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Everything posted by RustFlash
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Changed Status from Work in Progress to Closed Changed Fixed In to 2.10.0
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Changed Status from Pending to Work in Progress
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Changed Status from Work in Progress to Closed Changed Fixed In to 2.8.2
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Changed Status from Pending to Work in Progress
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That should be perfect now; I'll see how I can make the plugin more appealing for lootable
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If you have the option, I recommend creating a schedule directly in your dashboard—that way, you’ll also be able to start it on the fly. Currently, you can’t customize the brand, but I can add it to my to-do list and, if the community wants it, include it in future updates.
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If the fridge isn't locked, try picking the lock with the lockpick. Here's how it usually goes: Pick the safe door, go to the fridge—it has a safe skin, too—pick the fridge, and then the loot and the car will appear
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No, you can simply create a schedule or use plugins like EventManager or others that trigger commands at a specific time. From a system performance perspective, it’s better not to have a timer running constantly in the background and performing checks.
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Version 4.0.0
2 downloads
Description: The NightDomeEvent is a dynamic event system that transforms the Sphere Tank monument into an exciting PvP arena during nighttime. It spawns elite scientists equipped with various weapons, SAM sites to prevent aerial approaches, flares for illumination, and valuable loot crates including hackable crates. The event now offers three different difficulty modes that change the challenge level and rewards. Features: Three difficulty levels: Easy, Medium, and Hard Automated event that starts at configurable nighttime hours Multiple NPC scientists strategically positioned across three levels: Upper Ring (Dome Top) Middle Ring (2nd Floor) Lower Level (Ground & Silos) Defensive Systems: 3 SAM sites with infinite ammo to prevent helicopter camping Difficulty-based diesel barrel spawns (1 for Easy, 2 for Medium, 3 for Hard) Hostile Turret System (Hard mode only): Auto-turrets that target only players, not NPCs Non-lootable weapons and ammo from destroyed turrets Illumination System: Dynamic flare system across multiple levels Auto-refreshing flares that never burn out during the event Loot System: 3 Elite crates in strategic positions Hackable chinook crates at the top (1-3 based on difficulty) Configuration Options: Customizable event duration Configurable start time Test mode for admin setup Fully configurable NPC health, weapons, and abilities per difficulty Permission: Required for all admin commands nightdomeevent.admin Commands chat commands /flashnightdome.easy - Schedule the next event on Easy difficulty /flashnightdome.medium - Schedule the next event on Medium difficulty /flashnightdome.hard - Schedule the next event on Hard difficulty /stopnightdome - Stop the current event console commands flashnightdome.easy - Schedule the next event on Easy difficulty flashnightdome.medium - Schedule the next event on Medium difficulty flashnightdome.hard - Schedule the next event on Hard difficulty stopnightdome - Stop the current event Config { "EventDurationMinutes": 60, // Duration of each event in minutes "EventStartHour": 20, // Hour of day when event starts (24h format) "DefaultLanguage": "en", // Default language for the plugin "Easy": { "NpcHealth": 250, "NpcWeapons": ["rifle.lr300", "rifle.ak", "pistol.m92"], "NpcVisionRange": 50.0, "NpcAggressionRange": 50.0, "ChinookCrateCount": 1, "NpcCount": 11 }, "Medium": { "NpcHealth": 575, "NpcWeapons": ["rifle.lr300", "rifle.ak"], "NpcVisionRange": 75.0, "NpcAggressionRange": 75.0, "ChinookCrateCount": 2, "NpcCount": 13 }, "Hard": { "NpcHealth": 900, "NpcWeapons": ["rifle.lr300", "rifle.ak"], "NpcVisionRange": 100.0, "NpcAggressionRange": 100.0, "ChinookCrateCount": 3, "NpcCount": 16 } } Dependencies MonumentFinder - https://umod.org/plugins/monument-finder MarkerManager - https://umod.org/plugins/marker-manager NpcSpawn - https://codefling.com/extensions/npc-spawn Multilingual Support: The plugin supports multiple languages. Language files are located in the lang folder and can be edited or expanded as needed. Currently supported languages: default: EN DE | FR | ES | IT | TR | RU | UK Please note that the language files were translated using the DeepL Language Tool Difficulty Information: Easy Mode 1 Hackable chinook crate 11 NPCs with 250 health 1 Diesel barrel per SAM site No auto-turrets Medium Mode 2 Hackable chinook crates 13 NPCs with 575 health 2 Diesel barrels per SAM site No auto-turrets Hard Mode 3 Hackable chinook crates 16 NPCs with 900 health 3 Diesel barrels per SAM site 3 Auto-turrets that only target players load, run, enjoy$39.99 -
- 2 comments
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- #blackmarket
- #market
- (and 12 more)
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Version 1.0.0
4 downloads
Description Every server has them: players who sit in base all day. They do not want to roam, take risks, or “run into an event, kill everything, loot, repeat”. HostageTaking was built exactly for those players. Instead of a pure gunfight event, this is a brain-driven rescue scenario: a hostage is held with a ticking C4 device players must search the area to uncover the 4-digit defusal code only then can they attempt the defusal via an in-game UI keypad This reliably pulls passive/base players out and gives them a meaningful server event without forcing a full PvE slaughter-fest. Core Gameplay Loop Admin starts the event (chat or console command). A countdown begins (broadcast announcements at milestones). The hostage spawns at a monument location and is equipped like a prisoner, with C4 on the belt + beeping effect. Around the monument, the plugin selects 4 random code spots (from a predefined list). Players must roam and get close to code spots to discover digits (each digit reveals part of the code). Once players believe they have enough info, they interact with the hostage and open the Defusal UI (keypad). Limited attempts: wrong tries reduce attempts careless interaction (closing UI mid-attempt) can also reduce attempts Outcome: Success: bomb defused, hostage rescued, reward crate spawns Failure: hostage dies / attempts run out → C4 explodes and the event ends Features Dynamic hostage rescue event with “C4 defusal” mechanics 4-digit code generated per event Code digits are discoverable via proximity-based “code spot” locations In-game UI warning dialog (encourages searching first) keypad defusal UI attempt counter and correct-digit feedback Max duration auto-stop (prevents never-ending events) Optional cooldown between events Admin visibility option (show the secret code to admins with permission) Debug mode can spawn flares at code spots (for testing) EN + DE messages included Dependency / Requirements This plugin requires the MonumentFinder plugin to locate the configured monument. If MonumentFinder is not loaded, HostageTaking will not run. Commands Chat Commands (admin permission required) /flashhostagetaking — Start the event /stophostagetaking — Stop the event /statushostagetaking — Show current event status + code (admin-only) Console Commands (admin permission required) flashhostagetaking — Start the event stophostagetaking — Stop the event statushostagetaking — Status output Permissions hostagetaking.admin — Required to start/stop/status the event and (optionally) view the generated code. Configuration All config values are validated and clamped to safe ranges on load. Default config options: Event Start Time (seconds): 300 Max Event Duration (minutes): 60 Event Cooldown (minutes): 0 (no cooldown) Max Code Attempts: 3 Show Code To Admins: true (shows “Event code: ####” to admins) Debug Mode (Show Flares At Code Spots): false Notes (important) Code spot offsets are hardcoded (not configurable via config). Rewards On successful defusal, a reward crate is spawned: Hackable Locked Crate (Chinook crate prefab) Practical Server Use (Why this exists) This event is designed to: create roaming incentives without pure PvE “wipe NPC camp” gameplay give “base players” a strong reason to leave safety encourage communication and exploration create PvP tension organically (players moving between code spots and the hostage) In short: less “aim and loot”, more “think, search, risk, and decide”. load, run, enjoy$29.99 -
Version 1.0.0
5 downloads
Description FileWatcher monitors your server’s config and lang JSON files and automatically reloads the affected plugin when changes are detected. This is aimed at faster iteration while developing or tuning plugins — edit JSON, save, and the plugin reloads itself. Features Config + Lang monitoring - Watches oxide/config/*.json - Watches oxide/lang/**.json (including subfolders) Safe reload behavior - Debounce (1s): prevents multiple reloads while a file is still being written - Reload cooldown (20s): prevents reload loops and spam - Ignore list: exclude specific plugins from being reloaded - Always ignores FileWatcher itself Stability - If the watcher throws errors, it auto-restarts itself after 5 seconds Debug mode - Optional debug output for watcher init, file changes, cooldown/debounce decisions, etc. Commands /fwstatus Shows watcher status (Config/Lang on/off) and ignored count. Admin only. Permissions No Oxide permission is used. Access is gated by player.IsAdmin. Config { "Watch config folder": true, "Watch lang folder": true, "Ignored plugins": [ "PermissionManager" // This is an example. ], "Debug mode": false } load, run, enjoy$3.55 -
Version 1.0.2
6 downloads
Description FarmRoute is a zone-based farming system for Rust that spawns configurable farmable prefabs inside a defined farming area and guides players through a simple loop: Farm (pick up spawned prefab) → (optional) Convert → Buy Each route is fully configurable and stored as its own JSON file in the Oxide data folder. Features: Route-based zones (Farm / Buyer / optional Converter): Create a route by placing zones in-game. A route becomes active as soon as at least FarmingZone + BuyerZone are set. Prefab spawning inside the farming zone: Spawns `SpawnMax` prefabs using `SpawnPrefab` and keeps the amount stable by respawning when a spawned entity is removed/killed. Controlled farming interaction (blocks default pickup): Spawned route entities can’t be picked up normally; instead an interaction is started (permission + “busy” checks included). Automatic menu UI inside Converter/Buyer zones: If a player stands inside Converter or Buyer zone, a small UI opens with a START (1x) button and auto-closes when leaving the zone. Per-route permissions: Every route registers its own permissions (farm / convert / buy) for clean access control. Optional per-skin stack caps: The plugin can enforce stack limits per item+skin (and split overflow into multiple stacks). Commands: Admin command: /farmroute /farmroute setfarm <name> <radius> /farmroute setbuyer <name> <radius> /farmroute setconvert <name> <radius> (optional) /farmroute removefarm <name> /farmroute removebuyer <name> /farmroute removeconvert <name> /farmroute list /farmroute show <n> /farmroute interact <name> <convert|buy> (manual start for testing) Permissions: farmroute.admin – Admin commands. farmroute.use – Basic usage permission. Per-route permissions (auto-registered per route name): farmroute.route.<routeName> farmroute.converter.<routeName> farmroute.buyer.<routeName> Config: FarmRoute has a small config focused on UI + spawn/interaction tuning. UI Background Color (HEX) UI Text Color (HEX) UI Accent Color (HEX) UI Progress Bar Color (HEX) UI Error Color (HEX) Allow Global Stack Size Override Interaction Cancel Distance Minimum Spawn Distance Between Prefabs Maximum Spawn Attempts Per Prefab Data / Persistence Routes are stored per folder under: oxide/data/FarmRoute/<routeName>/<routeName>route.json Quick setup (minimal) Stand where you want the farming zone center and run: /farmroute setfarm myroute 30 Stand where you want the buyer zone center and run: /farmroute setbuyer myroute 10 Optional converter zone: /farmroute setconvert myroute 10 As soon as farming + buyer are set, the route becomes active and starts spawning prefabs. load, run, enjoy$25.99 -
Version 1.4.2
22 downloads
MergedOutpost Description Are you also tired of always using RustEdit just because you need a MergedOutpost? The MergedOutpost plugin provides a seamless way to customize outposts in Rust servers and create new vending machines from the BanditCamp. It fully integrates with the existing Monuments without the need for RustEdit. Features: - Automatic placement of vending machines: Various vending machines from the BanditCamp (e.g. for food, weapons, vehicle parts) are added at predefined locations. - Integration with MonumentFinder: Automatic detection and customization of the Outpost monument. - Full automation: Existing outposts are replaced to avoid conflicts. - Compatibility: Works without RustEdit, ideal for server-side customization. Config: { "VendingMachines": { "CardChangerSpot": true, "CarSpotHigh": true, "CarSpotLow": true, "ElectroSpotDoor": true, "ElectroStuffSpot": true, "ExtraVendingSpot": true, "FarmingSpot": true, "FoodSpot": true, "HanfChangerSpot": true, "SecondExtraVendingSpot": true, "WeaponSpot": true } } Dependencies: MonumentFinder - https://umod.org/plugins/monument-finder This plugin only handles vending machines if you need a wolf vendor do this with Monument Addons by WhiteThunder load, run, enjoy$10.99 -
Version 1.2.0
17 downloads
Description AfkSystem automatically detects when a player is AFK and then either: shows a fullscreen image overlay (recommended), or executes a chat command on the player It’s event-based (no constant polling): the AFK timer resets on real player input and triggers after your configured delay. Features Event-based AFK detection (no polling!) Starts a per-player timer on join and resets it on movement / actions. After X seconds without input, the player is marked AFK and the AFK action triggers. Fullscreen AFK screen (Image mode) Shows a full-screen CUI overlay with your configured image. Requires ImageLibrary. Closes as soon as the player presses a key (input is detected). Command mode If you set a command in the config, AfkSystem will run it on AFK instead of showing an image. Useful for: switching UI, teleporting to AFK area, warnings, etc. Admin overview Command to list currently AFK players. Freeze Metabolism while AFK (no hunger/thirst loss) Prevent Damage while AFK (no health loss) Dependencies Optional (only for Image mode) ImageLibrary plugin (required if you use Image URL mode) If Image mode is enabled but ImageLibrary is missing, AfkSystem will warn in console and won’t display images. Commands /afk Toggles AFK screen/action manually (for testing or manual AFK). If the screen is open, it will close it and restart AFK detection. /checkafk (admin) Lists all currently AFK players tracked by the plugin. Permissions afksystem.use Enables AFK detection for the player and allows /afk. afksystem.admin Allows /checkafk. Config AfkSystem is simple: leave Command to Execute empty to use Image mode. If you set a command, the plugin switches to Command mode automatically. Default config { "AFK Detection Time (seconds)": 300.0, "Command to Execute (leave empty to use image mode)": "", "Image URL (only used if command is empty)": "", "Freeze Metabolism while AFK (no hunger/thirst loss)": true, "Prevent Damage while AFK (no health loss)": true } Note: Commands are executed as a chat command (the plugin internally does /yourcommand). Notes / Behavior AFK is detected based on common inputs (movement, jump, duck, sprint, primary/secondary fire, use). The UI overlay is added to Overlay and is removed when the player presses a key. Players without afksystem.use are ignored (no timers, no AFK tracking). load, run, enjoy$3.99- 1 review
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- #afk
- #afk system
- (and 8 more)
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- 2 comments
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Version 1.0.4
14 downloads
ProtectiveVest Description ProtectiveVest adds consumable vests that players activate from their hotbar via a hold-to-equip action. After a successful equip, 1 vest is consumed and the player gains temporary bonus max HP (and is healed up to that new max). The effect lasts until death. Optionally, you can configure the vest to be consumed/removed once health drops below a threshold, so players can activate another vest again. Features - Hold-to-equip from hotbar (no chat commands) - Consumes 1 item on successful activation - Adds bonus max health and heals up to the new max immediately - Optional auto reset below HP (removes the active vest once HP drops below a configured threshold) - Built-in equip progress UI with multiple styles - One active vest at a time (no stacking) Please note that you must deliver the vests to the players via loot tables or other methods. Feel free to check out my BlackMarket plugin or FarmRoute plugin! Commands No commands. Permissions 1. `protectivevest.use` — Allows using protective vests. How it works (Player flow) 1. Put a configured vest item into your belt/hotbar. 2. Select it as your active item. 3. Hold the USE key until equip completes. Releasing USE cancels. 4. When completed, 1 item is consumed and the vest bonus is applied. Equip cancellation rules (important) Equip will cancel if the player: - releases USE - switches active item / changes away from the vest item - moves the item out of the belt - changes the item (UID/skin/shortname mismatch) while holding Example config { "UI": { "Style": "HorizontalBar", "Enabled": true, "UpdateIntervalSeconds": 0.10, "BackgroundAlpha": 0.65, "BarAlpha": 0.90 }, "Vests": [ { "Name": "Aramid Armor Vest", "ItemShortName": "wood.armor.jacket", "SkinID": 3643174653, "BonusHealth": 50.0, "EquipDurationSeconds": 5.0 } ], "AutoResetBelowHealth": 100.0, "ActiveVestsCheckIntervalSeconds": 0.75 } UI Settings UI style name. Valid values are: - `HorizontalBar` - `CircularProgress` - `MinimalCorner` - `LargeCenter` See Images or video Auto reset (optional: “remove vest when low HP”) - `AutoResetBelowHealth` If **<= 0**, this feature is disabled. If **> 0**, the plugin periodically checks active vest users and removes the active vest when their HP drops below the threshold. - `ActiveVestsCheckIntervalSeconds` How often the plugin checks active vests (only used if AutoResetBelowHealth > 0). Multilingual Support: The plugin supports multiple languages. Language files are located in the lang folder and can be edited or expanded as needed. Currently supported languages: default: EN DE load, run, enjoy$2.99 -
- 10 comments
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You can watch the video, it's the same thing, even though the video mentions oxides. It keeps your system clean, and the great thing is that if you want to keep old configs, or if you want to use a plugin again at some point, you can simply store these files as a backup. It saves them a lot of time, many searches, and a clear layout.
- 2 comments
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- 10 comments
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- 10 comments