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Everything posted by Tage2
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yup. I'm glad it wasn't broken too. There's enough chaos going around after that update.
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don't know when it changed, we didn't change it.
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/pr isn't there, but the commands show as /ranks instead. And that works.
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- 191 comments
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- #permissions
- #admin
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(and 7 more)
Tagged with:
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I'll check and get back to you.
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could it be a permissions manager plugin problem? That it's set to use properly in the perms but it's not working. Could be the player rankings or the permission manager? Just spit-balling here.
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no error showing in the console.
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This is what's weird. The titles are showing properly. It puts up the top three ranks in things in chat like normal. But /pr won't work for anyone, even though permissions are set for use in default.
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i updated to 2.3.0 and the plugin now doesn't work. It shows in permissions, and the permissions are set right, but /pr doesn't work and the titles aren't showing. I think it might need another update to accomodate yesterday's facepunch update.
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- 180 comments
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- #stacks
- #rust stacks
- (and 19 more)
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- 219 comments
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- #bradley
- #bradleyapc
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Is there a setting (i can't find one, but i could just be missing it) to have the brad drop directly onto the supply call instead of "somewhere within a radius" of the supply call? Our players like building elaborate "bradley trap" buildings, but it's impossible to do if the bradley can fall several foundations worth of distance from the call itself.
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- 180 comments
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- #stacks
- #rust stacks
- (and 19 more)
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After the update today, the stacks are completely not working. I've reloaded the plugin, it says "tell DEV items are not listed" or something like that. No stack is working, in inventory, backpack, bank, doesn't matter where. It says : "Deafult items are missing; Notify DEV, oepn support ticket."
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Stack modifier does exactly what it says, but Khan keeps it updated and he's extremely responsive when you ask questions in support. We had an issue that popped up, and he went back and forth with me for two days and the conversation included me sending some video of what was happening, and he absolutely nailed it, cranking out a few updates in a very short time that completely solved the problems. Total props to Khan and to the plugin itself for being so very useful.
- 180 comments
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- 3
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- #stacks
- #rust stacks
- (and 19 more)
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ah, ok. he just added it and I wasn't sure if it was relevant. Figured I'd upload it as a precaution in case it ws relevant.
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In this video, the staff member puts a weapon into a standalone wooden box and it unloads it. No backpack involved. Moments-clip-from-May-04-2024.mp4
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I've had to leave my house, so i'm not at my computer. I've left notes for my fellow owner to try this with default bag sizes for the owners. That way, it doesn't affect the players, but it will affect him. It should hoefully be a sufficient test to see if it's bag size related. If not, we can run it with "generic" bag size for everyone for a short time. Btu I'll have to warn everyone if we do that, because our players are used to their bag sizes and the stuff in them would get dropped.
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config file attached Backpacks.json
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copy of the cs file Backpacks (1).cs
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https://umod.org/plugins/backpacks
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lemme grab a link to it
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staff member confirms, it doesn't have the problem using stacks in the regular inventory. It only happens in backpack.