
TomHud
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Everything posted by TomHud
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the point of insurance is to cover Theft How many times does someone drop something without being killed Insurance should cover someone looting your gear when in a fight or if they offline your base With the high cost of scrap people are not going to insure everything - just the things they can afford
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Found the cause of my problem - its the new Loottable If i change pickups to anything but default i dont get no points from RR and Console prints out entity.net.ID null If i set it back to default so lootable is not changing anythign to do with Pickups it works perfect So your plugin is 100% fine Steen - sorry about that
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i have an issue also this is not on new version of RR Im not actually certain if its your plugin or Loottable 2 as everything was fine then i started getting console errors Only affecting anything i pickup actually looks like 2 plugins - simplestatus Failed to call internal hook 'OnCollectiblePickup' on plugin 'RustRewards v3.1.9' [3290943891] (Object reference not set to an instance of an object.) at void Oxide.Plugins.RustRewards.OnCollectiblePickup(CollectibleEntity entity, BasePlayer player) in Server/carbon/plugins/RustRewards.cs:line 905 at object Oxide.Plugins.RustRewards.InternalCallHook(uint hook, object[] args) in RustRewards.cs/Internal:line 296 Failed to call internal hook 'OnCollectiblePickup' on plugin 'SimpleStatus v1.1.3' [3290943891] (Object reference not set to an instance of an object) at void Oxide.Plugins.SimpleStatusExtensionMethods.ExtensionMethods.ForEach<ItemAmount>(IEnumerable<ItemAmount> source, Action<ItemAmount> action) in G:/B New Carbon Server/carbon/plugins/SimpleStatus.cs:line 651 at void Oxide.Plugins.SimpleStatus.OnCollectiblePickup(CollectibleEntity collectible, BasePlayer basePlayer) in G:/B New Carbon Server/carbon/plugins/SimpleStatus.cs:line 234 at object Oxide.Plugins.SimpleStatus.InternalCallHook(uint hook, object[] args) in SimpleStatus.cs/Internal:line 147
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what happens if someone is in pve mode builds a base and has another player who is not in the team but who is with them and they have PVP mode enabled Basically they can raid everyone and then come back to the safety of the pve base for security What is implemented to stop this sort of behaviour ???
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- 1,253 comments
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- #leveling
- #progression
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- 4 comments
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- #wf
- #custom place
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- 976 comments
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- 4
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- #loot
- #customloot
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- 4 comments
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still same issue with latest one Loaded plugin ClanCores v2.1.0 by Amino [283ms] Failed to call internal hook 'OnServerInitialized' on plugin 'ClanCores v2.1.0' [352240293] (The given key 'UIBanner' was not present in the dictionary.) at string System.Collections.Generic.Dictionary<string, string>.get_Item(string key) at void Oxide.Plugins.ClanCores.ImportImages() in G:/Carbon Rust/carbon/plugins/ClanCores.cs:line 1223 at void Oxide.Plugins.ClanCores.OnServerInitialized(bool initial) in G:/Carbon Rust/carbon/plugins/ClanCores.cs:line 434 at object Oxide.Plugins.ClanCores.InternalCallHook(uint hook, object[] args) in ClanCores.cs/Internal:line 457
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vip3": { "Force the maximum number of Auto Turrets for player or entire clan/team (-1 no limit). Default -1": -3, "Auto Turret target radius 360° instead 180°. Default false": true, "Player Auto Turrets without interference limit": 3, "Radius within which the system checks for other turrets (lower = more turrets)": 40, "Enable Auto Turrets custom settings": true, "Health (Default 1000)": 1000.0, "Range (Default 30)": 30.0, "Bullet Speed (Default 200)": 200.0, "Aim Cone (Default 4)": 4.0, "Damage Scale (Default 1.0)": 1.0 already set it but i can place more than 3 turrets
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- #auto turret interference
- #auto turret
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Tagged with:
- #auto turret interference
- #auto turret
- #turret interference
- #interference
- #auto turret no interference
- #no interference
- #turret
- #turrets
- #radius
- #turret radius
- #auto turret radius
- #autoturret
- #autoturret radius
- #autoturret interference
- #auto turret target scan
- #auto turret health
- #auto turret range
- #auto turret bullet speed
- #auto turret aim cone
- #auto turret damage scale
- #auto turrets rotation angle
- #auto turrets viewing angle
- #auto turrets target scanning
- #auto turret attack range
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- 87 comments
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- #auto turret interference
- #auto turret
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(and 22 more)
Tagged with:
- #auto turret interference
- #auto turret
- #turret interference
- #interference
- #auto turret no interference
- #no interference
- #turret
- #turrets
- #radius
- #turret radius
- #auto turret radius
- #autoturret
- #autoturret radius
- #autoturret interference
- #auto turret target scan
- #auto turret health
- #auto turret range
- #auto turret bullet speed
- #auto turret aim cone
- #auto turret damage scale
- #auto turrets rotation angle
- #auto turrets viewing angle
- #auto turrets target scanning
- #auto turret attack range
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> c.unload ClanCores Plugin ClanCores was not loaded but was marked as ignored. > c.reload ClanCores Loaded plugin ClanCores v1.0.4 by Amino [175ms] A hook request for 'OnPlayerDeath[2b4354]' received: - The current status is FAILURE: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:BasePlayer.Die_Patch0 (BasePlayer,HitInfo): IL_0101: ret - Check for possible errors on the log file Error while patching hook 'OnPlayerDeath[2b4354]' (Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:BasePlayer.Die_Patch0 (BasePlayer,HitInfo): IL_0101: ret ) at MethodInfo HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo) at MethodInfo HarmonyLib.PatchProcessor.Patch() at MethodInfo HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer) at bool Carbon.Hooks.HookEx.ApplyPatch() in D:/a/Carbon/Carbon/Carbon.Core/Carbon/src/Hooks/HookEx.cs:line 224 A general error occured while installing 'OnPlayerDeath[2b4354]' Checksum validation failed for 'PlayerLoot.StartLootingEntity' [OnLootEntity] Checksum validation failed for 'PlayerLoot.StartLootingEntity' [OnLootEntity [patch]] [Image Library] Starting order ClanCores Image batch (ClanCores) has been stored successfully