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Everything posted by Covfefe
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my players suck at flying and they're having a hell of a time trying to land on 1 foundation. Can you make it so when the drone spawns the foundation it's a 2x2 foundation instead?
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- 69 comments
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- 1
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- #sky bases
- #oxide
- (and 10 more)
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Does this support copy paste? Please give us some type of easy crafting UI like water bases (they have a gui button to craft a water base foundation when you're holding a building planner) https://lone.design/product/water-bases-rust-plugin/ I don't want my players to have to type anything to craft a sky foundation (rust players are really dumb and most will never figure this out) Also please post a video of the entire crafting to placement procedure. All we see in the above video is action gameplay.
- 69 comments
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- #sky bases
- #oxide
- (and 10 more)
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- 90 comments
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- #drone
- #iqguardiandrone
- (and 8 more)
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- 247 comments
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thank you! can you also put a add skin/collection box in the UI menu? That space i circled in red would be perfect for players to paste the skin/collection ID's
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In skinbox I was able to let players add their own skins and collections by simply skinbox.addskin 1234567890 Please do the same for this plugin so I don't have to give players admin perms just to add skins.
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- 247 comments
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Please auto import all skins. Its the main reason I came from skinbox, because skinbox’s auto import wasn’t working
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I bought this plugin because I thought it would automatically import all skins from the workshop, but when I open it up in game, there's so little skins to choose from. Does it take a long time or something for all the skins to load in? { "API/image settings": { "Display images of items and skins by game methods. ( Set to false if you want to use the API and plugin ImageLibrary )": true, "Which API to use to upload images - [ True - regular images from the Steam Workshop (almost all existing skins) | False - beautiful images (all accepted skins by the developers, plus half from the Steam Workshop) ]": true }, "Steam settings": { "Steam API Key": "asdfasdfasdfasdfasdfasdf" }, "General settings": { "Generate/Check and add new skins accepted by developers or made for twitch drops": true, "Generate/Check and add new skins added by developers [ For example, a skin for hazmatsuit ]": false, "Propagate blacklisted skins to repair bench": true, "Forbid changing the skin of an item that is not in the config": false, "Change skins to items after player respawns": true, "Image load logs in the server console": true, "Image reload logs in the server console": true, "Enable default skin kits": true, "Enable personal skin kits": true, "Reset Admin skins from items if they are used by a player without permission": true, "Reset Vip skins from items if they are used by a player without permission": true,
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[XSkinMenu] ----------------------------- Author - Monster VK - vk.com/idannopol Discord - Monster#4837 ----------------------------- Loaded plugin XSkinMenu v1.4.3 by Monster [XSkinMenu] The code is missing the key for the API. If you don't have it, contact the developer. If you have a key, paste it into the code, code line - 332 - string _key = ''; Unloaded plugin XSkinMenu v1.4.3 by Monster I don't understand why I keep getting this error. I put in my api key inside the quotes "1234567890" and I set the config to false so it will use my api key This is my config { "API/image settings": { "Display images of items and skins by game methods. ( Set to false if you want to use the API and plugin ImageLibrary )": false, "Which API to use to upload images - [ True - regular images from the Steam Workshop (almost all existing skins) | False - beautiful images (all accepted skins by the developers, plus half from the Steam Workshop) ]": true }, "Steam settings": { "Steam API Key": "1234567890censored" },
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- 15 comments
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- #rust
- #facepunch
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(and 5 more)
Tagged with:
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Oh I see, I thought the plugin knows when the event is completed, then waits 5 minutes before starting another. That's how all my other event plugins work like Harbor event, gas station event, etc etc.
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I switched server hosts recently and they won't transfer the .dll file for me
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No, I did not force start { "Event Start every [sec]": 300.0, "Duration of the event [sec]": 9999.0, "Warning time before the Event Spawn [sec]": 120.0, "Warning time before the Event Ends [sec]": 300.0, "Amount of Zombies around the crates": 8, "Amount of guards protecting the main building": 10, "Activate Snipers Npc": true, "Guards Settings": { "Name": "Water Treatment Security", "Health": 150.0, "Roam Range": 8.0, "Chase Range": 100.0, "Attack Range Multiplier": 2.0, "Sense Range": 85.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 0.4, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 941172099 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 869007492 }, { "ShortName": "roadsign.jacket", "SkinID (0 - default)": 2803024010 }, { "ShortName": "coffeecan.helmet", "SkinID (0 - default)": 2803024592 }, { "ShortName": "pants", "SkinID (0 - default)": 1313091292 } ], "Belt items": [ { "ShortName": "rifle.lr300", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.f1", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "Snipers Settings": { "Name": "Water Treatment Security", "Health": 150.0, "Roam Range": 20.0, "Chase Range": 100.0, "Attack Range Multiplier": 2.0, "Sense Range": 85.0, "Target Memory Duration [sec.]": 30.0, "Scale damage": 0.4, "Aim Cone Scale": 1.0, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": false, "Is this a stationary NPC? [true/false]": false, "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true, "Wear items": [ { "ShortName": "hoodie", "SkinID (0 - default)": 3031048156 }, { "ShortName": "shoes.boots", "SkinID (0 - default)": 2511111623 }, { "ShortName": "jacket", "SkinID (0 - default)": 3023836945 }, { "ShortName": "pants", "SkinID (0 - default)": 3031050852 }, { "ShortName": "metal.facemask", "SkinID (0 - default)": 3037689021 } ], "Belt items": [ { "ShortName": "rifle.bolt", "Amount": 1, "SkinID (0 - default)": 562396268, "Mods": [ "weapon.mod.flashlight" ], "Ammo": "" }, { "ShortName": "syringe.medical", "Amount": 5, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] }, "Discord Webhook URL": "", "Activate verbose debug mode": false, "Spawn Bradley in the event": true, "Spawn Snipers in the event": true, "Spawn Guards in the event": true, "Spawn Zombies in the event": true, "Spawn Sam Sites in the event": true, "Send missions details to the players?": true, "Icon to use for messages": 76561199486270644, "Message Prefix Size": 13, "Message Prefix Color": "#d06c31", "Message Prefix Text": "[The Water Treatment Plant]", "Message Color": "#FFFFFF", "Message Size": 13 }
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I notice on accidental suicide deaths it doesn't work and I see this error in console
- 1 reply
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I have 3 extra minicopter seats on my server and the personal npc keeps trying to sit in the back seat, but he glitches back and forth like crazy. Can you please add support for the extra seats https://umod.org/plugins/extra-seating so it's not glitching in and out of the seat? Thank you