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RustFlash

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Everything posted by RustFlash

  1. You can watch the video, it's the same thing, even though the video mentions oxides. It keeps your system clean, and the great thing is that if you want to keep old configs, or if you want to use a plugin again at some point, you can simply store these files as a backup. It saves them a lot of time, many searches, and a clear layout.
  2. RustFlash

    イベント

    Changed Status from Pending to Closed
  3. RustFlash

    イベント

    Changed Status from Pending to Closed Changed Fixed In to 2.2.0
  4. RustFlash

    イベント

    2) NPC equipment by difficulty Thank you so much for your suggestion; your idea makes the plugin a little bit better Check out the new version 2.2.0
  5. RustFlash

    イベント

    I am always a fan of realism. It doesn't make sense why the lock pick tool should be lying next to the safe. If you like, I can send you an extension plugin free of charge that spawns a box next to the door when the event starts with a Geiger counter. However, I would rather give it to the players with the loot table. Hide the tool in raidablebases event loot or other items. You can also offer it in my raidablesleeper or on the black market. It creates much more interaction on your server and keeps players online longer. I would also be interested to hear what other buyers think of your suggestion. Should I send you an extension?
  6. RustFlash

    イベント

    1. I'm really sorry, but I don't understand your approach in point 1. You want the Geiger counter to be automatically given to the player when the event starts, and then removed from their inventory after the event ends? 2. is a great idea and is actually already planned for the next update.
  7. RustFlash

    イベント

    I think it's Japanese according to Google Translate... The violin counter is needed to crack it open. You can give it to players freely in your loot table events or through other mechanics.
  8. RustFlash

    イベント

    Can you write in English? I don't understand.
  9. You will need to ask the respective plugin provider for this. My plugin cannot access the content of other plugins.
  10. That would indeed be a nice addition. I've put it on the to-do list for a possible 5.x.x version, because it's not that easy to implement and would make the configuration very complicated for users. If I come up with a good idea, I'll implement it, because it's a very good idea. Thanks for that.
  11. Version 4.4.0

    18 downloads

    MyCommands Description The MyCommands plugin displays a modern, scrollable user interface (UI) that provides players with categorized commands and real-time search functionality. Who doesn't know that feeling - you have a lot of possibilities on your server, but players can't remember all the commands. With this plugin, it becomes easy to navigate and use commands via a visual interface. Administrators can define categories, commands, and descriptions. Features: Categorized commands: Commands are grouped into collapsible categories to make navigation easier for players. Example categories include House, Bells, Tools, Admin, and Economy. Real-time search functionality: Players can search for specific commands using the integrated search bar with instant results. Modern scrollable UI: Clean, modern interface with smooth scrolling for better user experience. Command descriptions: Each command includes a helpful description that appears in an information tooltip. Info tooltips: Click the blue "i" button next to any command to see its description in a modern popup. User-friendly interface: The UI provides a clear presentation of commands with options to expand or collapse categories. Customizable commands: Administrators can add new commands, categories, or descriptions, or edit existing ones in the configuration. Close button: The UI can be closed with a simple click on the close button. Direct command execution: Players can execute commands directly from the UI without entering them manually in the chat. Automatic UI closing: When a command is executed, the UI automatically closes. Search window: Separate search results window that appears alongside the main interface. Permission-based access: Only players with the correct permission can access the command interface. as off (v.4.4.0) Customizable colors: Adjust your colors in the config. Command: Set your own command Commands: /mycommands - Opens the main command interface Permissions: mycommands.use - Players need this permission to open the UI, search commands, and execute commands. This permission can be assigned to special user groups. Config: The configuration uses a comprehensive JSON system that is automatically created on first load if no configuration exists. You can edit it to adapt it to your server needs. The config includes both command categories and detailed descriptions. { "Command": "commands", "Categories": { "House": [ "/myhouse", "/rename", "/removehouse", "/findhouse" ], "Bells": [ "/addbell", "/setbell" ], "Tools": [ "/skinbox", "/cupboard", "/test1", "/test2", "/test3", "/teller" ], "Admin": [ "/god", "/vanish", "/fly", "/noclip", "/teleport" ], "Economy": [ "/shop", "/sell", "/buy", "/balance", "/pay" ] }, "CommandDescriptions": { "/myhouse": "Teleport to your house location", "/rename": "Rename your house or building", "/removehouse": "Remove your house from the system", "/findhouse": "Find the location of your house", "/addbell": "Add a bell to your building", "/setbell": "Configure bell settings", "/skinbox": "Open the skin selection interface", "/cupboard": "Manage your tool cupboard", "/test1": "Test command #1 for debugging", "/test2": "Test command #2 for debugging", "/test3": "Test command #3 for debugging", "/teller": "Access bank teller functions", "/god": "Toggle god mode (admin only)", "/vanish": "Become invisible to other players", "/fly": "Toggle fly mode for admins", "/noclip": "Toggle noclip through walls", "/teleport": "Teleport to coordinates or player", "/shop": "Open the main shop interface", "/sell": "Sell items from your inventory", "/buy": "Purchase items from the shop", "/balance": "Check your current balance", "/pay": "Send money to another player" }, "Colors": { "MainPanel": "#1A1A1AF2", "HeaderPanel": "#333333FF", "CloseButton": "#CC3333FF", "SearchPanel": "#1F1F1FFF", "SearchLabel": "#CCE6FFFF", "InputField": "#050505FF", "InputText": "#FFFFFFFF", "InputPlaceholder": "#808099FF", "ClearButton": "#B33333FF", "CategoryButton": "#4D9933FF", "CategoryButtonText": "#FFFFFFFF", "CommandButton": "#666666FF", "CommandButtonText": "#E6E6E6FF", "InfoButton": "#ffed00", "InfoButtonText": "#FFFFFFFF", "TooltipPanel": "#1A1A1AF2", "TooltipHeader": "#3380CCFF", "TooltipContent": "#0D0D0DE6", "TooltipText": "#E6E6E6FF", "NoResultsText": "#B3B3B3FF", "SearchResultsText": "#80E680FF", "ScrollbarHandle": "#808080FF", "ScrollbarTrack": "#333333FF" } } How to Use: - Opening the UI: Use /mycommands to open the command interface - Browsing categories: Click on category headers to expand/collapse command lists - Executing commands: Click directly on any command button to execute it - Getting help: Click the blue "i" button next to commands to see descriptions - Searching: Use the search bar to find specific commands quickly - Clearing search: Click the red "Clear" button to reset the search load, run, enjoy
    $14.99
  12. Version 2.2.0

    10 downloads

    SafeCracker Description SafeCracker adds a dynamic safe-cracking event at gas stations. Admins can start an event that spawns a locked entry, a vault, loot crates and a getaway car. Players must pick the locks using a simple lockpicking UI mechanic — failures trigger a silent alarm and spawn hostile NPCs. Features: - Gas station event flow: Starts an event at a gas station monument and spawns the event setup (entry/loot/escape). Optional event timeout (or infinite runtime), with clean despawn on stop/end. - Lockpicking mechanics + UI: Players rotate the lock with left/right mouse and must hold in the green “sweet spot” for 1 second per pin. 5 pins total, each pin has a time limit. Attempts are limited per player. - Silent alarm + police response (NPCs): On failed lockpicking, the plugin triggers a warning message and spawns NPCs after a short delay (requires NPCSpawn/NpcSpawn). NPCs roam/chase/combat around the event area. - Loot + completion logic: After unlocking the vault, crates are spawned (hackable + elite). The event completes when all spawned crates are fully looted. - Getaway car + escape completion: A sedan is spawned as the escape vehicle. If the car moves 3+ meters from its start position, the event ends as “stolen/escaped”. You can choose to despawn the car after escape. - Map marker support: If MarkerManager is installed, a map marker is created for the event location. - Localization (EN/DE) + auto language: The plugin includes English and German messages and automatically sets player language from the client setting. New in v.2.0.0 Difficulty levels Three different difficulty levels. Easy | Medium | Hard The harder the level, the more NPCs The harder the level, the more loot The harder the level, the more lock pins The harder the level, the less time Various MapMarkers Easy | Medium | Hard Commands: Chat: /flashsafecracker [easy|medium|hard] - Starts the SafeCracker event (admin only) /stopsafecracker - Stops the active SafeCracker event (admin only) Console: flashsafecracker [easy|medium|hard] - Starts the event stopsafecracker - Stops the event Permissions: safecracker.admin - Allows starting/stopping the event. Config: (default) { "Event Duration (minutes/0=infinite)": 90, "Use Notify (RustFlash)": true, "Consume Geiger on Use": false, "Dispose of the car after the escape": true } Dependencies: MonumentFinder – https://umod.org/plugins/monument-finder Marker Manager – https://umod.org/plugins/marker-manager load, run, enjoy
    $39.99
  13. Version 2.4.0

    6 downloads

    CarbonCleaner Short description Finds orphaned files in `carbon/config/`, `carbon/data/`, and `carbon/lang/` based on the installed/loaded plugins and provides a sleek in-game CUI for selecting and deleting them. Features - Matching logic (plugin detection) - Reads plugin base names from `carbon/plugins` (`*.cs`) **and** from the Carbon runtime (loaded plugins). - Base names `Admin` and `CorePlugin` are always treated as present. - Scan areas - config: Top-level `*.json` and top-level folders whose base name does not correspond to a plugin. - data: Top-level files (except `*.data`/`*.db`) and top-level folders without a plugin match. - lang: `lang/<LOCALE>/*.json` whose base name does not correspond to a plugin. - UI (CUI) - Three columns: CONFIG, DATA, LANG with count, file size, and checkboxes. - Select All for CONFIG/DATA, language sections can be expanded/collapsed for LANG. - Delete button shows number of selections; after deletion, automatic rescan. - Secure deletion - Deletes only within the `carbon/` root (path is validated). - Supports files **and** folders (recursively). - Backup - You have the option to decide whether you want to back up individual files.. > Note: `*.data` and `*.db` in the **data** root are **not** listed as orphaned (are skipped). This protects runtime databases. Commands In-Game (Chat) - `/carboncleaner` — Opens the UI (requires permission). Server console - `carboncleaner.scan` — Shows number/size of hits. - `carboncleaner.delete “<relativePath>|<relativePath>|...”` Example: `carboncleaner.delete “config/Old.json|data/OldFolder|lang/en/Old.json”` Deletes the specified relative paths under `carbon/`. Permissions - `carboncleaner.admin` — required for all functions (chat/UI).
    $8.99
  14. Version 2.4.0

    20 downloads

    OxideCleaner Description Cleans up your `oxide/` directory: finds orphaned files in `config/`, `data/`, and `lang/` and can delete them. System `.data` files in `oxide/data` are never listed and are hard-protected against deletion. --- Features Scan areas: - `config/*.json` & top-level folders - `data/*` files & top-level folders - `lang/<locale>/*.json` - **Plugin matching:** Against `oxide/plugins` and `oxide/plugins/Disabled` (`.cs` + `.dll`). Only entries whose **base name does not correspond to a plugin** are considered “orphaned.” - **System protection (cannot be deleted & not visible):** Exact: `data/oxide.users.data`, `data/oxide.covalence.data`, `data/oxide.groups.data`, `data/oxide.lang.data` - Generic: `data/oxide.*.data` Secure deletion: Only within the `oxide/` path, with hard block for protected files. - **No configuration required.** --- Commands Ingame chat (permission required) `/oxidecleaner` - Open UI --- Permissions - `oxidecleaner.admin` — required for all commands. --- What counts as “orphaned”? - config: `*.json` & top-level folders whose base name does not correspond to a plugin. - data: Files & folders in the top level whose base name does not correspond to a plugin. Exception: System `.data` (see above) are hidden & protected. - lang: `*.json` in `lang/<locale>/` whose base name does not correspond to a plugin. load, run, enjoy
    $8.99
  15. RustFlash

    NoEffects

    You are welcome to register for the free v.2.0.2 in the Discord. At the moment I do not offer my products here.
  16. RustFlash

    Double reload Oxide files

    Hey, do you perhaps know why with the new Egg the console shows twice during a new installation? o.reload RescueMission [CSharp] Started Oxide.Compiler v successfully [CSharp] Started Oxide.Compiler v successfully RescueMission was compiled successfully in 1300ms RescueMission was compiled successfully in 1300ms Calling 'Unload' on 'RescueMission v2.0.0' took 170ms Calling 'Unload' on 'RescueMission v2.0.0' took 170ms Unloaded plugin RescueMission v2.0.0 by RustFlash Unloaded plugin RescueMission v2.0.0 by RustFlash Loaded plugin RescueMission v2.0.0 by RustFlash Loaded plugin RescueMission v2.0.0 by RustFlash
  17. You repeat the product description, what does that bring to the discussion?
  18. If they do, I will no longer support Codefling. You can't just take the decision away from the developers. I don't want Codefling to continue to be responsible for my stuff. You also can't just decide this for all the uploaded items because they were published here on the site under a different agreement. I think IIIaKa's suggestion is fair so that everyone can decide for themselves!
  19. RustFlash

    Plugin Missing

    Changed Status from Pending to Fixed
  20. RustFlash

    Plugin Missing

    Sorry for the inconvenience, something seems to have gone wrong with the upload. I have added it again. Thank you for your message
  21. Sorry, I can't answer you, I don't know/use these plugins.
  22. I'm still maintaining it, but it works and currently doesn't need any updates. The desired features are a bit more complex and don't fit into my plugin because it would be its own plugin. That's why unfortunately I can't implement your suggestion.
  23. I don't know what your comment is supposed to achieve, even if that were the case I don't see a problem. It's just a stupid assumption and is meant to attack without any point. If you had been smart and checked my GitHub you would have seen that I was a developer long before ChatGPT. I've been programming since 1999, so maybe you should do a little research next...
  24. RustFlash

    how to not auto place?

    Changed Status from Pending to Not a Bug
2.2m

Downloads

Total number of downloads.

10.1k

Customers

Total customers served.

146.2k

Files Sold

Total number of files sold.

3.1m

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