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Everything posted by The Friendly Chap
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Yup. Outpost is a fine "Wild West" map. I think the OP wants something unique to himself though.
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I'll see what happens when I take my hammer to it, but no promises. This error is largely just console spamming, it seems to have no effect, just error on checking if the game is a shared game. Since it can no longer be shared anyway the check is irrelevant. I'll see if I can find it and knock it out without compromising the plugin. But first I gotta go work, so chances are a uMod "house dev" will fix it before I get home.
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- 1,538 comments
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- #leveling
- #progression
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- 335 comments
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- #building
- #foundation
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Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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Hacky way : Use Zone Manager. Make a zone over the safe Zone space. Make a second zone a few meters larger. Set the safe zone to eject sleepers, set the outside zone to appropriate flags to prevent player looting and killing.
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No, to do that would require the plugin to activate on damage, prevent damage and store the damage amount, check the weapon it came from, and apply the appropriate damage to them to compensate for the differences in the wrapon's actual damage VS what you need, if not a headshot or from a listed weapon, it then applies the damage. Problems : 1. Due to this, the `combatlog` will display an error message implying an invalid shot. I have yet to find / see a solution to this issue. 2. You invoke extra server overhead on every shot a player makes. On a rent-a-server plan, you'll drag your FPS down the more combat is occurring. Possible alternatives: Scientist dies on any headshot. Adjust NPC health so two headshots at average range kills them. L96 / Bolty already takes a regular smurf down with 2 headshots : I used to go to the Excavator with only 36 bullets and a Bolty, so with 100% headshots I knew when all 18 were dead. (L96 is nice, but Bolty don't need a scope, and the L96 is kak without one)
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- 16 comments
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- #skills
- #skill tree
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- 16 comments
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- #skills
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Yeah, you just use the command and drag the version you want to you inventory and it reskins. Very nice.
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I think he just wanted it to make less loot? Probably to be able to make Hackables more common.
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1. Not really possible, as the visual changes to night vision are a client side update, and server based plugins can't affect that. 2. May be possible, plugin can raycast in front of the player, and if it hits a skinnable, popup a reskin window. But not really my area of plugin dev-ness. Not sure how to check skins owned by the player, and if you want ALL the skins just get SkinBox or a clone, and then any reskin is a command away. 3. Another impossible, sorry. Again, it's a client side thing. You could likely janky jury-rig something together like spawning a lit miners hat on a player if they dragged a Weapon light to a Jackhammer before and equip it. But that's gonna have issues, you can get the miner's hat to ignore other headwear, but you're still gonna see it, and the light wont point with the jackhammer, but follow the player's "gaze".
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The code locked hackable crate is a loot contatiner. They don't really have a capacity, as they are meant for taking things out, and then despawn. I suspect that the inability to put player items in the crate (other than by swapping them out) is something that happens mostly clientside. If what you're after is that players opening the hackable crate find more slots of loot to grab, then AlphaLoot, BetterLoot, etc will allow you to increase the number of different items in the crate.
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Might wanna try the one above this post (In MienRust's Post). Not sure why Grapefruit vanished off uMod, so I can't speak for how much his will be updated.
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Still availiable on github. https://github.com/OrangeWulf/Rust-Save-Lag-Reduce
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Version 1.0.3
409 downloads
First : find a place for your mass grave. go there in the game client, and type "client.printpos". Now you have the coordinates. load the plugin and it will create a config file. Update the config file with the new values eg : { "Mass Grave Position (you can use client.printpos ingame to get position)": { "x": -151.6, "y": 8.6, "z": -329.3 } } Then reload the plugin with "o.reload MassGrave" Now all player corpses on your server will be moved to the specific position. Note : This plugin pairs well with the "Persistent Corpses" plugin. As Mentioned in this fine Shadowfrax Video!Free -
Nevermind, making it myself.
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Before joining the server,players must set steam profile to public
The Friendly Chap replied to RustLover's topic in Requests
No, but if someone does that just ban them. No one who does that has a legit reason. -
Mass Grave : Whenever a player dies on the server, the body is teleported to a preset location on the map.
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Before joining the server,players must set steam profile to public
The Friendly Chap replied to RustLover's topic in Requests
Line 8-18, change to : "Steam": { "Family share accounts": true, "Family share accounts that are dirty": true, "Max allowed Game bans": 0, "Max allowed VAC bans": 0, "Min age of VAC ban allowed": 90, "Min Allowed Steam Level (-1 disables)": -1, "Private Steam Profiles": true, "Profiles that do no conform to the Steam64 IDs (Highly recommended)": true, "When Steam Level Hidden": true }, And to get ServerArmour to work right, you need to fil out lines 50- 57 "io.serverarmour.com": { "Owner Email": "[email protected]", "Owner Real Name": "Walter White", "Owner Steam64 ID": "123321123321123321", "Server Key": "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx", "Share details with other server owners": true, "Submit Arkan Data": true }, Obviusly with your own details. Once you have your server set up with ServerArmour, you get the Server Key above at https://io.serverarmour.com/my-servers?action=servers -
Before joining the server,players must set steam profile to public
The Friendly Chap replied to RustLover's topic in Requests
vague guide below.