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TomHud

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Everything posted by TomHud

  1. TomHud

    SimplePVE

    with this plugin could i enable PVE at certain times and PVP at others ????
  2. TomHud

    Item Insurance

    the point of insurance is to cover Theft How many times does someone drop something without being killed Insurance should cover someone looting your gear when in a fight or if they offline your base With the high cost of scrap people are not going to insure everything - just the things they can afford
  3. TomHud

    Rust Rewards

    Found the cause of my problem - its the new Loottable If i change pickups to anything but default i dont get no points from RR and Console prints out entity.net.ID null If i set it back to default so lootable is not changing anythign to do with Pickups it works perfect So your plugin is 100% fine Steen - sorry about that
  4. TomHud

    The Door Knocker

    anyway they can be altered to allow the same thing but for the homing missile Yes i know its OP but its for a modded server as we want to test something
  5. TomHud

    Rust Rewards

    everytime i pick up a pickable and yes im about 2morrow steen
  6. TomHud

    Rust Rewards

    just updated to new version and still same issue
  7. TomHud

    Rust Rewards

    i have an issue also this is not on new version of RR Im not actually certain if its your plugin or Loottable 2 as everything was fine then i started getting console errors Only affecting anything i pickup actually looks like 2 plugins - simplestatus Failed to call internal hook 'OnCollectiblePickup' on plugin 'RustRewards v3.1.9' [3290943891] (Object reference not set to an instance of an object.) at void Oxide.Plugins.RustRewards.OnCollectiblePickup(CollectibleEntity entity, BasePlayer player) in Server/carbon/plugins/RustRewards.cs:line 905 at object Oxide.Plugins.RustRewards.InternalCallHook(uint hook, object[] args) in RustRewards.cs/Internal:line 296 Failed to call internal hook 'OnCollectiblePickup' on plugin 'SimpleStatus v1.1.3' [3290943891] (Object reference not set to an instance of an object) at void Oxide.Plugins.SimpleStatusExtensionMethods.ExtensionMethods.ForEach<ItemAmount>(IEnumerable<ItemAmount> source, Action<ItemAmount> action) in G:/B New Carbon Server/carbon/plugins/SimpleStatus.cs:line 651 at void Oxide.Plugins.SimpleStatus.OnCollectiblePickup(CollectibleEntity collectible, BasePlayer basePlayer) in G:/B New Carbon Server/carbon/plugins/SimpleStatus.cs:line 234 at object Oxide.Plugins.SimpleStatus.InternalCallHook(uint hook, object[] args) in SimpleStatus.cs/Internal:line 147
  8. TomHud

    War Mode PVP/PVE

    what happens if someone is in pve mode builds a base and has another player who is not in the team but who is with them and they have PVP mode enabled Basically they can raid everyone and then come back to the safety of the pve base for security What is implemented to stop this sort of behaviour ???
  9. TomHud

    Skill Tree

    is it possible to make someone use a point to enable a plugin such as autodoors - they spend a point and then they allowed to use autodoors plugin and if so does anyone know how to implement it I had this plugin since it first came out but never looked into how to do these type of things
  10. the first base in pics above (the farm base) can you make us so we can build below as want to place a tc but only the top floor outside is buildable Also as u come down floors can u add walls and a door so the player can add their own doors If not can you tell me how to do it
  11. i never upgraded to v2 and dont seem to have any issues so far GatherManager and Furnace/Smelting and my loot boxes are still fine Will wait on upgrading till everything is added back in as why should i downgrade to a version to less in it when i bought this as an ALL in ONE
  12. TomHud

    XStatistics

    why do we have to pm you for the full configuration file ???
  13. TomHud

    The Cupboard

    what if they just destroy the foundation the tc is on ????
  14. TomHud

    Clan Cores

    still same issue with latest one Loaded plugin ClanCores v2.1.0 by Amino [283ms] Failed to call internal hook 'OnServerInitialized' on plugin 'ClanCores v2.1.0' [352240293] (The given key 'UIBanner' was not present in the dictionary.) at string System.Collections.Generic.Dictionary<string, string>.get_Item(string key) at void Oxide.Plugins.ClanCores.ImportImages() in G:/Carbon Rust/carbon/plugins/ClanCores.cs:line 1223 at void Oxide.Plugins.ClanCores.OnServerInitialized(bool initial) in G:/Carbon Rust/carbon/plugins/ClanCores.cs:line 434 at object Oxide.Plugins.ClanCores.InternalCallHook(uint hook, object[] args) in ClanCores.cs/Internal:line 457
  15. as an end user i would not know that as they are the same titles etc What is the difference between these plugins and the ones on the website
  16. what are we paying for here as im confused as most of the addons you have listed above are actually free on the website
  17. with customcurrency it does 1 for 1 is there anyway we can give them less example they sell 100 scrap - they get 10 currency Allow us to set the default amount they get in exchange
  18. TomHud

    War Mode PVP/PVE

    so if someone switches to PVE mode are they unable to kill anyone or do any damage to any buildings or fixtures ?
  19. TomHud

    War Mode PVP/PVE

    whats to stop someone being in pvp mode then raiding someone - then when they come under attack they switch back to PVE mode ????
  20. vip3": { "Force the maximum number of Auto Turrets for player or entire clan/team (-1 no limit). Default -1": -3, "Auto Turret target radius 360° instead 180°. Default false": true, "Player Auto Turrets without interference limit": 3, "Radius within which the system checks for other turrets (lower = more turrets)": 40, "Enable Auto Turrets custom settings": true, "Health (Default 1000)": 1000.0, "Range (Default 30)": 30.0, "Bullet Speed (Default 200)": 200.0, "Aim Cone (Default 4)": 4.0, "Damage Scale (Default 1.0)": 1.0 already set it but i can place more than 3 turrets
  21. TomHud

    Clan Cores

    i cleared it and then got the issues Also i never had an old lang file as i set up a new test server and on load the config was made
  22. TomHud

    Clan Cores

    > c.unload ClanCores Plugin ClanCores was not loaded but was marked as ignored. > c.reload ClanCores Loaded plugin ClanCores v1.0.4 by Amino [175ms] A hook request for 'OnPlayerDeath[2b4354]' received: - The current status is FAILURE: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:BasePlayer.Die_Patch0 (BasePlayer,HitInfo): IL_0101: ret - Check for possible errors on the log file Error while patching hook 'OnPlayerDeath[2b4354]' (Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:BasePlayer.Die_Patch0 (BasePlayer,HitInfo): IL_0101: ret ) at MethodInfo HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo) at MethodInfo HarmonyLib.PatchProcessor.Patch() at MethodInfo HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer) at bool Carbon.Hooks.HookEx.ApplyPatch() in D:/a/Carbon/Carbon/Carbon.Core/Carbon/src/Hooks/HookEx.cs:line 224 A general error occured while installing 'OnPlayerDeath[2b4354]' Checksum validation failed for 'PlayerLoot.StartLootingEntity' [OnLootEntity] Checksum validation failed for 'PlayerLoot.StartLootingEntity' [OnLootEntity [patch]] [Image Library] Starting order ClanCores Image batch (ClanCores) has been stored successfully
  23. TomHud

    Clan Cores

    fresh server with clan core added - why would i need to update my lang file ? I will delete the lang file that is there by default and reload
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