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Everything posted by CaptainNebulous
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I will try with a fresh config in the morning then get back to you. I was thinking maybe one of the updates changed the config causing the old config to break or something.
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Newest version is broken
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You can nerf them or remove them in the config. Anything you want to remove like turrets, heli, mines just leave their part of that spawn's config blank like this "Heli preset name": "", "Turret preset - locations": { "turret_ak": [] Notice how there is nothing between the " " / [] in those sections You can also edit the types of fragments that spawn for each event type in the config and pretty much everything can be customized including heli damage, hp, bullet speed etc. Can edit the same kind of stuff for the turrets except only can edit the HP and amount of ammo those have. Generally the default configs in plugins are, at most, a "strong" suggestion. They are usually at least something to start you off on. It's good to see what you can change in config files as different owners, servers, and players are going to want different things. The plugin devs know this so they often times leave much to be customized.
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Edit - I don't think this is working properly. There are no errors reported in console however I don't think it's triggering meteor showers.... at least not using the player count settings.
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- 37 comments
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- #alarm
- #biological weapon
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(and 32 more)
Tagged with:
- #alarm
- #biological weapon
- #bradley
- #call
- #cargoplane
- #ch47
- #chinook
- #crates
- #event
- #facepunch
- #kpu
- #kpuc
- #kpuctajl
- #mad mappers
- #npc
- #oxide
- #parachute
- #phone
- #plane
- #plugin
- #plugins
- #premium
- #pve
- #pvp
- #rust
- #satdishevent
- #satellite
- #satellite dish
- #umod
- #zombie
- #halloween
- #pvemode
- #npcspawn
- #server event
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This is broken since the May update 02:00 [Error] Error while compiling: EspDetection.cs(434,51): error CS0029: Cannot implicitly convert type `NetworkableId' to `ulong'
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"/ms run amount" now spawns all the meteors on the player location instead of randomly around the map
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- 37 comments
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- #alarm
- #biological weapon
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(and 32 more)
Tagged with:
- #alarm
- #biological weapon
- #bradley
- #call
- #cargoplane
- #ch47
- #chinook
- #crates
- #event
- #facepunch
- #kpu
- #kpuc
- #kpuctajl
- #mad mappers
- #npc
- #oxide
- #parachute
- #phone
- #plane
- #plugin
- #plugins
- #premium
- #pve
- #pvp
- #rust
- #satdishevent
- #satellite
- #satellite dish
- #umod
- #zombie
- #halloween
- #pvemode
- #npcspawn
- #server event
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I guess I just don't know how to use this then I don't know how to execute the file on my database. My apologies I think the problem is this " "DROP DATABASE" statements are disabled." But I don't know how to enable them
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- 240 comments
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- #permissions
- #admin
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(and 7 more)
Tagged with:
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Thanks for the quick response! Unfortunately I'd consider this sort of high priority but I understand that it may take time to fix. Also of note is the collider blocks Bradley so at times to some players Bradley appears to be unable to move, but the player can't shoot through the collider either XD So it is currently the status of "borderline" removing the plugin until fixed.
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- 82 comments
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- #stats
- #statistics
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After much testing and hours spent I still am having this issue. So far I haven't been able to use the plugin. Note that for now I was only going to use the MySQL/In-Game UI part of it not the web site
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Just bought and installed this. I get the following message in console [Oxide] 15:51 [Error] MySql handle raised an exception in 'BetterStatistics v1.0.17' plugin (MySqlException: PROCEDURE christopher7_betterstatistics.createTable does not exist) at MySql.Data.MySqlClient.MySqlCommand.EndExecuteReader (System.IAsyncResult result) [0x00022] in <8d7380b3d3cf4bd8be324c584f371b44>:0 at (wrapper remoting-invoke-with-check) MySql.Data.MySqlClient.MySqlCommand.EndExecuteReader(System.IAsyncResult) at Oxide.Core.MySql.Libraries.MySql+MySqlQuery.Handle () [0x0010e] in <021a1dba6a754e42a6cc7771fdfee190>:0 [Oxide] 15:51 [Error] MySql handle raised an exception in 'BetterStatistics v1.0.17' plugin (MySqlException: PROCEDURE christopher7_betterstatistics.createTable does not exist) at MySql.Data.MySqlClient.MySqlCommand.EndExecuteReader (System.IAsyncResult result) [0x00022] in <8d7380b3d3cf4bd8be324c584f371b44>:0 at (wrapper remoting-invoke-with-check) MySql.Data.MySqlClient.MySqlCommand.EndExecuteReader(System.IAsyncResult) at Oxide.Core.MySql.Libraries.MySql+MySqlQuery.Handle () [0x0010e] in <021a1dba6a754e42a6cc7771fdfee190>:0 [Oxide] 15:51 [Error] MySql handle raised an exception (MySqlException: Table 'christopher7_betterstatistics.main_stats_wipe' doesn't exist) at MySql.Data.MySqlClient.MySqlCommand.EndExecuteReader (System.IAsyncResult result) [0x00022] in <8d7380b3d3cf4bd8be324c584f371b44>:0 at (wrapper remoting-invoke-with-check) MySql.Data.MySqlClient.MySqlCommand.EndExecuteReader(System.IAsyncResult) at Oxide.Core.MySql.Libraries.MySql+MySqlQuery.Handle () [0x0010e] in <021a1dba6a754e42a6cc7771fdfee190>:0 [Oxide] 15:51 [Error] MySql command callback raised an exception (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BetterStatistics+<Startup>c__Iterator0.<>m__0 (System.Collections.Generic.List`1[T] list) [0x00010] in <73a3a7c7e5e042b485e5a9a0040649e2>:0 at Oxide.Core.MySql.Libraries.MySql+MySqlQuery+<>c__DisplayClass24_0.<Handle>b__0 () [0x0005d] in <021a1dba6a754e42a6cc7771fdfee190>:0
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Hello. Have confirmed through testing and further confirmed via player reports that there is some sort of rendering issue that happens with the large meteors. There are instances where some players can see their nodes and others can't - however the collider can still be there for the player who can't see them. That's really the problem is players running into a giant invisible collider. And the way I use this plugin on my server is only for the large meteors so it can be an issue hehe. Would love if this could get fixed.
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Would like to see an option added to this where it does not create event spawn points where players can spawn
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Not the biggest of deals but I noticed at some point this wipe the plugin stopped tracking Plants Gathered on my server. Really have no idea why or how. It happened without me changing anything in the plugin.
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Hey so I am not sure what I am doing wrong but I had all the desired bases in the copypaste folder, configured the profiles properly from what I could tell, configured the "difficulty" loot profiles, configured the main config file. But no matter what I do it tells me the profile isn't configured. Any common mistakes or overlooks that cause this?
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Something I've noticed, unless I have overlooked it.... is the Lighthouse hasn't gotten much love from the plugin community. I'd love to see a cool event made involving this monument. What say you?