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Everything posted by RustFlash
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Version 1.4.2
3 downloads
MergedOutpost Description Are you also tired of always using RustEdit just because you need a MergedOutpost? The MergedOutpost plugin provides a seamless way to customize outposts in Rust servers and create new vending machines from the BanditCamp. It fully integrates with the existing Monuments without the need for RustEdit. Features: - Automatic placement of vending machines: Various vending machines from the BanditCamp (e.g. for food, weapons, vehicle parts) are added at predefined locations. - Integration with MonumentFinder: Automatic detection and customization of the Outpost monument. - Full automation: Existing outposts are replaced to avoid conflicts. - Compatibility: Works without RustEdit, ideal for server-side customization. Config: { "VendingMachines": { "CardChangerSpot": true, "CarSpotHigh": true, "CarSpotLow": true, "ElectroSpotDoor": true, "ElectroStuffSpot": true, "ExtraVendingSpot": true, "FarmingSpot": true, "FoodSpot": true, "HanfChangerSpot": true, "SecondExtraVendingSpot": true, "WeaponSpot": true } } Dependencies: MonumentFinder - https://umod.org/plugins/monument-finder This plugin only handles vending machines if you need a wolf vendor do this with Monument Addons by WhiteThunder load, run, enjoy$10.99 -
Version 1.0.2
11 downloads
Description AfkSystem automatically detects when a player is AFK and then either: shows a fullscreen image overlay (recommended), or executes a chat command on the player It’s event-based (no constant polling): the AFK timer resets on real player input and triggers after your configured delay. Features Event-based AFK detection (no polling!) Starts a per-player timer on join and resets it on movement / actions. After X seconds without input, the player is marked AFK and the AFK action triggers. Fullscreen AFK screen (Image mode) Shows a full-screen CUI overlay with your configured image. Requires ImageLibrary. Closes as soon as the player presses a key (input is detected). Command mode If you set a command in the config, AfkSystem will run it on AFK instead of showing an image. Useful for: switching UI, teleporting to AFK area, warnings, etc. Admin overview Command to list currently AFK players. Dependencies Optional (only for Image mode) ImageLibrary plugin (required if you use Image URL mode) If Image mode is enabled but ImageLibrary is missing, AfkSystem will warn in console and won’t display images. Commands /afk Toggles AFK screen/action manually (for testing or manual AFK). If the screen is open, it will close it and restart AFK detection. /checkafk (admin) Lists all currently AFK players tracked by the plugin. Permissions afksystem.use Enables AFK detection for the player and allows /afk. afksystem.admin Allows /checkafk. Config AfkSystem is simple: leave Command to Execute empty to use Image mode. If you set a command, the plugin switches to Command mode automatically. Default config { "AFK Detection Time (seconds)": 300.0, "Command to Execute (leave empty to use image mode)": "", "Image URL (only used if command is empty)": "https://rustflash.de/serverimages/afksystem/2.png" } Note: Commands are executed as a chat command (the plugin internally does /yourcommand). Notes / Behavior AFK is detected based on common inputs (movement, jump, duck, sprint, primary/secondary fire, use). The UI overlay is added to Overlay and is removed when the player presses a key. Players without afksystem.use are ignored (no timers, no AFK tracking). load, run, enjoy$3.99-
- #afk
- #afk system
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I don't want it in my plugin because I think it would annoy players who aren't participating in the event. Why do they need a noise? The winner is being announced, isn't it?
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- 2 comments
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Changed Status from Pending to Closed
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Version 1.0.4
8 downloads
ProtectiveVest Description ProtectiveVest adds consumable vests that players activate from their hotbar via a hold-to-equip action. After a successful equip, 1 vest is consumed and the player gains temporary bonus max HP (and is healed up to that new max). The effect lasts until death. Optionally, you can configure the vest to be consumed/removed once health drops below a threshold, so players can activate another vest again. Features - Hold-to-equip from hotbar (no chat commands) - Consumes 1 item on successful activation - Adds bonus max health and heals up to the new max immediately - Optional auto reset below HP (removes the active vest once HP drops below a configured threshold) - Built-in equip progress UI with multiple styles - One active vest at a time (no stacking) Please note that you must deliver the vests to the players via loot tables or other methods. Feel free to check out my BlackMarket plugin or FarmRoute plugin! Commands No commands. Permissions 1. `protectivevest.use` — Allows using protective vests. How it works (Player flow) 1. Put a configured vest item into your belt/hotbar. 2. Select it as your active item. 3. Hold the USE key until equip completes. Releasing USE cancels. 4. When completed, 1 item is consumed and the vest bonus is applied. Equip cancellation rules (important) Equip will cancel if the player: - releases USE - switches active item / changes away from the vest item - moves the item out of the belt - changes the item (UID/skin/shortname mismatch) while holding Example config { "UI": { "Style": "HorizontalBar", "Enabled": true, "UpdateIntervalSeconds": 0.10, "BackgroundAlpha": 0.65, "BarAlpha": 0.90 }, "Vests": [ { "Name": "Aramid Armor Vest", "ItemShortName": "wood.armor.jacket", "SkinID": 3643174653, "BonusHealth": 50.0, "EquipDurationSeconds": 5.0 } ], "AutoResetBelowHealth": 100.0, "ActiveVestsCheckIntervalSeconds": 0.75 } UI Settings UI style name. Valid values are: - `HorizontalBar` - `CircularProgress` - `MinimalCorner` - `LargeCenter` See Images or video Auto reset (optional: “remove vest when low HP”) - `AutoResetBelowHealth` If **<= 0**, this feature is disabled. If **> 0**, the plugin periodically checks active vest users and removes the active vest when their HP drops below the threshold. - `ActiveVestsCheckIntervalSeconds` How often the plugin checks active vests (only used if AutoResetBelowHealth > 0). Multilingual Support: The plugin supports multiple languages. Language files are located in the lang folder and can be edited or expanded as needed. Currently supported languages: default: EN DE load, run, enjoy$2.99 -
- 10 comments
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You can watch the video, it's the same thing, even though the video mentions oxides. It keeps your system clean, and the great thing is that if you want to keep old configs, or if you want to use a plugin again at some point, you can simply store these files as a backup. It saves them a lot of time, many searches, and a clear layout.
- 2 comments
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed Changed Fixed In to 2.2.0
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2) NPC equipment by difficulty Thank you so much for your suggestion; your idea makes the plugin a little bit better Check out the new version 2.2.0
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I am always a fan of realism. It doesn't make sense why the lock pick tool should be lying next to the safe. If you like, I can send you an extension plugin free of charge that spawns a box next to the door when the event starts with a Geiger counter. However, I would rather give it to the players with the loot table. Hide the tool in raidablebases event loot or other items. You can also offer it in my raidablesleeper or on the black market. It creates much more interaction on your server and keeps players online longer. I would also be interested to hear what other buyers think of your suggestion. Should I send you an extension?
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1. I'm really sorry, but I don't understand your approach in point 1. You want the Geiger counter to be automatically given to the player when the event starts, and then removed from their inventory after the event ends? 2. is a great idea and is actually already planned for the next update.
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I think it's Japanese according to Google Translate... The violin counter is needed to crack it open. You can give it to players freely in your loot table events or through other mechanics.
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Can you write in English? I don't understand.
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- 10 comments
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- 10 comments
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Version 5.0.0
34 downloads
MyCommands Description The MyCommands plugin displays a modern, scrollable user interface (UI) that provides players with categorized commands and real-time search functionality. Who doesn't know that feeling - you have a lot of possibilities on your server, but players can't remember all the commands. With this plugin, it becomes easy to navigate and use commands via a visual interface. Administrators can define categories, commands, and descriptions. Features: Categorized commands: Commands are grouped into collapsible categories to make navigation easier for players. Example categories include House, Bells, Tools, Admin, and Economy. Real-time search functionality: Players can search for specific commands using the integrated search bar with instant results. Modern scrollable UI: Clean, modern interface with smooth scrolling for better user experience. Command descriptions: Each command includes a helpful description that appears in an information tooltip. Info tooltips: Click the blue "i" button next to any command to see its description in a modern popup. User-friendly interface: The UI provides a clear presentation of commands with options to expand or collapse categories. Customizable commands: Administrators can add new commands, categories, or descriptions, or edit existing ones in the configuration. Close button: The UI can be closed with a simple click on the close button. Direct command execution: Players can execute commands directly from the UI without entering them manually in the chat. Automatic UI closing: When a command is executed, the UI automatically closes. Search window: Separate search results window that appears alongside the main interface. Permission-based access: Only players with the correct permission can access the command interface. as off (v.4.4.0) Customizable colors: Adjust your colors in the config. Command: Set your own command Commands: /mycommands - Opens the main command interface Permissions: mycommands.use - Players need this permission to open the UI, search commands, and execute commands. This permission can be assigned to special user groups. Config: The configuration uses a comprehensive JSON system that is automatically created on first load if no configuration exists. You can edit it to adapt it to your server needs. The config includes both command categories and detailed descriptions. { "Command": "mycommands", "Categories": { "House": [ "/myhouse", "/rename", "/removehouse", "/findhouse" ], "Bells": [ "/addbell", "/setbell" ], "Tools": [ "/skinbox", "/cupboard", "/test1", "/test2", "/test3", "/teller" ], "Admin": [ "/god", "/vanish", "/fly", "/noclip", "/teleport" ], "Economy": [ "/shop", "/sell", "/buy", "/balance", "/pay" ] }, "CommandDescriptions": { "/myhouse": "Teleport to your house location", "/rename": "Rename your house or building", "/removehouse": "Remove your house from the system", "/findhouse": "Find the location of your house", "/addbell": "Add a bell to your building", "/setbell": "Configure bell settings", "/skinbox": "Open the skin selection interface", "/cupboard": "Manage your tool cupboard", "/test1": "Test command #1 for debugging", "/test2": "Test command #2 for debugging", "/test3": "Test command #3 for debugging", "/teller": "Access bank teller functions", "/god": "Toggle god mode (admin only)", "/vanish": "Become invisible to other players", "/fly": "Toggle fly mode for admins", "/noclip": "Toggle noclip through walls", "/teleport": "Teleport to coordinates or player", "/shop": "Open the main shop interface", "/sell": "Sell items from your inventory", "/buy": "Purchase items from the shop", "/balance": "Check your current balance", "/pay": "Send money to another player" }, "CategoryPermissions": { "House": "public", "Bells": "public", "Tools": "public", "Admin": "admin", "Economy": "public" }, "Colors": { "MainPanel": "#1A1A1AF2", "HeaderPanel": "#333333FF", "CloseButton": "#CC3333FF", "SearchPanel": "#1F1F1FFF", "SearchLabel": "#CCE6FFFF", "InputField": "#050505FF", "InputText": "#FFFFFFFF", "InputPlaceholder": "#808099FF", "ClearButton": "#B33333FF", "CategoryButton": "#4D9933FF", "CategoryButtonText": "#FFFFFFFF", "CommandButton": "#666666FF", "CommandButtonText": "#E6E6E6FF", "InfoButton": "#3380CCFF", "InfoButtonText": "#FFFFFFFF", "TooltipPanel": "#1A1A1AF2", "TooltipHeader": "#3380CCFF", "TooltipContent": "#0D0D0DE6", "TooltipText": "#E6E6E6FF", "NoResultsText": "#B3B3B3FF", "SearchResultsText": "#80E680FF", "ScrollbarHandle": "#808080FF", "ScrollbarTrack": "#333333FF" } } load, run, enjoy$16.99- 10 comments
- 5 reviews
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- 1
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Version 2.6.0
17 downloads
SafeCracker adds a dynamic safe-cracking event at gas stations. Admins can start an event that spawns a locked entry, a vault, loot crates and a getaway car. Players must pick the locks using a simple lockpicking UI mechanic — failures trigger a silent alarm and spawn hostile NPCs. Features: - Gas station event flow: Starts an event at a gas station monument and spawns the event setup (entry/loot/escape). Optional event timeout (or infinite runtime), with clean despawn on stop/end. - Lockpicking mechanics + UI: Players rotate the lock with left/right mouse and must hold in the green “sweet spot” for 1 second per pin. 5 pins total, each pin has a time limit. Attempts are limited per player. - Silent alarm + police response (NPCs): On failed lockpicking, the plugin triggers a warning message and spawns NPCs after a short delay (requires NPCSpawn/NpcSpawn). NPCs roam/chase/combat around the event area. - Loot + completion logic: After unlocking the vault, crates are spawned (hackable + elite). The event completes when all spawned crates are fully looted. - Getaway car + escape completion: A sedan is spawned as the escape vehicle. If the car moves 3+ meters from its start position, the event ends as “stolen/escaped”. You can choose to despawn the car after escape. - Map marker support: If MarkerManager is installed, a map marker is created for the event location. - Localization (EN/DE) + auto language: The plugin includes English and German messages and automatically sets player language from the client setting. New in v.2.0.0 Difficulty levels Three different difficulty levels. Easy | Medium | Hard The harder the level, the more NPCs The harder the level, the more loot The harder the level, the more lock pins The harder the level, the less time Various MapMarkers Easy | Medium | Hard Commands: Chat: /flashsafecracker [easy|medium|hard] - Starts the SafeCracker event (admin only) /stopsafecracker - Stops the active SafeCracker event (admin only) Console: flashsafecracker [easy|medium|hard] - Starts the event stopsafecracker - Stops the event Permissions: safecracker.admin - Allows starting/stopping the event. Config: (default) { "Event Duration (minutes/0=infinite)": 90, "Use Notify (RustFlash)": true, "Consume Geiger on Use": false, "Dispose of the car after the escape": true } Dependencies: MonumentFinder – https://umod.org/plugins/monument-finder Marker Manager – https://umod.org/plugins/marker-manager load, run, enjoy$39.99- 2 comments
- 2 reviews
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Version 2.4.0
9 downloads
CarbonCleaner Short description Finds orphaned files in `carbon/config/`, `carbon/data/`, and `carbon/lang/` based on the installed/loaded plugins and provides a sleek in-game CUI for selecting and deleting them. Features - Matching logic (plugin detection) - Reads plugin base names from `carbon/plugins` (`*.cs`) **and** from the Carbon runtime (loaded plugins). - Base names `Admin` and `CorePlugin` are always treated as present. - Scan areas - config: Top-level `*.json` and top-level folders whose base name does not correspond to a plugin. - data: Top-level files (except `*.data`/`*.db`) and top-level folders without a plugin match. - lang: `lang/<LOCALE>/*.json` whose base name does not correspond to a plugin. - UI (CUI) - Three columns: CONFIG, DATA, LANG with count, file size, and checkboxes. - Select All for CONFIG/DATA, language sections can be expanded/collapsed for LANG. - Delete button shows number of selections; after deletion, automatic rescan. - Secure deletion - Deletes only within the `carbon/` root (path is validated). - Supports files **and** folders (recursively). - Backup - You have the option to decide whether you want to back up individual files.. > Note: `*.data` and `*.db` in the **data** root are **not** listed as orphaned (are skipped). This protects runtime databases. Commands In-Game (Chat) - `/carboncleaner` — Opens the UI (requires permission). Server console - `carboncleaner.scan` — Shows number/size of hits. - `carboncleaner.delete “<relativePath>|<relativePath>|...”` Example: `carboncleaner.delete “config/Old.json|data/OldFolder|lang/en/Old.json”` Deletes the specified relative paths under `carbon/`. Permissions - `carboncleaner.admin` — required for all functions (chat/UI).$8.99- 2 comments
- 1 review
