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MrLiquid

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Everything posted by MrLiquid

  1. If I recall correctly, thats the engine noise
  2. Its a warning because something is not right, That's what I've been saying all along sir, The car engine warning light comes on as a warning when something is not right, unless it is attended too.. something more drastic can happen. the only suppression Id prefer is the code behave and be adjusted to not throw these kind of errors. I am sure code can be added to help trace down the problem code.. debugging code.. as mentioned by WhiteThunder
  3. @Death while I appreciate what you are saying, your a dev.. I am sure you can quite easily fix it yourself. I am not and prefer not to run buggy code. I am sorry if that seems trivial to you but rust has enough bugs and problems without plugins behaving badly.
  4. I find when the tugboat runs over floating loot or hits the bottom on the ocean there is a loud bang.. buts that's all I notice
  5. It fill server logs, any error in code in a PAID plugin that affects the performance of a server surely is worthy of their time? as its worthy enough to collect money for it?
  6. can we please get some traction on a fix though, its an ongoing nasty issue. ALL these awesome developers and programmers ...
  7. @Death @Adem Are we any closer to a patch for this please? I am seeing a growing number of people with the same issues looking for a solution within the RAA and Codefling support community.
    WOW, adding another great fun event for my players, they love this!!, Well done @The_Kiiiing The captain with the code, great feature! Highly recommend this plugin
  8. I would comment, my players complain of HUGE frame loss when near the tugboat event.
  9. there is a moving map marker for the Tug Boat event
  10. MrLiquid

    Skirmish

    Can these arenas being incorporated in Paintball? it seems like a very similar event plugin
  11. MrLiquid

    Armored Train

    where ever it needs to be .. its a ArmoredTrain suggestions, correct Me if I am wrong, is this not ArmoredTrain Support/discussion?
  12. MrLiquid

    Armored Train

    Suggestion, "Allow the non-owner of the event to enter the event zone? [true/false]": false, add config option to allow ADMIN (auth level 1 & 2) in to event event zone when locked to player/team
  13. I may have found the problem, I ran all the offending plugins on a test server one by one and all sorts of variations of interactions until I came across this All other "Kinematic" plugins were unloaded. Unloaded plugin ArmoredTrain v1.3.5 by Adem (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Loaded plugin ArmoredTrain v1.3.5 by Adem (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 1728) [ArmoredTrain] | Luffy Rust Express | Event activated (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
    Added this great event to my server. well rounded and plenty of configurable features with this plugin & the ability to fully customize the train composition makes the event anywhere from easy to super hard. My players cant wait for the next train to come. The developer is also very responsive.
  14. Hopefully with a little cooperation from developers and alike and some checks placed in code we can find a solution.
  15. @Death do you have a solution please sir? WhiteThunder offered this https://umod.org/community/rust/49102-this-is-an-ongoing-problem-that-seems-to-be?page=1#post-7
  16. I received a reply from @WhiteThunder on Umod stating the following; <snip>"Historically this happens most often when a plugin changes an entity's RigidBody to kinematic. This can be mitigated if the plugin correctly changes the collision detection mode first. You can search the code of all your plugins for "isKinematic" to narrow down which ones might cause it, then experiment with the features of those plugins to see if you can trigger this to appear, as that will indicate that particular plugin was likely the cause."</snip> I then searched all my plugins for "isKinematic" and came up with a list Armored Train (by Adem) plugin Convoy (by Adem) plugin JetEvent (by Razor) plugin SkinBox(k1lly0u from chaoscode) plugin Sputnik (by Adem) plugin XDQuest (by DezLife) plugin ZoneManager (by k1lly0u) plugin I will now copy each line which contains 'isKinematic' for each plugin below; Armored Train (by Adem) plugin Line 2268 if (rigidbody != null) rigidbody.isKinematic = true; Convoy (by Adem) plugin Line 1427 rigidbody.isKinematic = false; Line 1475 rigidbody.isKinematic = false; Line 1771 rigidbody.isKinematic = false; Line 2034 rigidbody.isKinematic = true; Line 2097 rigidbody.isKinematic = false; Line 2105 rigidbody.isKinematic = true; JetEvent (by Razor) plugin Line 1227 entity2.GetComponent<Rigidbody>().isKinematic = true; Line 1359 entity2.GetComponent<Rigidbody>().isKinematic = true; Line 3259 rigidbody.isKinematic = false; Line 3275 rigidbody.isKinematic = true; SkinBox(k1lly0u from chaoscode) plugin Line 1494 if (newEntity.TryGetComponent<Rigidbody>(out rigidbody) && !rigidbody.isKinematic && rigidbody.useGravity) Sputnik (by Adem) plugin Line 1809 if (rigidbody != null) rigidbody.isKinematic = true; XDQuest (by DezLife) plugin Line 884 rigidbody.isKinematic = true; ZoneManager (by k1lly0u) plugin Line 1331 rigidbody.isKinematic = true; Something is causing the errors listed below, I am hoping someone can help find a solution with the information I am obtained thus far. Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 1728) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747) *look up and pray*
  17. nothing animals, I have found tho.. 2 plugins using Kinematic, Armored Train and Convoy so far while searching all my plugins that call isKinematic
  18. suffering the same fate LOG FILE FULL OF THIS - it does repeats this continuously filling my logs, has to be something serious otherwise why would it tell you there is a problem..? Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 1728) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747)
  19. MrLiquid

    please help

    what did you do to fix this please?
  20. MrLiquid

    please help

    Also suffering the same fate LOG FILE FULL OF THIS - it does repeats this continuously filling my logs, has to be something serious otherwise why would it tell you there is a problem..? Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 1728) Kinematic body only supports Speculative Continuous collision detection (Filename: Line: 747)
    5 Stars for a GREAT map 5 Stars for being affordable 5 stars but you deserve 10! Love this map, and so shall you! Grab yourself a copy!
  21. MrLiquid

    Better AirDrop

    Hello and thank you for a great addon to my server, any chance you could add a setting to 'lock' the supply drop to whomever threw the signal? Many Thanks
  22. MrLiquid

    Permission Status

    RGBA colors, here is the editor I use for the colors https://rgbacolorpicker.com/
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