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aimacak

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Everything posted by aimacak

  1. aimacak

    Dynamic PVP

    Changed Status from Pending to Closed
  2. aimacak

    Dynamic PVP

    @dustyhansen Hello again, Dynamic PvP dev already added it in last version, you can using SkinID from my previous message https://umod.org/community/dynamic-pvp/58653-harborevent-support?page=1#post-3
  3. aimacak

    Boss Monster

    If you use the PveMode plugin by KpucTaJI, in its configuration you can change the time after which the damage calculation from players against NPCs (Bosses too) will reset, or you can use the LootDefender plugin on uMod; it has several parameters for Boss Monster. These nuances are in the roadmap; when KpucTaJI updates BossMonster, I think this and other functionality will be added to the BossMonster plugin itself.
  4. Open /data/DefendableBases/Base/*.json and double check that you dont have locations in default monuments: { "Name (not edited)": "A", "List of monument locations": [], "Radius of the base zone (not edited)": 50.0, "Health points for The General": 1000.0, "List of rooms": [ { ...
  5. aimacak

    Boss Monster

    When a corpse is removed, Rust automatically creates a bag with loot from it; the plugin has no effect on this. Double‑check the configured loot again, or make a backup and upload the default presets of Bosses to the server and check the loot on them.
  6. aimacak

    Boss Monster

    Hmm, loot from Boss or from players? how can a boss skill delete the bag after the boss itself has died?
  7. aimacak

    Dynamic PVP

    Hello, I apologize. You can fix this for yourself in the DynamicPVP plugin in this way. You can also suggest these fixes to the plugin developer; there’s no point in doing this in HarborEvent. A new line should be specified for void HandleCargoState(CargoShip cargoShip, bool state): if (cargoShip.skinID == 81182151852251420) return; The updated code should look like this once you've added the new line: private void HandleCargoState(CargoShip cargoShip, bool state) { if (!cargoShip || null == cargoShip.net) { return; } if (cargoShip.skinID == 81182151852251420) return; ... }
  8. aimacak

    console reload

    Changed Status from Pending to Feature Request
  9. aimacak

    console reload

    @Papi Rusty Hello, I apologize for the situation in the ticket. We have added this to the roadmap; unfortunately, I can’t promise anything regarding the timing of its addition.
  10. aimacak

    Loot Tables

    Changed Status from Pending to Closed
  11. aimacak

    Lions Tigers and bears

    Hello again, I’ve discussed this with KpucTaJI several times. It seems there’s no way to get rid of the error, since the sound mentioned in the error has been removed from the game and is now played automatically when Nexus is moored. Perhaps the error will fix itself in the upcoming updates, as it seems FacePunch still wants to add it to the game.
  12. aimacak

    Discord message localisation

    Changed Status from Pending to Feature Request
  13. Changed Status from Pending to Closed
  14. Fixed in 2.4.4.
  15. aimacak

    Reporting a bug

    Changed Status from Pending to Closed
  16. aimacak

    Suggestion

    Changed Status from Pending to Feature Request
  17. aimacak

    Blue card

    Changed Status from Pending to Closed
  18. aimacak

    Bad spot

    Changed Status from Pending to Feature Request
  19. Changed Status from Pending to Closed
  20. aimacak

    WorldBoss help

    Changed Status from Pending to Feature Request
  21. Changed Status from Pending to Feature Request
  22. aimacak

    ownership option

    Changed Status from Pending to Feature Request
  23. aimacak

    Plugin Request

    Changed Status from Pending to Feature Request
  24. aimacak

    config

    Changed Status from Pending to Closed
  25. aimacak

    Error

    Changed Status from Pending to Feature Request

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