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The Friendly Chap

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Everything posted by The Friendly Chap

  1. Same problem, what was the issue?
  2. This plugin can allow players to wear the frankie parts as clothing.
  3. Thanks, I purchased as soon as I saw that, will get this set up on my server as soon as I get home from work, and post a review once it's gone through a cycle, but so far for adding custom map support.
  4. Error while compiling: CustomItemDrops.cs(549,35): error CS1503: Argument `#1' cannot convert `NetworkableId' expression to type `uint' FP patch of May the 4th 2023 error.
  5. TheRedButton - Failed to compile: TheRedButton.cs(2020,62): error CS1503: Argument `#1' cannot convert `uint' expression to type `NetworkableId'
  6. CustomItemDrops.cs(549,35): error CS1503: Argument `#1' cannot convert `NetworkableId' expression to type `uint'
  7. Shop - Failed to compile: Shop.cs(6866,61): error CS1503: Argument `#1' cannot convert `uint' expression to type `NetworkableId' Errors after update.
  8. Is there a plugin that allows me to adjust how much power an item needs to turn on? The Searchlight uses 10 power, I want it to use 50 power.
  9. Yeah, it should work, even if it doesn't still gonna buy the map as soon as my Patreon comes through.
  10. You make it, and price it nice, I'll buy it.
  11. Automated Workcarts should probably work, the only time I have had issues was with a custom map that has tunnels through a mountain.
  12. Hi, I have a monthly vote on my server for the next map I buy to deploy, and this map leads right now with a fat margin, so I figured I'd ask a few questions to be 100% sure: 1. Do I still get the map password for editing (for use on my own server only, of course) 2. Do I need to purchase any separate prefabs to edit, or are all prefabs already ungrouped so I don't need them to edit? 3. Is the map's surface rail system compatible with the Automated Workcarts plugin?
  13. The Friendly Chap

    New Dawn

    Other than the RustEdit extention, it doesn't require other mods. You can run it on a community vanilla server as far as I know. The plugins that come with the map for spawning the extra NPCs should not however be loaded, as that would alter gameplay beyond the map itself and may be an issue. (FacePunch is kinda vague about this.)
  14. Can that be added in the future?
  15. Per player instancing of the default pumpjacks? I would also be interested in this.
  16. Yes. I know many a map designer who can do great monuments but sucks the proverbial at heightmaps. I myself rip real-world heightmaps from data, but not very good at height mapping stuff.
    This is excellent, I can now let me water based players drop supply drops and they can retrieve them without any issues. Thanks, this is great.
  17. Weighted by Role?
  18. I've looked, but nothing already made is quite right...
  19. Yeah, but it only works for fire based lights, I want one that does electric lights, as well as sound systems and lasers and searchlights, which this one does not do.
    It's good. I like the Carbon platform, as it can integrate both Harmony mods and Oxide, and it has a host of great perks for those developing plugins for Rust. Excellent work, Carbon team.
  20. The Friendly Chap

    Town Wars

    Does this support Custom Monuments?
  21. I'm looking for a medieval arena that has : A circular area for a Melee A longer area for the Joust / Horse races. And everything needs to have a nice medieval feel, but not with so many entities that the players take too long to load it in.
  22. I'd like a plugin that disable the lights in a player's base when they are offline.
  23. The Friendly Chap

    Lights On

    Can this turn off all player-deployed lights at a given time at night (ingame time), unless the player is online? I get huge bases with hectic lights lagging players FPS. In itself I don't mind that, but I do mind if the player build it and is not online when this happens, so I'd like to disable lights in offline player's bases.

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