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Everything posted by The Friendly Chap
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Ok, so it's just a little free prefab, but it fits so well with the medieval theme, makes a lovely little addition to any shop, but looks great behind the bar in my landing area. It's pretty, and it works very well. I like it. Keep up the great medieval-themed items. As the Elders say : "Ph'nglui mglw'nafh Caithulu Codefling wgah'nagl fhtagn."* Keep those dreams coming *Translation: "In her house at Codefling dread Caitthulu waits dreaming".
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[Killer] [Lv.75] Glim_Keaper: why does skill tree show 460/500 where is the missing 40 skills?
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- #plugin
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A NPC plugin. Ho Hum. Pair with my map? Oh all right.... I'll buy it. Holy smokes! This is GOLD. This plugin allows an admin to tweak EVERYTHING about an NPC. It comes preset a tad difficult for some players but tweaking individual auto-spawning NPCs is pretty easy, the dev is responsive and the preset files included in some maps for it are great, and really allow a mapper to make his map a good experience, and not just a slab of geography.
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InstancedContainers - Failed to compile: InstancedContainers.cs(551,37): error CS0176: Static member `ItemContainer.Drop(string, UnityEngine.Vector3, UnityEngine.Quaternion, params ItemContainer[])' cannot be accessed with an instance reference, qualify it with a type name instead After 2/3/2023 update
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Same error,
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BuildTools - Failed to compile: BuildTools.cs(1588,24): error CS0176: Static member `ItemContainer.Drop(string, UnityEngine.Vector3, UnityEngine.Quaternion, params ItemContainer[])' cannot be accessed with an instance reference, qualify it with a type name instead After the latest Rust/Oxide update.
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Same here
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So once again I have had a wave of the brain. If it's even possible, I know not. I would like to see the following plugin for sale though : The plugin would need to allow a player to set down a skinned mine. That mine would then need to wander around. The mine would basically wander in a random direction along the ground, looking like a Roomba. When a player, vehicle or NPC runs across it, it needs to go off, as per this supporting meme:
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Plugin Developer for Custom Teams Plugin (PAID)
The Friendly Chap replied to Dubs's topic in Requests
Sounds like a nice plugin idea, if done right it could be a bestseller.- 1 reply
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It was working fine, then I took a look at my RCON just now and it was spamming so I unloaded it. And then had to restart my server, kicking off several now annoyed players, just to get the spam to stop. (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:04) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:24) | Unloaded plugin UpdateChecker v3.1.0 by tofurahie#4144 (06:53:28) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:28) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:28) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:29) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit (06:53:30) | [UpdateChecker] Waiting 30 seconds for rate limit
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Paying for a quality map mod - please read details!
The Friendly Chap replied to Leeco's topic in Requests
Don't think it's possible. I may be wrong, but remember that the plugins on the server have VERY limited effect on the player's UI. What may be possible is a plugin that displays an overlay OVER the regular map, and there may be a way to add a player defined image to that. Just not sure if one could DRAW that image. -
Um. Wrong site, actually. ZombieHorde is from Chaos. That said, there is a permission that makes them ignore you. Also it's had an update since you posted this, so maybe a new version. If it still does it I suggest dropping a support request at ChaosCode.
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Nice.
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Changed Status from Pending to Not a Bug
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That's wierd, lemmie dig into it.
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HuntsMan.cs(163,34): error CS1501: No overload for method `Init' takes `14' arguments Please, this really needs fixing now.
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PumpkinHead - Failed to compile: PumpkinHead.cs(89,34): error CS1501: No overload for method `Init' takes `14' arguments This is month later. I understand thing are hectic, but the lack of Zombies on my server is starting to be annoying, and these issues crept in in early December.
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Error while compiling: ZombieRocks.cs(123,34): error CS1501: No overload for method `Init' takes `14' arguments
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Yeah, it won't fire two at once, but it does allow the Rocket launcher to be more rapidly fired as between shots you do not need the reload animation, and since the game does not expect a second trigger pull, it fires pretty damn fast, but you may need to fix it to work for Rocket Launchers. Not sure, but I had to recode it to work for Crossbows. 10 Shot cross with no reload animation? Hell yeah. That's a nice combat option. You could check on firing a weapon, if it's a rocket launcher, and fire a second rocket along with the first, but that would cause lag issues. There may be a way to instead check if the wall is hit, and if so to double, triple, etc the damage depending on the permission the player has. I don't use Firearm Modifier for Rocket Launchers, since I use another plugin to have "Stealth Rocket Launcher" where pressing middle mouse will activate invisibility VS a specific entity group. Which is great fun. Invisible to Bradley for a minute, anyone? If course it drops the shield if you swap weapons, so you can only really use that Rocket launcher. But the same plugin has double shot weapons.