wipe_Belt_Percent": 100, "Wipe_Clothing_Percent": 100, "Allow_Rust_Loot_Percent": 100, "Rust_Loot_Source": "Default NPC", "Remove_Vanilla_Scrap": true, "AlphaLoot_Profile": "ROVERNPC", "Respawn_Timer": 1, "RustRewardsValue": 0.0, "XPerienceValue": 0.0 }, "Other": { "Chute": false, "Invincible_Whilst_Chuting": false, "SamSite_Safe_Whilst_Chuting": true, "Backpack_Duration": 10, "Suicide_Timer": 30, "Die_Instantly_From_Headshot": false, "Require_Two_Headshots": false, "Instant_Death_From_Headshot_Allowed_Weapons": [], "Fire_Safe": false, "Grenade_Precision_Percent": 5, "Disable_Radio": true, "Marker_Enabled": false, "Marker_Visible_When_NPCs_Are_Dead": true, "Marker_Main_Colour": "#ffffff", "Marker_Outer_Colour": "#000000", "Marker_Opacity_Percent": 50, "Marker_Radius_Percent": 20, "MurdererSound": false, "Immune_From_Damage_Beyond": 400, "Short_Roam_Vision": false, "Off_Terrain": false, "APC_Safe": false, "WeaponTrap_Safe": false
  3. I did notice yesterday that a monument parented melee bot would chase you directly and for a long time. But I didn't get much time to experiment. Here's one kit of a Roving Biome bot that is behaving as described. This bot was in the Arid Biome. "Prim_Rover_Bat": { "Name": "Prim_Rover_Bat", "Description": "", "RequiredPermission": "", "MaximumUses": 0, "RequiredAuth": 0, "Cooldown": 0, "Cost": 0, "IsHidden": false, "CopyPasteFile": "", "KitImage": "", "MainItems": [], "WearItems": [ { "Shortname": "bone.armor.suit", "DisplayName": null, "Skin": 0, "Amount": 1, "Condition": 100.0, "MaxCondition": 100.0, "Ammo": 0, "Ammotype": null, "Position": 2, "Frequency": -1, "BlueprintShortname": null, "Text": null, "Contents": null, "Container": null }, { "Shortname": "deer.skull.mask", "DisplayName": null, "Skin": 0, "Amount": 1, "Condition": 100.0, "MaxCondition": 100.0, "Ammo": 0, "Ammotype": null, "Position": 1, "Frequency": -1, "BlueprintShortname": null, "Text": null, "Contents": null, "Container": null } ], "BeltItems": [ { "Shortname": "syringe.medical", "DisplayName": null, "Skin": 0, "Amount": 1, "Condition": 0.0, "MaxCondition": 0.0, "Ammo": 0, "Ammotype": null, "Position": 1, "Frequency": -1, "BlueprintShortname": null, "Text": null, "Contents": null, "Container": null }, { "Shortname": "mace.baseballbat", "DisplayName": null, "Skin": 0, "Amount": 1, "Condition": 200.0, "MaxCondition": 200.0, "Ammo": 0, "Ammotype": null, "Position": 0, "Frequency": -1, "BlueprintShortname": null, "Text": null, "Contents": null, "Container": null } ] },
  4. I've cruised the forum, and didn't come across it, but anyone figure out how to make the melee only bots just chase your ass off? Its like they chase for a few seconds, stop, tie their shoes, then chase again, then stop, make a sandwich and chase again. Then if you turn and charge them, they stop and stare at the double rainbow. If that's how it is, then it is, what it is. Just hoping one of y'all had come across a tweak....
  5. So, im using it to reduce the gather, one of the things i notice is say, reduced gather of a metal node, the high qual bit shows as 0 in red, but it still puts 1 in your inventory, it wont smelt, and perhaps you chop up a wolf with a reduced gather hatchet, it gives you a wolf skull, but you cant use it to make the head dress, its in your inventory, but not recognized. As your updating the PI, would it be possible make the minimum of the "secondary" gathered items 1?
  6. Is there a way to turn off that popup info when a tool is selected? The game tip message,,,,
  7. Option Request: Option for the Bradley to engage any TC that it finds within a set (adjustable) distance, and blast it to the ground. it'll keep all that trailer trash off of the scenic byways. Thank You for what you do Pist
  8. Thanks for the work and the update, Is "an adjustable distance for custom message" still on the table? Discussion pg 115,?
  9. Example 1, Raidable Bases: Example 2, Monuments:
  10. PistOffBastd

    Jet Event

    My apologies, it had nothing to do wit the Jet Event. Figured it was on my end.....
  11. PistOffBastd

    Jet Event

    That is correct, the zones are being kept in the Zone Manager data file, and don't expire. I'm sure its something that I'm doing. I didn't see it anywhere else in the discussion.
  12. PistOffBastd

    Jet Event

    PVP zones are remaining: "LifeTime Of The Zone In Minutes": 20, After everything is gone and despawns, the zone remains. Any suggestions?
  13. They arent, (for me) so, Monuments first: if im outside a no build zone at a monument, there dropping on the line of the no build zone. If im inside the no build zone there dropping near on top of me. Raidable Bases as you aproach a RaidableBase, youll get a notice that you have found a RaidableBase, it is at that invisible zone line where the MLRS are landing. Now with that said, if no one else is having this, then its got to be something on my end, just asking to see if its been seen.
  14. My rockets are landing at the border line of "You have found a Raidable Base", not on the base itself. Anyone else having this, if so, what was your solution?
  15. I leave the NPCs outside on a few, and yes the bases have no walls, no dome, and no marker.
  16. Option request: An adjustable distance for custom message, lets say its set to 400. So at 400 (approaching) "A radiable base is near" or what ever you want it to say, comes into chat. At 401, (departing) "You have left the base" or what ever you want it to say, comes into chat. Purpose: Allot of us don't have the domes and the markers, our players have to find the raidables, in the wild, on their own. This option would simply assist in finding them without showing them exactly where they are.
  17. Reupload? Im running 1.4.4 I dont see any change in the change log. Is this just a bump?
  18. Cahnu, next time you do a little work on it, could you add to the chat announcement the grid info? It would help greatly, running one of the few remaining Hardcore Servers, But they do have their current grid info to navigate with.
  19. Fruster, next time you do a little work on it, could you add to the chat announcement the grid info? It would help greatly, running one of the few remaining Hardcore Servers, But they do have their current grid info to navigate with.
  20. Does the map have a ring road to support plugins such as Convoy?
  21. Does the map have a ring road to support plugins such as Convoy?

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