Vinni_TV_'s Wishlist
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ServerBridge – Server Switching
ServerBridge makes it quick and easy for players to join other Rust servers using an intuitive in-game UI.
Players can use a server list that is customizable by the admin.
Due to Rust's own Nexus system, players can be connected smoothly to the server they want without having to disconnect and connect manually.
🧭 Player Command: /servers — opens the server list
🔧 Admin Command: /serverbridge — opens the admin panel
• ServerBridge.use – access the server list • ServerBridge.admin – manage servers via admin panel
All edits of this file can be done with the /serverbridge Admin Panel
{ "Server with Domain & no Port": { "Name": "Server with Domain & no Port", "IP": "mycool-rustserver.com", "Port": null, "Description": "I disabled the Port with -1 in the Port field!", "ImageUrl": "" }, "Server with IP Address & Port": { "Name": "Server with IP Address & Port", "IP": "192.168.2.1", "Port": 28015, "Description": "This is my cool Rust Server!", "ImageUrl": "" } }
{ "ui.serverlist.title": "SERVER LIST", "ui.admin.title": "SERVER MANAGEMENT", "ui.addserver.title": "ADD NEW SERVER", "ui.editserver.title": "EDIT SERVER", "ui.button.connect": "CONNECT", "ui.button.add": "ADD", "ui.button.save": "SAVE", "ui.button.addserver": "ADD NEW SERVER", "ui.form.servername": "SERVER NAME", "ui.form.ipaddress": "IP ADDRESS OR DOMAIN", "ui.form.port": "PORT", "ui.form.description": "DESCRIPTION", "ui.table.server": "SERVER", "ui.table.address": "ADDRESS", "ui.table.actions": "ACTIONS", "msg.noperm.serverlist": "You don't have permission to open the server list.", "msg.noperm.admin": "You don't have permission for this command.", "msg.server.notfound": "Server '{0}' not found.", "msg.server.redirect": "You are being redirected to server '{0}'...", "msg.server.noname": "No server name specified.", "msg.server.deleted": "Server '{0}' has been deleted.", "msg.server.fillfields": "Please fill in all required fields.", "msg.server.exists": "A server with the name '{0}' already exists.", "msg.server.invalidport": "Invalid port. Please enter a number between 1 and 65535.", "msg.server.added": "Server '{0}' has been added.", "msg.server.updated": "Server '{0}' has been updated.", "msg.connection.redirect": "Connecting to {0} - Have fun!", "ui.button.nextpage": "NEXT →", "ui.button.prevpage": "← PREV", "ui.pagination.info": "PAGE {0} OF {1}" }
- #serverswitch
- #serverportal
- (and 11 more)
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Heli Pilots
Want more intense air combat and dynamic patrols on your Rust server?
HeliPilots introduces AI helicopter pilots ready to dominate the skies and attack players from the air. Customize everything - from helicopter type and pilot behavior to flight routes!
Features:
🚁 Helicopter Setup
• Supports Scrap Transport Helicopter, Minicopter and Attack Helicopter.
• Customizable AI pilots with adjustable health, clothes, weapons, and combat behaviour.
• Define specific flight behavior, speed, altitude, and route paths — random or pre-defined.
🔥 Combat & AI Behavior
• Pilots dynamically engage or avoid player attacks.
• Setup rockets and turret for Attack Helicopter.
• Customize aggression level — determine whether AI attacks immediately or must be provoked.
• Customize damage, accuracy, and targeting behavior.
⚙ Advanced Heli Customization
• Modify flight speed, fuel consumption, durability, and damage rate.
• Customize helicopter loot tables and drop rates.
• Configure crash behavior, detonator and other.
🎯 Pilot Customization
• Set health, clothes, weapon loadouts, and equipment.
• Custom damage multipliers.
• Customize pilot loot, including weapons, items and resources.
🛠 Event & Path System
• Record custom flight paths or let the plugin auto-generate patrol routes.
• Control event triggers, spawn rates, patrol frequency, and respawn timers.
🖥 Admin Commands (permission drivercontroller.admin)
• spawnhelitest – Spawn a test helicopter with AI pilot.
• removehelitest – Delete spawned test helicopters.
• visibleheli – Toggle admin visibility of AI helicopters.
• recordhelipath – Record a custom helicopter patrol path.
📺 See It in Action! Watch the Video
⚠️ After downloading you’ll also get plugin called DriverController. It’s a single plugin to setup presets of bots and loot between all of my plugins.
📃 Configuration:
{ "Event settings": { "Allowed events (vehicle) count": { "Min": 3.0, "Max": 6.0 }, "Event restart delay": { "Min": 60.0, "Max": 120.0 }, "Prevent NPC from attacking drivers and companions?": true, "Block damage to transport from not players?": true, "Block damage to driver and companion from not players?": true, "Destroy events of this plugin when pause is enabled?": true, "Delete the event if ran out of fuel?": true, "Marker text color": { "Color (for HEX, put # at the beginning)": "0.4 0.5 0.6 1" }, "Event name for the marker": "EVENT HELI", "Route recording settings": { "Enable recorded routes usage?": true, "Clear saved routes after wipe?": true, "Minimum distance between points to record in route (used when recording route)": 40.0, "Minimum number of points to save (used when recording route)": 30.0, "Recorder route height": 50.0 }, "Route generation": { "Enable route generation": true, "Maximum number of monuments for a flight, when generating a route": 5, "Names of monuments, prefabs or their part, for the blacklist (will be excluded when generating a route)": [ "Outpost" ] }, "Controller settings": { "Controller update timer (0 - 0.2)": 0.0 } }, "Loot container position settings": { "Minicopter": { "Container position offset on the vehicle": { "x": 0.0, "y": 0.95, "z": -0.8 }, "Container rotation offset on the vehicle": { "x": 0.0, "y": 0.0, "z": 0.0 } }, "TransportHeli": { "Container position offset on the vehicle": { "x": 0.0, "y": 0.95, "z": -0.8 }, "Container rotation offset on the vehicle": { "x": 0.0, "y": 0.0, "z": 0.0 } } }, "Heli settings": [ { "Activate this event?": true, "Transport type for event(Minicopter, TransportHeli)": "Minicopter", "Driver name (key) from driver settings in DriverController plugin": "PilotHeli", "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [ "Companion1" ], "Loot container settings": { "Enable loot in vehicle container?": true, "Drop the loot when destroying the transport?": false, "Amount of slots": 1, "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [ "ResourcesHeli" ] }, "Сontroller settings": { "Max speed (km/h)": 40.0, "Maximum speed when obstacles detected (km/h)": 15.0, "Height for flying along the route": { "Min": 30.0, "Max": 60.0 }, "Chase mode settings": { "Chase attacking players?": true, "Max chase distance": 250.0, "Chase timer": 120.0, "Maximum speed during chase (km/h)": 60.0, "Height for flying during chase": { "Min": 10.0, "Max": 30.0 } } }, "Damage receive rate": 0.5, "Fuel settings": { "Enable automatic fuel refueling?": true, "Remove fuel when unlocking vehicle?": true, "Maximum fuel in vehicle": 500 }, "Vehicle headlight settings": { "Enable vehicle headlights?": true, "Use headlights only at night?": true }, "Detonator settings": { "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true, "After how many seconds explosives will be blown up": 60.0, "Explosives position offset": { "x": 0.0, "y": 0.1, "z": 0.0 } } }, { "Activate this event?": true, "Transport type for event(Minicopter, TransportHeli)": "TransportHeli", "Driver name (key) from driver settings in DriverController plugin": "PilotHeli", "Companion name (key) from companion settings in DriverController plugin (list to occupy free seats in the vehicle)": [ "Companion1" ], "Loot container settings": { "Enable loot in vehicle container?": true, "Drop the loot when destroying the transport?": false, "Amount of slots": 1, "Name of loot set from loot settings in DriverController plugin (list loot sets for random selection)": [ "ResourcesHeli" ] }, "Сontroller settings": { "Max speed (km/h)": 40.0, "Maximum speed when obstacles detected (km/h)": 15.0, "Height for flying along the route": { "Min": 40.0, "Max": 70.0 }, "Chase mode settings": { "Chase attacking players?": true, "Max chase distance": 250.0, "Chase timer": 120.0, "Maximum speed during chase (km/h)": 60.0, "Height for flying during chase": { "Min": 5.0, "Max": 20.0 } } }, "Damage receive rate": 0.5, "Fuel settings": { "Enable automatic fuel refueling?": true, "Remove fuel when unlocking vehicle?": true, "Maximum fuel in vehicle": 500 }, "Vehicle headlight settings": { "Enable vehicle headlights?": true, "Use headlights only at night?": true }, "Detonator settings": { "Add C4 to the vehicle after the death of the driver (used to despawn vehicles)": true, "After how many seconds explosives will be blown up": 60.0, "Explosives position offset": { "x": 0.0, "y": 0.8, "z": 0.0 } } } ] } 📑 DriverController Configuration:
{ "Drivers settings": { "DriverBike": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "shoes.boots", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 }, { "Item": { "Item shortname or ID": "wood.armor.pants", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 }, { "Item": { "Item shortname or ID": "pants", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 }, { "Item": { "Item shortname or ID": "wood.armor.jacket", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 }, { "Item": { "Item shortname or ID": "hoodie", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 }, { "Item": { "Item shortname or ID": "riot.helmet", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "pistol.revolver", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesDriver" ] } }, "DriverCar": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesDriver" ] } }, "DriverBoat": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "t1_smg", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesDriver" ] } }, "PilotHeli": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "jumpsuit.suit.blue", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesDriver" ] } } }, "Companion settings": { "Companion1": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit_scientist_nvgm", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesCompanion", "WeaponsCompanion" ] } }, "Companion2": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit.arcticsuit", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesCompanion", "WeaponsCompanion" ] } }, "Companion3": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit.lumberjack", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesCompanion", "WeaponsCompanion" ] } }, "Companion4": { "Bot health": { "Min": 100.0, "Max": 150.0 }, "Prevent attacking players first?": true, "Damage receive rate": 2.0, "Damage rate": 2.0, "Spawn bag with items instead of corpse on death?": true, "In how many seconds remove bots, after destroying the vehicle? (0 - will not remove)": 120.0, "Clothes": [ { "Item": { "Item shortname or ID": "hazmatsuit.spacesuit", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Weapons": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Amount": 1 } ], "Bot loot": { "Enable loot after bot's death?": true, "Amount of slots": 5, "Loot set name (key) from loot settings (you can enter many sets for random selection)": [ "ResourcesCompanion", "WeaponsCompanion" ] } } }, "Loot settings": { "ResourcesBike": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 5000.0, "Max": 50000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 1000.0, "Max": 10000.0 } } ], "ResourcesCar": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 5000.0, "Max": 50000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 1000.0, "Max": 10000.0 } } ], "ResourcesBoat": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 5000.0, "Max": 50000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 1000.0, "Max": 10000.0 } } ], "ResourcesHeli": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 5000.0, "Max": 50000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 1000.0, "Max": 10000.0 } } ], "ResourcesDriver": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 1000.0, "Max": 10000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 100.0, "Max": 1000.0 } } ], "ResourcesCompanion": [ { "Item": { "Item shortname or ID": "wood", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 100.0, "Max": 1000.0 } }, { "Item": { "Item shortname or ID": "stones", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 100.0, "Max": 100.0 }, "Amount": { "Min": 10.0, "Max": 100.0 } } ], "WeaponsCompanion": [ { "Item": { "Item shortname or ID": "rifle.ak", "Item skin": 0 }, "Item custom name (if not needed leave empty)": null, "Spawn chance (0-100%)": { "Min": 40.0, "Max": 80.0 }, "Amount": { "Min": 1.0, "Max": 1.0 } } ] } }
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TC Stack Limiter
TC Stack Limiter lets you set custom stack limits for items inside the Tool Cupboard (TC).
It’s a great way to control how much stuff players can store in the TC and help keep the game balanced.
Can this plugin do that?
Server operators can manage game balance by adjusting the number of items that can be stored in a TC.
Key Future
* Change the global stack size of items: by setting a global stack multiplier, you can change the stack size of a particular item.
* Item Stack Limit in Tool Cabinet: Apply a specific maximum stack number to wood, stone, Metal Fragments, and HQMs set in the Cabinet Stack Override. (e.g. if wood: 1000 is set, only a maximum of 1000 pieces of wood can be stacked in the tool cabinet).
* Notification: If enable notification is set to true, items that exceed the stack limit will be automatically returned to the player's inventory and the player will be notified.
* Handling of items exceeding stack limit: If a player attempts to place an item in the tool cabinet that exceeds the limit, the excess will be returned to the player's inventory. If the player's inventory is full, the item will be dropped to the floor.
Compatibility
* StackSizeController
* Loot Table & Stacksize GUI
Although this plugin is compatible with StackSizeController, an error is triggered every time an item is placed into a Tool Cupboard due to an issue on StackSizeController's side. For this reason, we recommend using Loot Table & Stacksize GUI instead.
Admin Commands
/tcstack list - Displays the current configuration.
/tcstack set <item shortname> <amount> - Sets the TC stack limit for the specified item to <amount>.
/tcstack remove <item shortname> - Removes the stack limit (reverts to the normal stack size in the TC).
/tcstack reload - Reloads the configuration.
Config
{ "Cupboard Stack Overrides": { "wood": 1000, "stones": 1000, "metal.ore": 1000, "metal.fragments": 1000, "hq.metal.ore": 100, "metal.refined": 100, "lowgradefuel": 500, "crude.oil": 500 "fat.animal": 1000, "cloth": 1000, "bone.fragments": 1000, "charcoal": 1000, "horsedung": 500, "fertilizer": 1000, "scrap": 1000 }, "Enable Notifications": true, // Toggle whether players receive a message when an item exceeds the stack limit. "Priority Mode (TCFirst or InventoryFirst)": "TCFirst", // "TCFirst": Try placing excess items in other TC slots first, then. "InventoryFirst": Try returning to player's inventory first, then TC. "Enforce TC Limits": true, // Whether to actually apply stack limits in the TC. If disabled, limits are only visual. "Split Excess Stacks": true, // If enabled, automatically split items into valid stack sizes when inserting into the TC. "Override Other Plugins for TC": true // "true": Prioritize TCStackLimiter values inside the TC. "false": Use the minimum stack size between TCStackLimiter and other plugins. }- #toolcupboard
- #tc
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(and 2 more)
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Zombie Infection
By imthenewguy in Plugins
Zombie Infection is an arena style plugin that creates an arena high in the sky.
It pits 2 teams against each other: Survivors and Zombies.
All players spawn as Survivors when the game begins. The survivors must find weapons and ammunition to defend themselves from the oncoming Horde.
After 45 seconds (configurable), a random player is selected to become the leader of the Zombies, otherwise known as Zombie Prime. They are re-equipped and are allocated a large amount of health
When a zombie hits a survivor with a melee weapon, that player is infected and is re-spawned as a zombie.
Regular zombies do not have as much health as Zombie Prime, but they will re-spawn an infinite amount of times when killed.
The survivors win by surviving for the entire round (default 10 minutes), or by eliminating Zombie Prime.
The Zombies win by infecting all of the survivors.
It is worth mentioning that only Zombie Prime is rewarded for the zombie team win.
Regular zombies are instead rewarded based on the number of survivors they infect.
Each prize type can be changed via the config.
zistart <arena name> - Manually starts the Zombie Infection game [requires zombieinfection.admin] ziend - Manually ends the game [requires zombieinfection.admin] zisetcentrepoint - Changes the spawn location of the arena [requires zombieinfection.admin] ziwipeoldarena - Manually wipes old arena data [requires zombieinfection.admin] zijoin - Joins an active lobby zileave - Leaves the game and returns the player to their last location with all of their equipment ziprize - Redeems outstanding prizes to the players inventory
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Discord Link
Discord Link is a very simple, performant, and feature-rich Discord and Rust linking system. 2 Simple steps and a player can link to Discord!
NO DISCORD.DLL!!
FEATURES
- NO DISCORD.DLL REQUIRED!!! - Link Rust and Discord accounts - Grant a role in discord and group in game for linked players - Soft unlinking (All past data on a user's account links will be forever stored) - 2 Way role syncing between rust to discord and discord to rust - Supports multi server linking - Booster perks for linked players boosting your discord - Steam to discord name syncing (Auto renames users in discord to their steam name) - Admin perms to unlink players - Search link commands in discord and in game to get who a player is linked to - Logs to discord when players link and unlink - Auto remove players from being linked when they leave the Discord - Syncing your old database files from steamcord, discord auth, or discord core PERMISSIONS
discordlinkbot.search - ability to search players and use the UI
The Plugin and Discord Bot both have very simple installations.
We have included a readme.md file to make it even easier to setup!
Need support or want updates about what is coming to the bot? Join the support discord here https://discord.gg/ZsRgCUNv2x
This will require bot hosting to run the bot 24/7 since we do not use the Discord DLL therefore the server cannot host the bot.
Thanks to @shady14u for co-developing!!