rfizzle
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Everything posted by rfizzle
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Current behavior: When "Player Can Damage Other Player Buildings" is set to false, this also prevents players from damaging other players' deployed traps (AutoTurret, GunTrap, FlameTurret, BearTrap, LandMine). Both building blocks and deployable traps go through the same pCanDamOtherpBuildings rule in the BaseEntity handler. Requested behavior: Add a separate rule like "Player Can Damage Other Player Traps" that controls whether players can damage enemy trap/turret entities independently from building protection. Use case: On PvE servers with traps enabled (Disable Traps = false, Traps can damage Player = true), turrets and traps provide meaningful base defense. Players need to be able to destroy hostile turrets they encounter (e.g. when another player places a turret near them), but buildings should remain fully protected. Currently this is impossible without modifying the plugin source - enabling building damage to allow turret destruction also exposes all buildings to griefing. Suggested implementation: Add a type check for AutoTurret, GunTrap, FlameTurret, and BaseTrap before the generic BaseEntity handler in OnEntityTakeDamage, routing these entities to the new rule instead of pCanDamOtherpBuildings. This keeps the existing behavior as default while giving server owners granular control.
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- 21 comments
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- #combat
- #combat block
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Tagged with:
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- 78 comments
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- #no escape
- #no escape rust
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- 145 comments
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- #chatsystem
- #chat
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Very intuitive and visually appealing plugin! Replaced building grades on my server with it and expose single removal of entities to my players. It uses the correct upgrade hooks to integrate with plugins like SkillTree. Just be careful of the REMOVE + ALL workflow, it can be tricky to notice and it has messed me up a few times.
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- 6 comments
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- #merged outpost
- #bandit camp
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- 25 comments
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- #gathering
- #gather rates
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